Mercurial > hg > touchkeys
view Source/GUI/PreferencesComponent.h @ 50:114427cb39f0
Changes to allow software to be run from the command line (still needs testing)
author | Andrew McPherson <andrewm@eecs.qmul.ac.uk> |
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date | Mon, 13 Apr 2015 20:51:17 -0700 |
parents | 85577160a0d4 |
children |
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/* ============================================================================== This is an automatically generated GUI class created by the Introjucer! Be careful when adding custom code to these files, as only the code within the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded and re-saved. Created with Introjucer version: 3.1.0 ------------------------------------------------------------------------------ The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-13 by Raw Material Software Ltd. ============================================================================== */ #ifndef __JUCE_HEADER_248C56742F074362__ #define __JUCE_HEADER_248C56742F074362__ //[Headers] -- You can add your own extra header files here -- #ifndef TOUCHKEYS_NO_GUI #include "JuceHeader.h" class MainApplicationController; //[/Headers] //============================================================================== /** //[Comments] An auto-generated component, created by the Introjucer. Describe your class and how it works here! //[/Comments] */ class PreferencesComponent : public Component, public ComboBoxListener, public ButtonListener { public: //============================================================================== PreferencesComponent (); ~PreferencesComponent(); //============================================================================== //[UserMethods] -- You can add your own custom methods in this section. void setMainApplicationController(MainApplicationController *controller) { // Attach the user interface to the controller and vice-versa controller_ = controller; } // Synchronize UI state to match underlying state of the back end void synchronize(bool forceUpdates = false); //[/UserMethods] void paint (Graphics& g); void resized(); void comboBoxChanged (ComboBox* comboBoxThatHasChanged); void buttonClicked (Button* buttonThatWasClicked); private: //[UserVariables] -- You can add your own custom variables in this section. enum { kStartupPresetNone = 1, kStartupPresetVibratoPitchBend, kStartupPresetLastSaved, kStartupPresetChoose }; MainApplicationController *controller_; // Pointer to the main application controller //[/UserVariables] //============================================================================== ScopedPointer<ComboBox> startupPresetComboBox; ScopedPointer<Label> label4; ScopedPointer<ToggleButton> startTouchKeysButton; ScopedPointer<ToggleButton> autodetectButton; ScopedPointer<TextButton> defaultsButton; //============================================================================== JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (PreferencesComponent) }; //[EndFile] You can add extra defines here... #endif // TOUCHKEYS_NO_GUI //[/EndFile] #endif // __JUCE_HEADER_248C56742F074362__