andrewm@0
|
1 /*
|
andrewm@0
|
2 TouchKeys: multi-touch musical keyboard control software
|
andrewm@0
|
3 Copyright (c) 2013 Andrew McPherson
|
andrewm@0
|
4
|
andrewm@0
|
5 This program is free software: you can redistribute it and/or modify
|
andrewm@0
|
6 it under the terms of the GNU General Public License as published by
|
andrewm@0
|
7 the Free Software Foundation, either version 3 of the License, or
|
andrewm@0
|
8 (at your option) any later version.
|
andrewm@0
|
9
|
andrewm@0
|
10 This program is distributed in the hope that it will be useful,
|
andrewm@0
|
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
|
andrewm@0
|
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
andrewm@0
|
13 GNU General Public License for more details.
|
andrewm@0
|
14
|
andrewm@0
|
15 You should have received a copy of the GNU General Public License
|
andrewm@0
|
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
|
andrewm@0
|
17
|
andrewm@0
|
18 =====================================================================
|
andrewm@0
|
19
|
andrewm@0
|
20 KeyTouchFrame.h: class that represents the data of one frame from the TouchKeys.
|
andrewm@0
|
21 */
|
andrewm@0
|
22
|
andrewm@0
|
23 #ifndef KEY_TOUCH_FRAME_H
|
andrewm@0
|
24 #define KEY_TOUCH_FRAME_H
|
andrewm@0
|
25
|
andrewm@0
|
26 #define kWhiteFrontBackCutoff (6.5/19.0) // Border between 2- and 1-dimensional sensing regions
|
andrewm@0
|
27
|
andrewm@0
|
28 // This class holds one frame of key touch data, both raw values and unique ID numbers
|
andrewm@0
|
29 // that help connect one frame to the next
|
andrewm@0
|
30
|
andrewm@0
|
31 class KeyTouchFrame {
|
andrewm@0
|
32 public:
|
andrewm@0
|
33 KeyTouchFrame() : count(0), locH(-1.0), nextId(0), white(true) {
|
andrewm@0
|
34 for(int i = 0; i < 3; i++) {
|
andrewm@0
|
35 ids[i] = -1;
|
andrewm@0
|
36 locs[i] = -1.0;
|
andrewm@0
|
37 sizes[i] = 0.0;
|
andrewm@0
|
38 }
|
andrewm@0
|
39 }
|
andrewm@0
|
40
|
andrewm@0
|
41 KeyTouchFrame(int newCount, float* newLocs, float *newSizes, float newLocH, bool newWhite)
|
andrewm@0
|
42 : count(newCount), locH(newLocH), nextId(0), white(newWhite) {
|
andrewm@0
|
43 for(int i = 0; i < count; i++) {
|
andrewm@0
|
44 ids[i] = -1;
|
andrewm@0
|
45 locs[i] = newLocs[i];
|
andrewm@0
|
46 sizes[i] = newSizes[i];
|
andrewm@0
|
47 }
|
andrewm@0
|
48 for(int i = count; i < 3; i++) {
|
andrewm@0
|
49 ids[i] = -1;
|
andrewm@0
|
50 locs[i] = -1.0;
|
andrewm@0
|
51 sizes[i] = 0.0;
|
andrewm@0
|
52 }
|
andrewm@0
|
53 }
|
andrewm@0
|
54
|
andrewm@0
|
55 KeyTouchFrame(const KeyTouchFrame& copy) : count(copy.count), locH(copy.locH), nextId(copy.nextId), white(copy.white) {
|
andrewm@0
|
56 for(int i = 0; i < 3; i++) {
|
andrewm@0
|
57 ids[i] = copy.ids[i];
|
andrewm@0
|
58 locs[i] = copy.locs[i];
|
andrewm@0
|
59 sizes[i] = copy.sizes[i];
|
andrewm@0
|
60 }
|
andrewm@0
|
61 }
|
andrewm@0
|
62
|
andrewm@0
|
63 // Horizontal location only makes sense in the front part of the key. Return the
|
andrewm@0
|
64 // value if applicable, otherwise -1.
|
andrewm@0
|
65 float horizontal(int index) const {
|
andrewm@0
|
66 //if(!white)
|
andrewm@0
|
67 // return -1.0;
|
andrewm@0
|
68 if(index >= count || index > 2 || index < 0)
|
andrewm@0
|
69 return -1.0;
|
andrewm@0
|
70 //if(locs[index] < kWhiteFrontBackCutoff) // FIXME: need better hardware-dependent solution to this
|
andrewm@0
|
71 return locH;
|
andrewm@0
|
72 //return -1.0;
|
andrewm@0
|
73 }
|
andrewm@0
|
74
|
andrewm@0
|
75 int count; // Number of active touches (0-3)
|
andrewm@0
|
76 int ids[3]; // Unique ID numbers for current touches
|
andrewm@0
|
77 float locs[3]; // Vertical location of current touches
|
andrewm@0
|
78 float sizes[3]; // Contact area of current touches
|
andrewm@0
|
79 float locH; // Horizontal location (white keys only)
|
andrewm@0
|
80 int nextId; // ID number to be used for the next new touch added
|
andrewm@0
|
81 bool white; // Whether this is a white key
|
andrewm@0
|
82 };
|
andrewm@0
|
83
|
andrewm@0
|
84 #endif /* KEY_TOUCH_FRAME_H */ |