annotate Source/GUI/MappingEditorComponent.h @ 56:b4a2d2ae43cf tip

merge
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Fri, 23 Nov 2018 15:48:14 +0000
parents 114427cb39f0
children
rev   line source
andrewm@0 1 /*
andrewm@0 2 TouchKeys: multi-touch musical keyboard control software
andrewm@0 3 Copyright (c) 2013 Andrew McPherson
andrewm@0 4
andrewm@0 5 This program is free software: you can redistribute it and/or modify
andrewm@0 6 it under the terms of the GNU General Public License as published by
andrewm@0 7 the Free Software Foundation, either version 3 of the License, or
andrewm@0 8 (at your option) any later version.
andrewm@0 9
andrewm@0 10 This program is distributed in the hope that it will be useful,
andrewm@0 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
andrewm@0 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
andrewm@0 13 GNU General Public License for more details.
andrewm@0 14
andrewm@0 15 You should have received a copy of the GNU General Public License
andrewm@0 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
andrewm@0 17
andrewm@0 18 =====================================================================
andrewm@0 19
andrewm@0 20 MappingEditorComponent.h: Juce Component subclass from which all
andrewm@0 21 mapping editors inherit.
andrewm@0 22 */
andrewm@0 23
andrewm@0 24
andrewm@0 25 #ifndef __MAPPINGEDITORCOMPONENT_H_C93E7296__
andrewm@0 26 #define __MAPPINGEDITORCOMPONENT_H_C93E7296__
andrewm@0 27
andrewm@50 28 #ifndef TOUCHKEYS_NO_GUI
andrewm@50 29
andrewm@0 30 #include "../../JuceLibraryCode/JuceHeader.h"
andrewm@0 31
andrewm@0 32 //==============================================================================
andrewm@0 33 /*
andrewm@0 34 */
andrewm@0 35 class MappingEditorComponent : public Component
andrewm@0 36 {
andrewm@0 37 public:
andrewm@0 38 MappingEditorComponent()
andrewm@0 39 {
andrewm@0 40 // In your constructor, you should add any child components, and
andrewm@0 41 // initialise any special settings that your component needs.
andrewm@0 42
andrewm@0 43 }
andrewm@0 44
andrewm@0 45 virtual ~MappingEditorComponent()
andrewm@0 46 {
andrewm@0 47 }
andrewm@0 48
andrewm@0 49 // Method to synchronize the GUI state to the underlying
andrewm@0 50 // state of the mapping. Implemented in the subclass.
andrewm@0 51 virtual void synchronize() {}
andrewm@41 52
andrewm@41 53 // Get a human-readable name for the mapping
andrewm@41 54 // Generally, extended editors should implement this but short editors
andrewm@41 55 // don't need to
andrewm@41 56 virtual String getDescription() { return "Mapping"; }
andrewm@0 57
andrewm@0 58 virtual void paint (Graphics& g)
andrewm@0 59 {
andrewm@0 60 /* This demo code just fills the component's background and
andrewm@0 61 draws some placeholder text to get you started.
andrewm@0 62
andrewm@0 63 You should replace everything in this method with your own
andrewm@0 64 drawing code..
andrewm@0 65 */
andrewm@0 66
andrewm@0 67 g.fillAll (Colours::white); // clear the background
andrewm@0 68
andrewm@0 69 g.setColour (Colours::grey);
andrewm@0 70 g.drawRect (getLocalBounds(), 1); // draw an outline around the component
andrewm@0 71
andrewm@0 72 g.setColour (Colours::lightblue);
andrewm@0 73 g.setFont (14.0f);
andrewm@0 74 g.drawText ("MappingEditorComponent", getLocalBounds(),
andrewm@0 75 Justification::centred, true); // draw some placeholder text
andrewm@0 76 }
andrewm@0 77
andrewm@0 78 virtual void resized()
andrewm@0 79 {
andrewm@0 80 // This method is where you should set the bounds of any child
andrewm@0 81 // components that your component contains..
andrewm@0 82
andrewm@0 83 }
andrewm@0 84
andrewm@0 85 private:
andrewm@0 86 JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MappingEditorComponent)
andrewm@0 87 };
andrewm@0 88
andrewm@50 89 #endif // TOUCHKEYS_NO_GUI
andrewm@0 90
andrewm@0 91 #endif // __MAPPINGEDITORCOMPONENT_H_C93E7296__