annotate Source/Display/OpenGLJuceCanvas.h @ 56:b4a2d2ae43cf tip

merge
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Fri, 23 Nov 2018 15:48:14 +0000
parents f3efbf2984c3
children
rev   line source
andrewm@0 1 /*
andrewm@0 2 TouchKeys: multi-touch musical keyboard control software
andrewm@0 3 Copyright (c) 2013 Andrew McPherson
andrewm@0 4
andrewm@0 5 This program is free software: you can redistribute it and/or modify
andrewm@0 6 it under the terms of the GNU General Public License as published by
andrewm@0 7 the Free Software Foundation, either version 3 of the License, or
andrewm@0 8 (at your option) any later version.
andrewm@0 9
andrewm@0 10 This program is distributed in the hope that it will be useful,
andrewm@0 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
andrewm@0 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
andrewm@0 13 GNU General Public License for more details.
andrewm@0 14
andrewm@0 15 You should have received a copy of the GNU General Public License
andrewm@0 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
andrewm@0 17
andrewm@0 18 =====================================================================
andrewm@0 19
andrewm@0 20 OpenGLJuceCanvas.h: Juce Component subclass which connects to the
andrewm@0 21 OpenGLDisplayBase class. Provides a generic interface between Juce and
andrewm@0 22 the specific OpenGL renderer.
andrewm@0 23 */
andrewm@0 24
andrewm@0 25 #ifndef __TouchKeys__OpenGLJuceCanvas__
andrewm@0 26 #define __TouchKeys__OpenGLJuceCanvas__
andrewm@0 27
andrewm@0 28 #include "../JuceLibraryCode/JuceHeader.h"
andrewm@0 29 #include "OpenGLDisplayBase.h"
andrewm@0 30
andrewm@0 31 #if JUCE_OPENGL
andrewm@0 32
andrewm@0 33 //==============================================================================
andrewm@0 34 class OpenGLJuceCanvas : public Component,
andrewm@0 35 public OpenGLRenderer
andrewm@0 36 {
andrewm@0 37 public:
andrewm@0 38 // *** Constructor / Destructor ***
andrewm@0 39 OpenGLJuceCanvas(OpenGLDisplayBase& display) : display_(display) {
andrewm@0 40 openGLContext_.setRenderer (this);
andrewm@27 41 openGLContext_.setComponentPaintingEnabled (false);
andrewm@29 42 // Funny OpenGL bugs in Linux version that results in improper drawing when in background
andrewm@29 43 // For other OSes, save the cycles of continuous repainting.
andrewm@29 44 if(SystemStats::getOperatingSystemType() == SystemStats::Linux)
andrewm@29 45 openGLContext_.setContinuousRepainting (true);
andrewm@29 46 else
andrewm@29 47 openGLContext_.setContinuousRepainting (false);
andrewm@0 48 openGLContext_.attachTo (*this);
andrewm@27 49 display_.setCanvas(this);
andrewm@0 50 }
andrewm@0 51 ~OpenGLJuceCanvas() {
andrewm@0 52 openGLContext_.detach();
andrewm@0 53 }
andrewm@0 54
andrewm@0 55 // *** OpenGL Context Methods ***
andrewm@0 56 void newOpenGLContextCreated() {}
andrewm@0 57 void openGLContextClosing() {}
andrewm@0 58
andrewm@27 59 void mouseDown (const MouseEvent& e) {
andrewm@0 60 if(e.mods.isLeftButtonDown())
andrewm@0 61 display_.mouseDown(e.x, e.y);
andrewm@0 62 else if(e.mods.isRightButtonDown())
andrewm@0 63 display_.rightMouseDown(e.x, e.y);
andrewm@0 64 }
andrewm@0 65
andrewm@27 66 void mouseDrag (const MouseEvent& e) {
andrewm@0 67 if(e.mods.isLeftButtonDown())
andrewm@0 68 display_.mouseDragged(e.x, e.y);
andrewm@0 69 else if(e.mods.isRightButtonDown())
andrewm@0 70 display_.rightMouseDragged(e.x, e.y);
andrewm@0 71 }
andrewm@0 72
andrewm@27 73 void mouseUp (const MouseEvent& e) {
andrewm@0 74 if(e.mods.isLeftButtonDown())
andrewm@0 75 display_.mouseUp(e.x, e.y);
andrewm@0 76 else if(e.mods.isRightButtonDown())
andrewm@0 77 display_.rightMouseUp(e.x, e.y);
andrewm@0 78 }
andrewm@0 79
andrewm@0 80
andrewm@0 81 void resized() {
andrewm@0 82 display_.setDisplaySize(getWidth(), getHeight());
andrewm@0 83 }
andrewm@0 84
andrewm@0 85 void paint (Graphics&) {}
andrewm@0 86
andrewm@27 87 void renderOpenGL() {
andrewm@0 88 display_.render();
andrewm@0 89 }
andrewm@0 90
andrewm@27 91 // Method to tell the OpenGLContext to repaint
andrewm@27 92 void triggerRepaint() {
andrewm@27 93 openGLContext_.triggerRepaint();
andrewm@27 94 }
andrewm@27 95
andrewm@0 96 private:
andrewm@0 97 OpenGLDisplayBase& display_; // Reference to the TouchKeys-specific OpenGL Display
andrewm@0 98 OpenGLContext openGLContext_;
andrewm@0 99 };
andrewm@0 100
andrewm@0 101 #endif /* JUCE_OPENGL */
andrewm@0 102
andrewm@0 103 #endif /* defined(__TouchKeys__OpenGLJuceCanvas__) */