annotate Source/Display/KeyboardTesterDisplay.cpp @ 17:73d2ec21de9a

Added ability to test the TouchKeys sensors for functionality. Enable the option at compile time.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Tue, 26 Nov 2013 21:42:45 +0000
parents
children c8387e4f119f
rev   line source
andrewm@17 1 /*
andrewm@17 2 TouchKeys: multi-touch musical keyboard control software
andrewm@17 3 Copyright (c) 2013 Andrew McPherson
andrewm@17 4
andrewm@17 5 This program is free software: you can redistribute it and/or modify
andrewm@17 6 it under the terms of the GNU General Public License as published by
andrewm@17 7 the Free Software Foundation, either version 3 of the License, or
andrewm@17 8 (at your option) any later version.
andrewm@17 9
andrewm@17 10 This program is distributed in the hope that it will be useful,
andrewm@17 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
andrewm@17 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
andrewm@17 13 GNU General Public License for more details.
andrewm@17 14
andrewm@17 15 You should have received a copy of the GNU General Public License
andrewm@17 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
andrewm@17 17
andrewm@17 18 =====================================================================
andrewm@17 19
andrewm@17 20 KeyboardTesterDisplay.cpp: A keyboard display for raw data that can be used
andrewm@17 21 for testing the functionality of individual TouchKeys sensors
andrewm@17 22 */
andrewm@17 23
andrewm@17 24 #ifdef ENABLE_TOUCHKEYS_SENSOR_TEST
andrewm@17 25
andrewm@17 26 #include "KeyboardTesterDisplay.h"
andrewm@17 27 #include "../MainApplicationController.h"
andrewm@17 28 #include "../TouchKeys/PianoKeyboard.h"
andrewm@17 29
andrewm@17 30 const int KeyboardTesterDisplay::kNumSensorsPerKey = 26;
andrewm@17 31 const int KeyboardTesterDisplay::kDefaultSensorThreshold = 16;
andrewm@17 32
andrewm@17 33 // Constructor
andrewm@17 34 KeyboardTesterDisplay::KeyboardTesterDisplay(MainApplicationController& controller, PianoKeyboard& keyboard)
andrewm@17 35 : controller_(controller), keyboard_(keyboard),
andrewm@17 36 currentlyActiveKey_(-1), sensorThreshold_(kDefaultSensorThreshold) {
andrewm@17 37 for(int i = 0; i < 128; i++)
andrewm@17 38 resetSensorState(i);
andrewm@17 39
andrewm@17 40 setOscController(&keyboard_);
andrewm@17 41 addOscListener("/touchkeys/rawbytes");
andrewm@17 42 }
andrewm@17 43
andrewm@17 44 // Render the display starting with the underlying keyboard and
andrewm@17 45 // then adding our own display info on top
andrewm@17 46 void KeyboardTesterDisplay::render() {
andrewm@17 47 if(lowestMidiNote_ == highestMidiNote_)
andrewm@17 48 return;
andrewm@17 49
andrewm@17 50 // Start with a light gray background
andrewm@17 51 glClearColor(0.8, 0.8, 0.8, 1.0);
andrewm@17 52 glClear(GL_COLOR_BUFFER_BIT);
andrewm@17 53 glLoadIdentity();
andrewm@17 54
andrewm@17 55 float invAspectRatio = totalDisplayWidth_ / totalDisplayHeight_;
andrewm@17 56 float scaleValue = 2.0 / totalDisplayWidth_;
andrewm@17 57
andrewm@17 58 glScalef(scaleValue, scaleValue * invAspectRatio, scaleValue);
andrewm@17 59 glTranslatef(-1.0 / scaleValue, -totalDisplayHeight_ / 2.0, 0);
andrewm@17 60 glTranslatef(kDisplaySideMargin, kDisplayBottomMargin, 0.0);
andrewm@17 61
andrewm@17 62 glPushMatrix();
andrewm@17 63
andrewm@17 64 // Draw the keys themselves first, with analog values if present, then draw the touches
andrewm@17 65 for(int key = lowestMidiNote_; key <= highestMidiNote_; key++) {
andrewm@17 66 if(keyShape(key) >= 0) {
andrewm@17 67 // White keys: draw and move the frame over for the next key
andrewm@17 68 drawWhiteKey(0, 0, keyShape(key), key == lowestMidiNote_,
andrewm@17 69 key == highestMidiNote_, (key == currentlyActiveKey_) || (key == currentHighlightedKey_));
andrewm@17 70 // Draw sensor state for this key
andrewm@17 71 drawSensorState(key, kWhiteKeyBackOffsets[keyShape(key)], 0, kWhiteKeyBackWidths[keyShape(key)], kWhiteKeyFrontLength + kWhiteKeyBackLength);
andrewm@17 72 glTranslatef(kWhiteKeyFrontWidth + kInterKeySpacing, 0, 0);
andrewm@17 73 }
andrewm@17 74 else {
andrewm@17 75 // Black keys: draw and leave the frame in place
andrewm@17 76 int previousWhiteKeyShape = keyShape(key - 1);
andrewm@17 77 float offsetH = -1.0 + kWhiteKeyBackOffsets[previousWhiteKeyShape] + kWhiteKeyBackWidths[previousWhiteKeyShape];
andrewm@17 78 float offsetV = kWhiteKeyFrontLength + kWhiteKeyBackLength - kBlackKeyLength;
andrewm@17 79
andrewm@17 80 glTranslatef(offsetH, offsetV, 0.0);
andrewm@17 81 drawBlackKey(0, 0, (key == currentlyActiveKey_) || (key == currentHighlightedKey_));
andrewm@17 82 // Draw sensor state for this key
andrewm@17 83 drawSensorState(key, 0, 0, kBlackKeyWidth, kBlackKeyLength);
andrewm@17 84 glTranslatef(-offsetH, -offsetV, 0.0);
andrewm@17 85 }
andrewm@17 86 }
andrewm@17 87
andrewm@17 88 // Restore to the original location we used when drawing the keys
andrewm@17 89 glPopMatrix();
andrewm@17 90
andrewm@17 91 needsUpdate_ = false;
andrewm@17 92 glFlush();
andrewm@17 93 }
andrewm@17 94
andrewm@17 95 // Set the threshold level at which a sensor is considered active
andrewm@17 96 void KeyboardTesterDisplay::setSensorThreshold(int threshold) {
andrewm@17 97 sensorThreshold_ = threshold;
andrewm@17 98 }
andrewm@17 99
andrewm@17 100 // Set the state of a given sensor on a given key to be on or off,
andrewm@17 101 // based on some externally-computed threshold. Sensors that are on
andrewm@17 102 // will flip the "good" flag to true, which remains set until cleared
andrewm@17 103 // externally.
andrewm@17 104 void KeyboardTesterDisplay::setSensorState(int key, int sensor, bool active) {
andrewm@17 105 if(key < 0 || key > 127)
andrewm@17 106 return;
andrewm@17 107 if(sensor < 0 || sensor >= kNumSensorsPerKey)
andrewm@17 108 return;
andrewm@17 109 if(active) {
andrewm@17 110 keySensorActive_[key] |= (1 << sensor);
andrewm@17 111 keySensorGood_[key] |= (1 << sensor);
andrewm@17 112 }
andrewm@17 113 else
andrewm@17 114 keySensorActive_[key] &= ~(1 << sensor);
andrewm@17 115 currentlyActiveKey_ = key;
andrewm@17 116 needsUpdate_ = true;
andrewm@17 117
andrewm@17 118 if(allSensorsGood(currentlyActiveKey_)) {
andrewm@17 119 controller_.touchkeySensorTestSetKey(key + 1);
andrewm@17 120 }
andrewm@17 121 }
andrewm@17 122
andrewm@17 123 // Indicate whether all sensors have shown an active value on this key
andrewm@17 124 bool KeyboardTesterDisplay::allSensorsGood(int key) {
andrewm@17 125 if(key < 0 || key > 127)
andrewm@17 126 return false;
andrewm@17 127 unsigned int mask = (1 << kNumSensorsPerKey) - 1;
andrewm@17 128
andrewm@17 129 return ((keySensorGood_[key] & mask) == mask);
andrewm@17 130 }
andrewm@17 131
andrewm@17 132 // Reset the sensor state to all off
andrewm@17 133 void KeyboardTesterDisplay::resetSensorState(int key) {
andrewm@17 134 if(key < 0 || key > 127)
andrewm@17 135 return;
andrewm@17 136 keySensorGood_[key] = 0;
andrewm@17 137 keySensorActive_[key] = 0;
andrewm@17 138 if(currentlyActiveKey_ == key)
andrewm@17 139 currentlyActiveKey_ = -1;
andrewm@17 140 }
andrewm@17 141
andrewm@17 142 // Draw the given key sensors as being active, good, or inactive
andrewm@17 143 void KeyboardTesterDisplay::drawSensorState(int key, float x, float y, float width, float height) {
andrewm@17 144 float heightInset = height / ((float)kNumSensorsPerKey * 10);
andrewm@17 145
andrewm@17 146 glPushMatrix();
andrewm@17 147 glTranslatef(x, y, 0);
andrewm@17 148
andrewm@17 149 for(int i = 0; i < kNumSensorsPerKey; i++) {
andrewm@17 150 // Draw each sensor in sequence: red = never activated; yellow = active; green = previously
andrewm@17 151 // activated (good)
andrewm@17 152 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
andrewm@17 153 if(keySensorActive_[key] & (1 << i) && key == currentlyActiveKey_)
andrewm@17 154 glColor3f(1.0, 1.0, 0.0); // Sensor active right now = yellow
andrewm@17 155 else if(keySensorGood_[key] & (1 << i))
andrewm@17 156 glColor3f(0.0, 1.0, 0.0); // Sensor has been active (good) = green
andrewm@17 157 else
andrewm@17 158 glColor3f(1.0, 0.0, 0.0); // Sensor has not yet been active = red
andrewm@17 159
andrewm@17 160 glBegin(GL_POLYGON);
andrewm@17 161 glVertex2f(width * 0.1, heightInset);
andrewm@17 162 glVertex2f(width * 0.1, height / (float)kNumSensorsPerKey - heightInset);
andrewm@17 163 glVertex2f(width * 0.9, height / (float)kNumSensorsPerKey - heightInset);
andrewm@17 164 glVertex2f(width * 0.9, heightInset);
andrewm@17 165 glEnd();
andrewm@17 166
andrewm@17 167 glTranslatef(0, height / (float)kNumSensorsPerKey, 0);
andrewm@17 168 }
andrewm@17 169
andrewm@17 170 glPopMatrix();
andrewm@17 171 }
andrewm@17 172
andrewm@17 173 // OSC callback method, for when data comes in
andrewm@17 174 bool KeyboardTesterDisplay::oscHandlerMethod(const char *path, const char *types, int numValues, lo_arg **values, void *data) {
andrewm@17 175 // Look for a blob in value 0 holding the raw data
andrewm@17 176 if(numValues < 1)
andrewm@17 177 return false;
andrewm@17 178 if(types[0] != 'b')
andrewm@17 179 return false;
andrewm@17 180
andrewm@17 181 // Get OSC blob which holds raw data
andrewm@17 182 lo_blob blob = values[0];
andrewm@17 183 int bufferSize = lo_blob_datasize(blob);
andrewm@17 184 const unsigned char *buffer = (const unsigned char *)lo_blob_dataptr(blob);
andrewm@17 185
andrewm@17 186 // buffer[0] holds the key number from which this data came. Make sure it's sane.
andrewm@17 187 if(bufferSize == 0)
andrewm@17 188 return false;
andrewm@17 189 if(buffer[0] > 127)
andrewm@17 190 return false;
andrewm@17 191
andrewm@17 192 // The remainder is raw data, with each single byte corresponding to a sensor.
andrewm@17 193 for(int i = 1; i < bufferSize; i++) {
andrewm@17 194 bool active = (buffer[i] >= sensorThreshold_);
andrewm@17 195 setSensorState(buffer[0], i - 1, active);
andrewm@17 196 }
andrewm@17 197
andrewm@17 198 return true;
andrewm@17 199 }
andrewm@17 200
andrewm@17 201 #endif // ENABLE_TOUCHKEYS_SENSOR_TEST