annotate Source/Display/RawSensorDisplay.cpp @ 16:61e3c9df4674

Fix bug where TouchKeys standalone mode turns off when mode is changed.
author Andrew McPherson <andrewm@eecs.qmul.ac.uk>
date Mon, 25 Nov 2013 21:36:02 +0000
parents 3580ffe87dc8
children eef567a60146
rev   line source
andrewm@0 1 /*
andrewm@0 2 TouchKeys: multi-touch musical keyboard control software
andrewm@0 3 Copyright (c) 2013 Andrew McPherson
andrewm@0 4
andrewm@0 5 This program is free software: you can redistribute it and/or modify
andrewm@0 6 it under the terms of the GNU General Public License as published by
andrewm@0 7 the Free Software Foundation, either version 3 of the License, or
andrewm@0 8 (at your option) any later version.
andrewm@0 9
andrewm@0 10 This program is distributed in the hope that it will be useful,
andrewm@0 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
andrewm@0 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
andrewm@0 13 GNU General Public License for more details.
andrewm@0 14
andrewm@0 15 You should have received a copy of the GNU General Public License
andrewm@0 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
andrewm@0 17
andrewm@0 18 =====================================================================
andrewm@0 19
andrewm@0 20 RawSensorDisplay.cpp: simple graph for showing raw TouchKeys sensor values
andrewm@0 21 */
andrewm@0 22
andrewm@0 23 #include "RawSensorDisplay.h"
andrewm@0 24 #include <iostream>
andrewm@0 25 #include <cmath>
andrewm@0 26
andrewm@0 27 // Class constants
andrewm@0 28 // Display margins
andrewm@0 29 const float RawSensorDisplay::kDisplaySideMargin = 0.5;
andrewm@0 30 const float RawSensorDisplay::kDisplayBottomMargin = 0.5;
andrewm@0 31 const float RawSensorDisplay::kDisplayTopMargin = 0.5;
andrewm@0 32
andrewm@0 33 // Size of bar graphs and spacing
andrewm@0 34 const float RawSensorDisplay::kDisplayBarWidth = 0.5;
andrewm@0 35 const float RawSensorDisplay::kDisplayBarSpacing = 0.25;
andrewm@0 36 const float RawSensorDisplay::kDisplayBarHeight = 10.0;
andrewm@0 37
andrewm@0 38
andrewm@0 39 RawSensorDisplay::RawSensorDisplay() :
andrewm@0 40 displayPixelWidth_(1.0), displayPixelHeight_(1.0), totalDisplayWidth_(1.0), totalDisplayHeight_(1.0),
andrewm@0 41 yMin_(-10), yMax_(256), needsUpdate_(true) {
andrewm@0 42 // Initialize OpenGL settings: 2D only
andrewm@0 43
andrewm@0 44 //glMatrixMode(GL_PROJECTION);
andrewm@0 45 //glDisable(GL_DEPTH_TEST);
andrewm@0 46
andrewm@0 47 totalDisplayWidth_ = kDisplaySideMargin*2 + kDisplayBarWidth;
andrewm@0 48 totalDisplayHeight_ = kDisplayTopMargin + kDisplayBottomMargin + kDisplayBarHeight;
andrewm@0 49 }
andrewm@0 50
andrewm@0 51 void RawSensorDisplay::setDisplaySize(float width, float height) {
andrewm@0 52 ScopedLock sl(displayMutex_);
andrewm@0 53
andrewm@0 54 displayPixelWidth_ = width;
andrewm@0 55 displayPixelHeight_ = height;
andrewm@0 56 refreshViewport();
andrewm@0 57 }
andrewm@0 58
andrewm@0 59
andrewm@0 60 // Render the keyboard display
andrewm@0 61
andrewm@0 62 void RawSensorDisplay::render() {
andrewm@0 63 // Start with a light gray background
andrewm@0 64 glClearColor(0.8, 0.8, 0.8, 1.0);
andrewm@0 65 glClear(GL_COLOR_BUFFER_BIT);
andrewm@0 66 glLoadIdentity();
andrewm@0 67
andrewm@0 68 float invAspectRatio = totalDisplayWidth_ / totalDisplayHeight_;
andrewm@0 69 float scaleValue = 2.0 / totalDisplayWidth_;
andrewm@0 70
andrewm@0 71 glScalef(scaleValue, scaleValue * invAspectRatio, scaleValue);
andrewm@0 72 glTranslatef(-1.0 / scaleValue, -totalDisplayHeight_ / 2.0, 0);
andrewm@0 73 glTranslatef(0.0, kDisplayBottomMargin, 0.0);
andrewm@0 74
andrewm@0 75 ScopedLock sl(displayMutex_);
andrewm@0 76
andrewm@0 77 // Draw the line for zero value
andrewm@0 78 glColor3f(0.5, 0.5, 0.5);
andrewm@0 79 glBegin(GL_LINES);
andrewm@0 80 glVertex2f(0, graphToDisplayY(0.0));
andrewm@0 81 glVertex2f(totalDisplayWidth_, graphToDisplayY(0.0));
andrewm@0 82 glEnd();
andrewm@0 83
andrewm@0 84 glTranslatef(kDisplaySideMargin, 0.0, 0.0);
andrewm@0 85
andrewm@0 86 for(int i = 0; i < displayValues_.size(); i++) {
andrewm@0 87 // Draw each bar in sequence
andrewm@0 88 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
andrewm@0 89 glColor3f(1.0, 0.0, 0.0);
andrewm@0 90
andrewm@0 91 glBegin(GL_POLYGON);
andrewm@0 92 glVertex2f(0, graphToDisplayY(0));
andrewm@0 93 glVertex2f(0, graphToDisplayY(displayValues_[i]));
andrewm@0 94 glVertex2f(kDisplayBarWidth, graphToDisplayY(displayValues_[i]));
andrewm@0 95 glVertex2f(kDisplayBarWidth, graphToDisplayY(0));
andrewm@0 96 glEnd();
andrewm@0 97
andrewm@0 98 glTranslatef(kDisplayBarWidth + kDisplayBarSpacing, 0.0, 0.0);
andrewm@0 99 }
andrewm@0 100
andrewm@0 101 needsUpdate_ = false;
andrewm@0 102
andrewm@0 103 glFlush();
andrewm@0 104 }
andrewm@0 105
andrewm@0 106 // Copy new data into the display buffer
andrewm@0 107 void RawSensorDisplay::setDisplayData(std::vector<int> const& values) {
andrewm@0 108 displayValues_ = values;
andrewm@0 109
andrewm@0 110 // Update display width according to number of data points
andrewm@0 111 totalDisplayWidth_ = kDisplaySideMargin*2 + (kDisplayBarWidth + kDisplayBarSpacing) * displayValues_.size();
andrewm@0 112
andrewm@0 113 needsUpdate_ = true;
andrewm@0 114 }
andrewm@0 115
andrewm@0 116 // Mouse interaction methods
andrewm@0 117
andrewm@0 118 void RawSensorDisplay::mouseDown(float x, float y) {
andrewm@0 119 //Point mousePoint = {x, y};
andrewm@0 120 //Point scaledPoint = screenToInternal(mousePoint);
andrewm@0 121
andrewm@0 122 //needsUpdate_ = true;
andrewm@0 123 }
andrewm@0 124
andrewm@0 125 void RawSensorDisplay::mouseDragged(float x, float y) {
andrewm@0 126 //Point mousePoint = {x, y};
andrewm@0 127 //Point scaledPoint = screenToInternal(mousePoint);
andrewm@0 128
andrewm@0 129 //needsUpdate_ = true;
andrewm@0 130 }
andrewm@0 131
andrewm@0 132 void RawSensorDisplay::mouseUp(float x, float y) {
andrewm@0 133 //Point mousePoint = {x, y};
andrewm@0 134 //Point scaledPoint = screenToInternal(mousePoint);
andrewm@0 135
andrewm@0 136 //needsUpdate_ = true;
andrewm@0 137 }
andrewm@0 138
andrewm@0 139 void RawSensorDisplay::rightMouseDown(float x, float y) {
andrewm@0 140 //Point mousePoint = {x, y};
andrewm@0 141 //Point scaledPoint = screenToInternal(mousePoint);
andrewm@0 142
andrewm@0 143 //needsUpdate_ = true;
andrewm@0 144 }
andrewm@0 145
andrewm@0 146 void RawSensorDisplay::rightMouseDragged(float x, float y) {
andrewm@0 147 //Point mousePoint = {x, y};
andrewm@0 148 //Point scaledPoint = screenToInternal(mousePoint);
andrewm@0 149 }
andrewm@0 150
andrewm@0 151 void RawSensorDisplay::rightMouseUp(float x, float y) {
andrewm@0 152 //Point mousePoint = {x, y};
andrewm@0 153 //Point scaledPoint = screenToInternal(mousePoint);
andrewm@0 154 }
andrewm@0 155
andrewm@0 156 float RawSensorDisplay::graphToDisplayY(float y) {
andrewm@0 157 return kDisplayBarHeight*(y - yMin_)/(yMax_ - yMin_);
andrewm@0 158 }
andrewm@0 159
andrewm@0 160 void RawSensorDisplay::refreshViewport() {
andrewm@0 161 glViewport(0, 0, displayPixelWidth_, displayPixelHeight_);
andrewm@0 162 }
andrewm@0 163
andrewm@0 164 // Conversion from internal coordinate space to external pixel values and back
andrewm@0 165
andrewm@0 166 // Pixel values go from 0,0 (lower left) to displayPixelWidth_, displayPixelHeight_ (upper right)
andrewm@0 167 // Internal values go from -totalDisplayWidth_/2, -totalDisplayHeight_/2 (lower left)
andrewm@0 168 // to totalDisplayWidth_/2, totalDisplayHeight_/2 (upper right)
andrewm@0 169
andrewm@0 170 // Pixel value in --> OpenGL value out
andrewm@0 171 RawSensorDisplay::Point RawSensorDisplay::screenToInternal(Point& inPoint) {
andrewm@0 172 Point out;
andrewm@0 173
andrewm@0 174 out.x = -totalDisplayWidth_*0.5 + (inPoint.x/displayPixelWidth_) * totalDisplayWidth_;
andrewm@0 175 out.y = -totalDisplayHeight_*0.5 + (inPoint.y/displayPixelHeight_) * totalDisplayHeight_;
andrewm@0 176
andrewm@0 177 return out;
andrewm@0 178 }
andrewm@0 179
andrewm@0 180 // OpenGL value in --> Pixel value out
andrewm@0 181 RawSensorDisplay::Point RawSensorDisplay::internalToScreen(Point& inPoint) {
andrewm@0 182 Point out;
andrewm@0 183
andrewm@0 184 out.x = ((inPoint.x + totalDisplayWidth_*0.5)/totalDisplayWidth_) * displayPixelWidth_;
andrewm@0 185 out.y = ((inPoint.y + totalDisplayHeight_*0.5)/totalDisplayHeight_) * displayPixelHeight_;
andrewm@0 186
andrewm@0 187 return out;
andrewm@0 188 }