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1 /*
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2 TouchKeys: multi-touch musical keyboard control software
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3 Copyright (c) 2013 Andrew McPherson
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU General Public License for more details.
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14
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15 You should have received a copy of the GNU General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17
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18 =====================================================================
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19
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20 KeyboardDisplay.cpp: displays the keyboard state, including active MIDI
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21 notes and current touch position and size.
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22 */
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23
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24 #include "KeyboardDisplay.h"
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25 #include <iostream>
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26 #include <cmath>
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27
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28 // Class constants
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29
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30 const float KeyboardDisplay::kWhiteKeyFrontWidth = 1.0;
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31 const float KeyboardDisplay::kBlackKeyWidth = 0.5;
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32 const float KeyboardDisplay::kWhiteKeyFrontLength = 2.3;
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33 const float KeyboardDisplay::kWhiteKeyBackLength = 4.1;
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34 const float KeyboardDisplay::kBlackKeyLength = 4.0;
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35 const float KeyboardDisplay::kInterKeySpacing = 0.1;
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36 const float KeyboardDisplay::kAnalogSliderVerticalSpacing = 0.2;
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37 const float KeyboardDisplay::kAnalogSliderLength = 3.0;
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38 const float KeyboardDisplay::kAnalogSliderWidth = 0.4;
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39 const float KeyboardDisplay::kAnalogSliderMinimumValue = -0.2;
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40 const float KeyboardDisplay::kAnalogSliderMaximumValue = 1.2;
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41 const float KeyboardDisplay::kAnalogSliderZeroLocation = kAnalogSliderLength * (0.0 - kAnalogSliderMinimumValue) / (kAnalogSliderMaximumValue - kAnalogSliderMinimumValue);
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42 const float KeyboardDisplay::kAnalogSliderOneLocation = kAnalogSliderLength * (1.0 - kAnalogSliderMinimumValue) / (kAnalogSliderMaximumValue - kAnalogSliderMinimumValue);
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43
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44 // Individual geometry for C, D, E, F, G, A, B, c'
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45
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46 const float KeyboardDisplay::kWhiteKeyBackOffsets[9] = {0, 0.22, 0.42, 0, 0.14, 0.3, 0.44, 0.22, 0};
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47 const float KeyboardDisplay::kWhiteKeyBackWidths[9] = {0.6, 0.58, 0.58, 0.56, 0.56, 0.56, 0.56, 0.58, 1.0};
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48
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49 // Display margins
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50
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51 const float KeyboardDisplay::kDisplaySideMargin = 0.4;
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52 const float KeyboardDisplay::kDisplayBottomMargin = 0.8;
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53 const float KeyboardDisplay::kDisplayTopMargin = 0.8;
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54
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55 // Key shape constants
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56
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57 const int KeyboardDisplay::kShapeForNote[12] = {0, -1, 1, -1, 2, 3, -1, 4, -1, 5, -1, 6};
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58 const int KeyboardDisplay::kWhiteToChromatic[7] = {0, 2, 4, 5, 7, 9, 11};
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59 const float KeyboardDisplay::kWhiteKeyFrontBackCutoff = (6.5 / 19.0);
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60
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61 // Touch constants
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62 const float KeyboardDisplay::kDisplayMinTouchSize = 0.1;
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63 const float KeyboardDisplay::kDisplayTouchSizeScaler = 0.5;
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64
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65 KeyboardDisplay::KeyboardDisplay() : lowestMidiNote_(0), highestMidiNote_(0),
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66 totalDisplayWidth_(1.0), totalDisplayHeight_(1.0), displayPixelWidth_(1.0), displayPixelHeight_(1.0),
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67 needsUpdate_(true), currentHighlightedKey_(-1), touchSensingEnabled_(false), analogSensorsPresent_(false) {
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68 // Initialize OpenGL settings: 2D only
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69
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70 //glMatrixMode(GL_PROJECTION);
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71 //glDisable(GL_DEPTH_TEST);
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72
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73 clearAllTouches();
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74 for(int i = 0; i < 128; i++)
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75 midiActiveForKey_[i] = false;
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76 }
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77
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78 void KeyboardDisplay::setKeyboardRange(int lowest, int highest) {
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79 if(lowest < 0 || highest < 0)
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80 return;
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81
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82 ScopedLock sl(displayMutex_);
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83
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84 lowestMidiNote_ = lowest;
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85 if(keyShape(lowest) < 0) // Lowest key must always be a white key for display to
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86 lowest++; // render properly
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87
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88 highestMidiNote_ = highest;
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89
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90 // Recalculate relevant display parameters
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91 // Display size is based on the number of white keys
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92
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93 int numKeys = 0;
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94 for(int i = lowestMidiNote_; i <= highestMidiNote_; i++) {
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95 if(keyShape(i) >= 0)
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96 numKeys++;
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97 if(i >= 0 && i < 128) {
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98 analogValueForKey_[i] = 0.0;
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99 analogValueIsCalibratedForKey_[i] = false;
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100 }
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101 }
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102
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103 if(numKeys == 0) {
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104 return;
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105 }
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106
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107 // Width: N keys, N-1 interkey spaces, 2 side margins
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108 totalDisplayWidth_ = (float)numKeys * (kWhiteKeyFrontWidth + kInterKeySpacing)
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109 - kInterKeySpacing + 2.0 * kDisplaySideMargin;
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110
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111 // Height: white key height plus top and bottom margins
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112 if(analogSensorsPresent_)
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113 totalDisplayHeight_ = kDisplayTopMargin + kDisplayBottomMargin + kWhiteKeyFrontLength + kWhiteKeyBackLength
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114 + kAnalogSliderVerticalSpacing + kAnalogSliderLength;
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115 else
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116 totalDisplayHeight_ = kDisplayTopMargin + kDisplayBottomMargin + kWhiteKeyFrontLength + kWhiteKeyBackLength;
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117 }
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118
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119 void KeyboardDisplay::setDisplaySize(float width, float height) {
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120 ScopedLock sl(displayMutex_);
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121
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122 displayPixelWidth_ = width;
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123 displayPixelHeight_ = height;
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124 refreshViewport();
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125 }
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126
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127
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128 // Render the keyboard display
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129
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130 void KeyboardDisplay::render() {
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131 if(lowestMidiNote_ == highestMidiNote_)
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132 return;
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133
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134 // Start with a light gray background
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135 glClearColor(0.8, 0.8, 0.8, 1.0);
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136 glClear(GL_COLOR_BUFFER_BIT);
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137 glLoadIdentity();
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138
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139 float invAspectRatio = totalDisplayWidth_ / totalDisplayHeight_; //displayPixelWidth_ / displayPixelHeight_;
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140 float scaleValue = 2.0 / totalDisplayWidth_;
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141
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142 glScalef(scaleValue, scaleValue * invAspectRatio, scaleValue);
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143 glTranslatef(-1.0 / scaleValue, -totalDisplayHeight_ / 2.0, 0);
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144 glTranslatef(kDisplaySideMargin, kDisplayBottomMargin, 0.0);
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145
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146 //ScopedLock sl(displayMutex_);
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147
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148 glPushMatrix();
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149
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150 // Draw the keys themselves first, with analog values if present, then draw the touches
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151 for(int key = lowestMidiNote_; key <= highestMidiNote_; key++) {
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152 if(keyShape(key) >= 0) {
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153 // White keys: draw and move the frame over for the next key
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154 drawWhiteKey(0, 0, keyShape(key), key == lowestMidiNote_, key == highestMidiNote_,
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155 /*(key == currentHighlightedKey_) ||*/ midiActiveForKey_[key]);
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156 // Analog slider should be centered with respect to the back of the white key
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157 if(analogSensorsPresent_ && keyShape(key) >= 0) {
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158 float sliderOffset = kWhiteKeyBackOffsets[keyShape(key)] + (kWhiteKeyBackWidths[keyShape(key)] - kAnalogSliderWidth) * 0.5;
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159 drawAnalogSlider(sliderOffset, kWhiteKeyFrontLength + kWhiteKeyBackLength + kAnalogSliderVerticalSpacing,
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160 analogValueIsCalibratedForKey_[key], true, analogValueForKey_[key]);
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161 }
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162 glTranslatef(kWhiteKeyFrontWidth + kInterKeySpacing, 0, 0);
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163 }
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164 else {
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165 // Black keys: draw and leave the frame in place
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166 int previousWhiteKeyShape = keyShape(key - 1);
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167 float offsetH = -1.0 + kWhiteKeyBackOffsets[previousWhiteKeyShape] + kWhiteKeyBackWidths[previousWhiteKeyShape];
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168 float offsetV = kWhiteKeyFrontLength + kWhiteKeyBackLength - kBlackKeyLength;
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169
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170 glTranslatef(offsetH, offsetV, 0.0);
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171 drawBlackKey(0, 0, /*(key == currentHighlightedKey_) ||*/ midiActiveForKey_[key]);
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172 if(analogSensorsPresent_) {
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173 drawAnalogSlider((kBlackKeyWidth - kAnalogSliderWidth) * 0.5, kBlackKeyLength + kAnalogSliderVerticalSpacing,
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174 analogValueIsCalibratedForKey_[key], false, analogValueForKey_[key]);
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175 }
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176 glTranslatef(-offsetH, -offsetV, 0.0);
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177 }
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178 }
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179
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180 // Restore to the original location we used when drawing the keys
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181 glPopMatrix();
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182
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183 // Transfer the touch display data from storage buffer to a local copy we can use for display.
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184 // This avoids OpenGL calls happening while the mutex is locked, which stalls the data producer thread
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185 displayMutex_.enter();
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186 memcpy(currentTouchesMirror_, currentTouches_, 128*sizeof(TouchInfo));
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187 displayMutex_.exit();
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188
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189 // Draw touches
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190 for(int key = lowestMidiNote_; key <= highestMidiNote_; key++) {
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191 if(keyShape(key) >= 0) {
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192 // Check whether there are any current touches for this key
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193 //if(currentTouches_.count(key) > 0) {
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194 if(currentTouchesMirror_[key].active) {
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195 TouchInfo& t = currentTouchesMirror_[key];
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196
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197 if(t.locV1 >= 0)
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198 drawWhiteTouch(0, 0, keyShape(key), t.locH, t.locV1, t.size1);
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199 if(t.locV2 >= 0)
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200 drawWhiteTouch(0, 0, keyShape(key), t.locH, t.locV2, t.size2);
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201 if(t.locV3 >= 0)
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202 drawWhiteTouch(0, 0, keyShape(key), t.locH, t.locV3, t.size3);
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203 }
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204
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205 glTranslatef(kWhiteKeyFrontWidth + kInterKeySpacing, 0, 0);
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206 }
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207 else {
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208 // Black keys: draw and leave the frame in place
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209 int previousWhiteKeyShape = keyShape(key - 1);
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210 float offsetH = -1.0 + kWhiteKeyBackOffsets[previousWhiteKeyShape] + kWhiteKeyBackWidths[previousWhiteKeyShape];
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211 float offsetV = kWhiteKeyFrontLength + kWhiteKeyBackLength - kBlackKeyLength;
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212
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213 glTranslatef(offsetH, offsetV, 0.0);
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214
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215 // Check whether there are any current touches for this key
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216 //if(currentTouches_.count(key) > 0) {
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217 if(currentTouchesMirror_[key].active) {
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218 TouchInfo& t = currentTouchesMirror_[key];
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219
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220 if(t.locV1 >= 0)
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221 drawBlackTouch(0, 0, t.locH, t.locV1, t.size1);
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222 if(t.locV2 >= 0)
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223 drawBlackTouch(0, 0, t.locH, t.locV2, t.size2);
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224 if(t.locV3 >= 0)
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225 drawBlackTouch(0, 0, t.locH, t.locV3, t.size3);
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226 }
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227
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228 glTranslatef(-offsetH, -offsetV, 0.0);
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229 }
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230 }
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231
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232 needsUpdate_ = false;
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233
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234 glFlush();
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235 }
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236
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237 // Mouse interaction methods
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238
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239 void KeyboardDisplay::mouseDown(float x, float y) {
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240 Point mousePoint = {x, y};
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241 Point scaledPoint = screenToInternal(mousePoint);
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242
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243 currentHighlightedKey_ = keyForLocation(scaledPoint);
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244 needsUpdate_ = true;
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245 }
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246
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247 void KeyboardDisplay::mouseDragged(float x, float y) {
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248 Point mousePoint = {x, y};
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249 Point scaledPoint = screenToInternal(mousePoint);
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250
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251 currentHighlightedKey_ = keyForLocation(scaledPoint);
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252 needsUpdate_ = true;
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253 }
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254
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255 void KeyboardDisplay::mouseUp(float x, float y) {
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256 //Point mousePoint = {x, y};
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257 //Point scaledPoint = screenToInternal(mousePoint);
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258
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259 // When the mouse is released, see if it was over a key. If so, take any action
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260 // associated with clicking that key.
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261
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262 if(currentHighlightedKey_ != -1)
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263 keyClicked(currentHighlightedKey_);
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264
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265 //currentHighlightedKey_ = -1;
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266 needsUpdate_ = true;
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267 }
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268
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269 void KeyboardDisplay::rightMouseDown(float x, float y) {
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270 Point mousePoint = {x, y};
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271 Point scaledPoint = screenToInternal(mousePoint);
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272
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273 int key = keyForLocation(scaledPoint);
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274 if(key != -1)
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275 keyRightClicked(key);
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276
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277 needsUpdate_ = true;
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278 }
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279
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280 void KeyboardDisplay::rightMouseDragged(float x, float y) {
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281 //Point mousePoint = {x, y};
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282 //Point scaledPoint = screenToInternal(mousePoint);
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283 }
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284
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285 void KeyboardDisplay::rightMouseUp(float x, float y) {
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286 //Point mousePoint = {x, y};
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287 //Point scaledPoint = screenToInternal(mousePoint);
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288 }
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289
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290 void KeyboardDisplay::keyClicked(int key) {
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291
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292 }
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293
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294 void KeyboardDisplay::keyRightClicked(int key) {
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295
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296 }
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297
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298 // Insert new touch information for the given key and request a display update.
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299
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300 void KeyboardDisplay::setTouchForKey(int key, const KeyTouchFrame& touch) {
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301 if(key < lowestMidiNote_ || key > highestMidiNote_)
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302 return;
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303
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304 ScopedLock sl(displayMutex_);
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305
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306 //TouchInfo t = {touch.locH, touch.locs[0], touch.locs[1], touch.locs[2], touch.sizes[0], touch.sizes[1], touch.sizes[2]};
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307 //currentTouches_[key] = t;
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308 currentTouches_[key] = {true, touch.locH, touch.locs[0], touch.locs[1], touch.locs[2], touch.sizes[0], touch.sizes[1], touch.sizes[2]};
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309
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310 needsUpdate_ = true;
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311 }
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312
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313 // Clear touch information for this key
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314
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andrewm@0
|
315 void KeyboardDisplay::clearTouchForKey(int key) {
|
andrewm@0
|
316 ScopedLock sl(displayMutex_);
|
andrewm@0
|
317
|
andrewm@0
|
318 //currentTouches_.erase(key);
|
andrewm@0
|
319 currentTouches_[key].active = 0;
|
andrewm@0
|
320
|
andrewm@0
|
321 needsUpdate_ = true;
|
andrewm@0
|
322 }
|
andrewm@0
|
323
|
andrewm@0
|
324 // Clear all current touch information
|
andrewm@0
|
325
|
andrewm@0
|
326 void KeyboardDisplay::clearAllTouches() {
|
andrewm@0
|
327 ScopedLock sl(displayMutex_);
|
andrewm@0
|
328
|
andrewm@0
|
329 //currentTouches_.clear();
|
andrewm@0
|
330 for(int i = 0; i < 128; i++)
|
andrewm@0
|
331 currentTouches_[i].active = false;
|
andrewm@0
|
332
|
andrewm@0
|
333 needsUpdate_ = true;
|
andrewm@0
|
334 }
|
andrewm@0
|
335
|
andrewm@0
|
336 // Indicate whether the given key is calibrated or not
|
andrewm@0
|
337
|
andrewm@0
|
338 void KeyboardDisplay::setAnalogCalibrationStatusForKey(int key, bool isCalibrated) {
|
andrewm@0
|
339 if(key < 0 || key > 127)
|
andrewm@0
|
340 return;
|
andrewm@0
|
341 analogValueIsCalibratedForKey_[key] = isCalibrated;
|
andrewm@0
|
342 needsUpdate_ = true;
|
andrewm@0
|
343 }
|
andrewm@0
|
344
|
andrewm@0
|
345 // Set the current value of the analog sensor for the given key.
|
andrewm@0
|
346 // Whether calibrated or not, the data should be in the range 0.0-1.0
|
andrewm@0
|
347 // with a bit of room for deviation outside that range (i.e. for extra key
|
andrewm@0
|
348 // pressure > 1.0, or for resting key states slightly miscalibrated < 0.0).
|
andrewm@0
|
349
|
andrewm@0
|
350 void KeyboardDisplay::setAnalogValueForKey(int key, float value) {
|
andrewm@0
|
351 if(key < 0 || key > 127)
|
andrewm@0
|
352 return;
|
andrewm@0
|
353 analogValueForKey_[key] = value;
|
andrewm@0
|
354 needsUpdate_ = true;
|
andrewm@0
|
355 }
|
andrewm@0
|
356
|
andrewm@0
|
357 // Clear all the analog data for all keys
|
andrewm@0
|
358 void KeyboardDisplay::clearAnalogData() {
|
andrewm@0
|
359 for(int key = 0; key < 128; key++) {
|
andrewm@0
|
360 analogValueForKey_[key] = 0.0;
|
andrewm@0
|
361 }
|
andrewm@0
|
362 needsUpdate_ = true;
|
andrewm@0
|
363 }
|
andrewm@0
|
364
|
andrewm@0
|
365 void KeyboardDisplay::setMidiActive(int key, bool active) {
|
andrewm@0
|
366 if(key < 0 || key > 127)
|
andrewm@0
|
367 return;
|
andrewm@0
|
368 midiActiveForKey_[key] = active;
|
andrewm@0
|
369 needsUpdate_ = true;
|
andrewm@0
|
370 }
|
andrewm@0
|
371
|
andrewm@0
|
372 void KeyboardDisplay::clearMidiData() {
|
andrewm@0
|
373 for(int key = 0; key < 128; key++)
|
andrewm@0
|
374 midiActiveForKey_[key] = false;
|
andrewm@0
|
375 needsUpdate_ = true;
|
andrewm@0
|
376 }
|
andrewm@0
|
377
|
andrewm@0
|
378 // Indicate whether a given key has touch sensing capability
|
andrewm@0
|
379
|
andrewm@0
|
380 void KeyboardDisplay::setTouchSensorPresentForKey(int key, bool present) {
|
andrewm@0
|
381 if(key < 0 || key > 127 || !touchSensingEnabled_)
|
andrewm@0
|
382 return;
|
andrewm@0
|
383 touchSensingPresentOnKey_[key] = present;
|
andrewm@0
|
384 }
|
andrewm@0
|
385
|
andrewm@0
|
386 // Indicate whether touch sensing is active at all on the keyboard.
|
andrewm@0
|
387 // Clear all key-specific information on whether a touch-sensing key is connected
|
andrewm@0
|
388
|
andrewm@0
|
389 void KeyboardDisplay::setTouchSensingEnabled(bool enabled) {
|
andrewm@0
|
390 touchSensingEnabled_ = enabled;
|
andrewm@0
|
391
|
andrewm@0
|
392 for(int i = 0; i < 128; i++)
|
andrewm@0
|
393 touchSensingPresentOnKey_[i] = false;
|
andrewm@0
|
394 }
|
andrewm@0
|
395
|
andrewm@0
|
396 // Draw the outline of a white key. Shape ranges from 0-7, giving the type of white key to draw
|
andrewm@0
|
397 // Coordinates give the lower-left corner of the key
|
andrewm@0
|
398
|
andrewm@0
|
399 void KeyboardDisplay::drawWhiteKey(float x, float y, int shape, bool first, bool last, bool highlighted) {
|
andrewm@0
|
400 // First and last keys will have special geometry since there is no black key below
|
andrewm@0
|
401 // Figure out the precise geometry in this case...
|
andrewm@0
|
402
|
andrewm@0
|
403 float backOffset, backWidth;
|
andrewm@0
|
404
|
andrewm@0
|
405 if(first) {
|
andrewm@0
|
406 backOffset = 0.0;
|
andrewm@0
|
407 backWidth = kWhiteKeyBackOffsets[shape] + kWhiteKeyBackWidths[shape];
|
andrewm@0
|
408 }
|
andrewm@0
|
409 else if(last) {
|
andrewm@0
|
410 backOffset = kWhiteKeyBackOffsets[shape];
|
andrewm@0
|
411 backWidth = 1.0 - kWhiteKeyBackOffsets[shape];
|
andrewm@0
|
412 }
|
andrewm@0
|
413 else {
|
andrewm@0
|
414 backOffset = kWhiteKeyBackOffsets[shape];
|
andrewm@0
|
415 backWidth = kWhiteKeyBackWidths[shape];
|
andrewm@0
|
416 }
|
andrewm@0
|
417
|
andrewm@0
|
418 // First draw white fill as two squares
|
andrewm@0
|
419 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
andrewm@0
|
420 if(highlighted)
|
andrewm@0
|
421 glColor3f(1.0, 0.8, 0.8);
|
andrewm@0
|
422 else
|
andrewm@0
|
423 glColor3f(1.0, 1.0, 1.0);
|
andrewm@0
|
424 glBegin(GL_QUADS);
|
andrewm@0
|
425
|
andrewm@0
|
426 glVertex2f(x, y);
|
andrewm@0
|
427 glVertex2f(x, y + kWhiteKeyFrontLength);
|
andrewm@0
|
428 glVertex2f(x + kWhiteKeyFrontWidth, y + kWhiteKeyFrontLength);
|
andrewm@0
|
429 glVertex2f(x + kWhiteKeyFrontWidth, y);
|
andrewm@0
|
430
|
andrewm@0
|
431 glVertex2f(x + backOffset, y + kWhiteKeyFrontLength);
|
andrewm@0
|
432 glVertex2f(x + backOffset, y + kWhiteKeyFrontLength + kWhiteKeyBackLength);
|
andrewm@0
|
433 glVertex2f(x + backOffset + backWidth, y + kWhiteKeyFrontLength + kWhiteKeyBackLength);
|
andrewm@0
|
434 glVertex2f(x + backOffset + backWidth, y + kWhiteKeyFrontLength);
|
andrewm@0
|
435
|
andrewm@0
|
436 glEnd();
|
andrewm@0
|
437
|
andrewm@0
|
438 // Now draw the outline as black line segments
|
andrewm@0
|
439 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
andrewm@0
|
440 glColor3f(0.0, 0.0, 0.0);
|
andrewm@0
|
441 glBegin(GL_POLYGON);
|
andrewm@0
|
442
|
andrewm@0
|
443 glVertex2f(x, y);
|
andrewm@0
|
444 glVertex2f(x, y + kWhiteKeyFrontLength);
|
andrewm@0
|
445 glVertex2f(x + backOffset, y + kWhiteKeyFrontLength);
|
andrewm@0
|
446 glVertex2f(x + backOffset, y + kWhiteKeyFrontLength + kWhiteKeyBackLength);
|
andrewm@0
|
447 glVertex2f(x + backOffset + backWidth, y + kWhiteKeyFrontLength + kWhiteKeyBackLength);
|
andrewm@0
|
448 glVertex2f(x + backOffset + backWidth, y + kWhiteKeyFrontLength);
|
andrewm@0
|
449 glVertex2f(x + kWhiteKeyFrontWidth, y + kWhiteKeyFrontLength);
|
andrewm@0
|
450 glVertex2f(x + kWhiteKeyFrontWidth, y);
|
andrewm@0
|
451
|
andrewm@0
|
452 glEnd();
|
andrewm@0
|
453 }
|
andrewm@0
|
454
|
andrewm@0
|
455 // Draw the outline of a black key, given its lower-left corner
|
andrewm@0
|
456
|
andrewm@0
|
457 void KeyboardDisplay::drawBlackKey(float x, float y, bool highlighted) {
|
andrewm@0
|
458 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
andrewm@0
|
459 if(highlighted)
|
andrewm@0
|
460 glColor3f(0.7, 0.0, 0.0);
|
andrewm@0
|
461 else
|
andrewm@0
|
462 glColor3f(0.0, 0.0, 0.0); // Display color black
|
andrewm@0
|
463 glBegin(GL_POLYGON);
|
andrewm@0
|
464
|
andrewm@0
|
465 glVertex2f(x, y);
|
andrewm@0
|
466 glVertex2f(x, y + kBlackKeyLength);
|
andrewm@0
|
467 glVertex2f(x + kBlackKeyWidth, y + kBlackKeyLength);
|
andrewm@0
|
468 glVertex2f(x + kBlackKeyWidth, y);
|
andrewm@0
|
469
|
andrewm@0
|
470 glEnd();
|
andrewm@0
|
471 }
|
andrewm@0
|
472
|
andrewm@0
|
473 // Draw a circle indicating a touch on the white key surface
|
andrewm@0
|
474
|
andrewm@0
|
475 void KeyboardDisplay::drawWhiteTouch(float x, float y, int shape, float touchLocH, float touchLocV, float touchSize) {
|
andrewm@0
|
476 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
andrewm@0
|
477 glColor3f(1.0, 0.0, 1.0);
|
andrewm@0
|
478
|
andrewm@0
|
479 glBegin(GL_POLYGON);
|
andrewm@0
|
480 if(/*touchLocV < kWhiteKeyFrontBackCutoff && */touchLocH >= 0.0) { // FIXME: find a more permanent solution
|
andrewm@0
|
481 // Here, the touch is in a location that has both horizontal and vertical information.
|
andrewm@0
|
482 for(int i = 0; i < 360; i += 5) {
|
andrewm@0
|
483 glVertex2f(x + cosf((float)i*3.14159/180.0)*(kDisplayMinTouchSize + touchSize*kDisplayTouchSizeScaler)
|
andrewm@0
|
484 + touchLocH*kWhiteKeyFrontWidth,
|
andrewm@0
|
485 y + sinf((float)i*3.14159/180.0)*(kDisplayMinTouchSize + touchSize*kDisplayTouchSizeScaler)
|
andrewm@0
|
486 + kWhiteKeyFrontLength*(touchLocV/kWhiteKeyFrontBackCutoff));
|
andrewm@0
|
487 }
|
andrewm@0
|
488 }
|
andrewm@0
|
489 else {
|
andrewm@0
|
490 // The touch is in the back part of the key, or for some reason lacks horizontal information
|
andrewm@0
|
491 for(int i = 0; i < 360; i += 5) {
|
andrewm@0
|
492 glVertex2f(x + cosf((float)i*3.14159/180.0)*(kDisplayMinTouchSize + touchSize*kDisplayTouchSizeScaler)
|
andrewm@0
|
493 + kWhiteKeyBackOffsets[shape] + kWhiteKeyBackWidths[shape]/2,
|
andrewm@0
|
494 y + sinf((float)i*3.14159/180.0)*(kDisplayMinTouchSize + touchSize*kDisplayTouchSizeScaler)
|
andrewm@0
|
495 + kWhiteKeyFrontLength + (kWhiteKeyBackLength*
|
andrewm@0
|
496 ((touchLocV-kWhiteKeyFrontBackCutoff)/(1.0-kWhiteKeyFrontBackCutoff))));
|
andrewm@0
|
497 }
|
andrewm@0
|
498 }
|
andrewm@0
|
499 glEnd();
|
andrewm@0
|
500 }
|
andrewm@0
|
501
|
andrewm@0
|
502 // Draw a circle indicating a touch on the black key surface
|
andrewm@0
|
503
|
andrewm@0
|
504 void KeyboardDisplay::drawBlackTouch(float x, float y, float touchLocH, float touchLocV, float touchSize) {
|
andrewm@0
|
505 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
andrewm@0
|
506 glColor3f(0.0, 1.0, 0.0);
|
andrewm@0
|
507
|
andrewm@0
|
508 glBegin(GL_POLYGON);
|
andrewm@0
|
509
|
andrewm@0
|
510 if(touchLocH < 0.0)
|
andrewm@0
|
511 touchLocH = 0.5;
|
andrewm@0
|
512
|
andrewm@0
|
513 for(int i = 0; i < 360; i += 5) {
|
andrewm@0
|
514 glVertex2f(x + cosf((float)i*3.14159/180.0)*(kDisplayMinTouchSize + touchSize*kDisplayTouchSizeScaler)
|
andrewm@0
|
515 + touchLocH * kBlackKeyWidth,
|
andrewm@0
|
516 y + sinf((float)i*3.14159/180.0)*(kDisplayMinTouchSize + touchSize*kDisplayTouchSizeScaler) + kBlackKeyLength*touchLocV);
|
andrewm@0
|
517 }
|
andrewm@0
|
518
|
andrewm@0
|
519 glEnd();
|
andrewm@0
|
520 }
|
andrewm@0
|
521
|
andrewm@0
|
522 // Draw a slider bar indicating the current key analog position
|
andrewm@0
|
523
|
andrewm@0
|
524 void KeyboardDisplay::drawAnalogSlider(float x, float y, bool calibrated, bool whiteKey, float value) {
|
andrewm@0
|
525 // First some gray lines indicating the 0.0 and 1.0 marks
|
andrewm@0
|
526 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
andrewm@0
|
527 glColor3f(0.5, 0.5, 0.5);
|
andrewm@0
|
528
|
andrewm@0
|
529 glBegin(GL_POLYGON);
|
andrewm@0
|
530 glVertex2f(x, y + kAnalogSliderZeroLocation);
|
andrewm@0
|
531 glVertex2f(x, y + kAnalogSliderOneLocation);
|
andrewm@0
|
532 glVertex2f(x + kAnalogSliderWidth, y + kAnalogSliderOneLocation);
|
andrewm@0
|
533 glVertex2f(x + kAnalogSliderWidth, y + kAnalogSliderZeroLocation);
|
andrewm@0
|
534 glEnd();
|
andrewm@0
|
535
|
andrewm@0
|
536 // Draw a red box at the top for uncalibrated values
|
andrewm@0
|
537 if(!calibrated) {
|
andrewm@0
|
538 glColor3f(1.0, 0.0, 0.0);
|
andrewm@0
|
539 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
andrewm@0
|
540 glBegin(GL_POLYGON);
|
andrewm@0
|
541 glVertex2f(x, y + kAnalogSliderOneLocation);
|
andrewm@0
|
542 glVertex2f(x, y + kAnalogSliderLength);
|
andrewm@0
|
543 glVertex2f(x + kAnalogSliderWidth, y + kAnalogSliderLength);
|
andrewm@0
|
544 glVertex2f(x + kAnalogSliderWidth, y + kAnalogSliderOneLocation);
|
andrewm@0
|
545 glEnd();
|
andrewm@0
|
546 }
|
andrewm@0
|
547
|
andrewm@0
|
548 // Next the filled part indicating the specific value (same color as touches), then the outline
|
andrewm@0
|
549 if(whiteKey)
|
andrewm@0
|
550 glColor3f(1.0, 0.0, 1.0);
|
andrewm@0
|
551 else
|
andrewm@0
|
552 glColor3f(0.0, 1.0, 0.0);
|
andrewm@0
|
553 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
andrewm@0
|
554 glBegin(GL_POLYGON);
|
andrewm@0
|
555
|
andrewm@0
|
556 float locationForValue = kAnalogSliderLength * (value - kAnalogSliderMinimumValue) / (kAnalogSliderMaximumValue - kAnalogSliderMinimumValue);
|
andrewm@0
|
557 if(locationForValue < 0.0)
|
andrewm@0
|
558 locationForValue = 0.0;
|
andrewm@0
|
559 if(locationForValue > kAnalogSliderLength)
|
andrewm@0
|
560 locationForValue = kAnalogSliderLength;
|
andrewm@0
|
561
|
andrewm@0
|
562 // Draw solid box from 0.0 to current value
|
andrewm@0
|
563 glVertex2f(x, y + kAnalogSliderZeroLocation);
|
andrewm@0
|
564 glVertex2f(x, y + locationForValue);
|
andrewm@0
|
565 glVertex2f(x + kAnalogSliderWidth, y + locationForValue);
|
andrewm@0
|
566 glVertex2f(x + kAnalogSliderWidth, y + kAnalogSliderZeroLocation);
|
andrewm@0
|
567 glEnd();
|
andrewm@0
|
568
|
andrewm@0
|
569 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
andrewm@0
|
570 glColor3f(0.0, 0.0, 0.0);
|
andrewm@0
|
571
|
andrewm@0
|
572 glBegin(GL_POLYGON);
|
andrewm@0
|
573 glVertex2f(x, y);
|
andrewm@0
|
574 glVertex2f(x, y + kAnalogSliderLength);
|
andrewm@0
|
575 glVertex2f(x + kAnalogSliderWidth, y + kAnalogSliderLength);
|
andrewm@0
|
576 glVertex2f(x + kAnalogSliderWidth, y);
|
andrewm@0
|
577 glEnd();
|
andrewm@0
|
578 }
|
andrewm@0
|
579
|
andrewm@0
|
580 void KeyboardDisplay::refreshViewport() {
|
andrewm@0
|
581 //glViewport(0, 0, displayPixelWidth_, displayPixelHeight_);
|
andrewm@0
|
582 }
|
andrewm@0
|
583
|
andrewm@0
|
584 // Conversion from internal coordinate space to external pixel values and back
|
andrewm@0
|
585
|
andrewm@0
|
586 // Pixel values go from 0,0 (lower left) to displayPixelWidth_, displayPixelHeight_ (upper right)
|
andrewm@0
|
587 // Internal values go from -totalDisplayWidth_/2, -totalDisplayHeight_/2 (lower left)
|
andrewm@0
|
588 // to totalDisplayWidth_/2, totalDisplayHeight_/2 (upper right)
|
andrewm@0
|
589
|
andrewm@0
|
590 // Pixel value in --> OpenGL value out
|
andrewm@0
|
591 KeyboardDisplay::Point KeyboardDisplay::screenToInternal(Point& inPoint) {
|
andrewm@0
|
592 Point out;
|
andrewm@0
|
593
|
andrewm@0
|
594 out.x = -totalDisplayWidth_*0.5 + (inPoint.x/displayPixelWidth_) * totalDisplayWidth_;
|
andrewm@0
|
595 out.y = -totalDisplayHeight_*0.5 + (inPoint.y/displayPixelHeight_) * totalDisplayHeight_;
|
andrewm@0
|
596
|
andrewm@0
|
597 return out;
|
andrewm@0
|
598 }
|
andrewm@0
|
599
|
andrewm@0
|
600 // OpenGL value in --> Pixel value out
|
andrewm@0
|
601 KeyboardDisplay::Point KeyboardDisplay::internalToScreen(Point& inPoint) {
|
andrewm@0
|
602 Point out;
|
andrewm@0
|
603
|
andrewm@0
|
604 out.x = ((inPoint.x + totalDisplayWidth_*0.5)/totalDisplayWidth_) * displayPixelWidth_;
|
andrewm@0
|
605 out.y = ((inPoint.y + totalDisplayHeight_*0.5)/totalDisplayHeight_) * displayPixelHeight_;
|
andrewm@0
|
606
|
andrewm@0
|
607 return out;
|
andrewm@0
|
608 }
|
andrewm@0
|
609
|
andrewm@0
|
610 // Given an internal-coordinate representation, return the number of the key that it belongs
|
andrewm@0
|
611 // in, otherwise return -1 if no key matches.
|
andrewm@0
|
612
|
andrewm@0
|
613 int KeyboardDisplay::keyForLocation(Point& internalPoint) {
|
andrewm@0
|
614 // First, check that the point is within the overall bounding box of the keyboard
|
andrewm@0
|
615 if(internalPoint.y < -totalDisplayHeight_*0.5 + kDisplayBottomMargin ||
|
andrewm@0
|
616 internalPoint.y > totalDisplayHeight_*0.5 - kDisplayTopMargin)
|
andrewm@0
|
617 return -1;
|
andrewm@0
|
618 if(internalPoint.x < -totalDisplayWidth_*0.5 + kDisplaySideMargin ||
|
andrewm@0
|
619 internalPoint.x > totalDisplayWidth_*0.5 - kDisplaySideMargin)
|
andrewm@0
|
620 return -1;
|
andrewm@0
|
621
|
andrewm@0
|
622 // Now, look for the key region corresponding to this horizontal location
|
andrewm@0
|
623 // hLoc indicates the relative distance from the beginning of the first key
|
andrewm@0
|
624
|
andrewm@0
|
625 float hLoc = internalPoint.x + totalDisplayWidth_*0.5 - kDisplaySideMargin;
|
andrewm@0
|
626
|
andrewm@0
|
627 if(hLoc < 0.0)
|
andrewm@0
|
628 return -1;
|
andrewm@0
|
629
|
andrewm@0
|
630 // normalizedHLoc indicates the index of the white key this touch is near.
|
andrewm@0
|
631 float normalizedHLoc = hLoc / (kWhiteKeyFrontWidth + kInterKeySpacing);
|
andrewm@0
|
632
|
andrewm@0
|
633 // Two relevant regions: front of the white keys, back of the white keys with black keys
|
andrewm@0
|
634 // Distinguish them by vertical position.
|
andrewm@0
|
635
|
andrewm@0
|
636 int shapeOfBottomKey = keyShape(lowestMidiNote_); // White key index of lowest key
|
andrewm@0
|
637 int lowestC = (lowestMidiNote_ / 12) * 12; // C below lowest key
|
andrewm@0
|
638 int whiteKeyNumber = floorf(normalizedHLoc); // Number of white key
|
andrewm@0
|
639 int whiteOctaveNumber = (whiteKeyNumber + shapeOfBottomKey) / 7; // Octave the key is in
|
andrewm@0
|
640 int chromaticKeyNumber = 12 * whiteOctaveNumber + kWhiteToChromatic[(whiteKeyNumber + shapeOfBottomKey) % 7];
|
andrewm@0
|
641
|
andrewm@0
|
642 // Check if we're on the front area of the white keys, and if so, ignore points located in the gaps
|
andrewm@0
|
643 // between the keys
|
andrewm@0
|
644
|
andrewm@0
|
645 if(internalPoint.y + totalDisplayHeight_*0.5 - kDisplayBottomMargin <= kWhiteKeyFrontLength) {
|
andrewm@0
|
646 if(normalizedHLoc - floorf(normalizedHLoc) > kWhiteKeyFrontWidth / (kWhiteKeyFrontWidth + kInterKeySpacing))
|
andrewm@0
|
647 return -1;
|
andrewm@0
|
648 return lowestC + chromaticKeyNumber;
|
andrewm@0
|
649 }
|
andrewm@0
|
650 else {
|
andrewm@0
|
651 // Back of white keys, or black keys
|
andrewm@0
|
652
|
andrewm@0
|
653 int whiteKeyShape = keyShape(chromaticKeyNumber);
|
andrewm@0
|
654 if(whiteKeyShape < 0) // Shouldn't happen
|
andrewm@0
|
655 return -1;
|
andrewm@0
|
656
|
andrewm@0
|
657 float locRelativeToLeft = (normalizedHLoc - floorf(normalizedHLoc)) * (kWhiteKeyFrontWidth + kInterKeySpacing);
|
andrewm@0
|
658
|
andrewm@0
|
659 // Check if we are in the back region of the white key. Handle the lowest and highest notes specially since
|
andrewm@0
|
660 // the white keys are generally wider on account of no adjacent black key.
|
andrewm@0
|
661 if(lowestC + chromaticKeyNumber == lowestMidiNote_) {
|
andrewm@0
|
662 if(locRelativeToLeft <= kWhiteKeyBackOffsets[whiteKeyShape] + kWhiteKeyBackWidths[whiteKeyShape])
|
andrewm@0
|
663 return lowestC + chromaticKeyNumber;
|
andrewm@0
|
664 }
|
andrewm@0
|
665 else if(lowestC + chromaticKeyNumber == highestMidiNote_) {
|
andrewm@0
|
666 if(locRelativeToLeft >= kWhiteKeyBackOffsets[whiteKeyShape])
|
andrewm@0
|
667 return lowestC + chromaticKeyNumber;
|
andrewm@0
|
668 }
|
andrewm@0
|
669 else if(locRelativeToLeft >= kWhiteKeyBackOffsets[whiteKeyShape] &&
|
andrewm@0
|
670 locRelativeToLeft <= kWhiteKeyBackOffsets[whiteKeyShape] + kWhiteKeyBackWidths[whiteKeyShape]) {
|
andrewm@0
|
671 return lowestC + chromaticKeyNumber;
|
andrewm@0
|
672 }
|
andrewm@0
|
673
|
andrewm@0
|
674 // By now, we've established that we're not on top of a white key. See if we align to a black key.
|
andrewm@0
|
675 // Watch the vertical gap between white and black keys
|
andrewm@0
|
676 if(internalPoint.y + totalDisplayHeight_*0.5 - kDisplayBottomMargin <=
|
andrewm@0
|
677 kWhiteKeyFrontLength + kWhiteKeyBackLength - kBlackKeyLength)
|
andrewm@0
|
678 return -1;
|
andrewm@0
|
679
|
andrewm@0
|
680 // Is there a black key below this white key?
|
andrewm@0
|
681 if(keyShape(chromaticKeyNumber - 1) < 0) {
|
andrewm@0
|
682 if(locRelativeToLeft <= kWhiteKeyBackOffsets[whiteKeyShape] - kInterKeySpacing &&
|
andrewm@0
|
683 lowestC + chromaticKeyNumber > lowestMidiNote_)
|
andrewm@0
|
684 return lowestC + chromaticKeyNumber - 1;
|
andrewm@0
|
685 }
|
andrewm@0
|
686 // Or is there a black key above this white key?
|
andrewm@0
|
687 if(keyShape(chromaticKeyNumber + 1) < 0) {
|
andrewm@0
|
688 if(locRelativeToLeft >= kWhiteKeyBackOffsets[whiteKeyShape] + kWhiteKeyBackWidths[whiteKeyShape] + kInterKeySpacing
|
andrewm@0
|
689 && lowestC + chromaticKeyNumber < highestMidiNote_)
|
andrewm@0
|
690 return lowestC + chromaticKeyNumber + 1;
|
andrewm@0
|
691 }
|
andrewm@0
|
692 }
|
andrewm@0
|
693
|
andrewm@0
|
694 // If all else fails, assume we're not on any key
|
andrewm@0
|
695 return -1;
|
andrewm@0
|
696 } |