Fri, 02 Nov 2018 15:23:53 +0000 |
Chris Cannam |
Short-circuit drawing a little bit for contiguous ranges
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Fri, 02 Nov 2018 15:23:42 +0000 |
Chris Cannam |
Progressively increase sample-box size slightly
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Thu, 01 Nov 2018 15:11:39 +0000 |
Chris Cannam |
Initialise level and pan from current state of layer's parameters (e.g. when reloading session)
waverevision
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Thu, 01 Nov 2018 15:11:21 +0000 |
Chris Cannam |
Use a distinguishable text for this state
waverevision
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Thu, 01 Nov 2018 10:12:12 +0000 |
Chris Cannam |
Merge branch waverevision
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Wed, 31 Oct 2018 15:06:32 +0000 |
Chris Cannam |
Rework waveform renderer to use smooth paths, aiming to get near-pixel-identical results when zoomed out far enough for a single path not to be relevant
waverevision
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Tue, 30 Oct 2018 16:23:03 +0000 |
Chris Cannam |
Fix the mix/merge channels behaviour in pixels-per-frame zone
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Tue, 30 Oct 2018 15:32:05 +0000 |
Chris Cannam |
Minor tidying
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Tue, 30 Oct 2018 15:32:01 +0000 |
Chris Cannam |
Add show-derivative option but, like inverting the colour scale, I don't think it's as useful as I'd hoped
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Tue, 30 Oct 2018 14:00:20 +0000 |
Chris Cannam |
Fix inconsistency between centre frame actually set and centre frame notified as set, which caused the start frame location to creep out of place gradually as you page through
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Thu, 18 Oct 2018 13:21:56 +0100 |
Chris Cannam |
Add mechanism for saving/loading colour maps by name/id rather than by numerical index, for future compatibility when adding to or changing the supported colour maps. Add two new colour maps (and one old one). Write out backward-compatible numerical indices for use when reloading in older versions. Also add a mechanism to invert the colour map, though I don't think it turns out useful enough to include in the UI.
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Fri, 12 Oct 2018 11:17:29 +0100 |
Chris Cannam |
Merge
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Fri, 05 Oct 2018 10:25:52 +0100 |
Chris Cannam |
Merge from default branch
zoom
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Thu, 11 Oct 2018 18:26:45 +0100 |
Chris Cannam |
Merge
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Thu, 11 Oct 2018 18:26:30 +0100 |
Chris Cannam |
Oops, typeof is not standard
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Thu, 11 Oct 2018 14:59:34 +0100 |
Chris Cannam |
Rework cacheing logic to reduce the number of reallocations and be more correct about the repaint areas. I don't expect the difference to be really noticeable but in theory performance should be a little better...
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