Mercurial > hg > svgui
changeset 14:aa37f84ab70a
* Add play-selection and looping modes. Looping seems to work OK, but
the plain play-selection is miscalculating current frame number to
feed back to the GUI.
* Cache selection rectanges wherever possible in View::paintEvent.
author | Chris Cannam |
---|---|
date | Tue, 24 Jan 2006 16:20:58 +0000 |
parents | 01849cd277e6 |
children | 4d5d9aba406b |
files | widgets/Pane.cpp |
diffstat | 1 files changed, 8 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/widgets/Pane.cpp Mon Jan 23 17:02:57 2006 +0000 +++ b/widgets/Pane.cpp Tue Jan 24 16:20:58 2006 +0000 @@ -445,9 +445,15 @@ int offset = mouseFrame - getStartFrame(); int available = getEndFrame() - getStartFrame(); if (offset >= available * 0.9) { - setCentreFrame(m_centreFrame + int(offset - available * 0.9) + 1); + int move = int(offset - available * 0.9) + 1; + setCentreFrame(m_centreFrame + move); } else if (offset <= available * 0.15) { - setCentreFrame(m_centreFrame - int(available * 0.15 - offset) - 1); + int move = int(available * 0.15 - offset) + 1; + if (m_centreFrame > move) { + setCentreFrame(m_centreFrame - move); + } else { + setCentreFrame(0); + } } }