Mercurial > hg > svgui
changeset 370:8ebc2ce2a210 sv1-v1.2pre5
* Fix drawing of time ruler during scrolling (bits were being missed)
author | Chris Cannam |
---|---|
date | Wed, 13 Feb 2008 13:49:33 +0000 |
parents | 63971199663a |
children | 098c568dc76b |
files | layer/TimeRulerLayer.cpp |
diffstat | 1 files changed, 108 insertions(+), 60 deletions(-) [+] |
line wrap: on
line diff
--- a/layer/TimeRulerLayer.cpp Tue Feb 12 15:41:01 2008 +0000 +++ b/layer/TimeRulerLayer.cpp Wed Feb 13 13:49:33 2008 +0000 @@ -27,6 +27,8 @@ #include <iostream> #include <cmath> +//#define DEBUG_TIME_RULER_LAYER 1 + using std::cerr; using std::endl; @@ -192,104 +194,150 @@ void TimeRulerLayer::paint(View *v, QPainter &paint, QRect rect) const { -// std::cerr << "TimeRulerLayer::paint (" << rect.x() << "," << rect.y() -// << ") [" << rect.width() << "x" << rect.height() << "]" << std::endl; +#ifdef DEBUG_TIME_RULER_LAYER + std::cerr << "TimeRulerLayer::paint (" << rect.x() << "," << rect.y() + << ") [" << rect.width() << "x" << rect.height() << "]" << std::endl; +#endif if (!m_model || !m_model->isOK()) return; int sampleRate = m_model->getSampleRate(); if (!sampleRate) return; - long startFrame = v->getStartFrame(); - long endFrame = v->getEndFrame(); + long startFrame = v->getFrameForX(rect.x() - 50); - int zoomLevel = v->getZoomLevel(); - - long rectStart = startFrame + (rect.x() - 100) * zoomLevel; - long rectEnd = startFrame + (rect.x() + rect.width() + 100) * zoomLevel; - -// std::cerr << "TimeRulerLayer::paint: calling paint.save()" << std::endl; - paint.save(); -//!!! paint.setClipRect(v->rect()); - - int minPixelSpacing = 50; +#ifdef DEBUG_TIME_RULER_LAYER + std::cerr << "start frame = " << startFrame << std::endl; +#endif bool quarter = false; int incms = getMajorTickSpacing(v, quarter); - RealTime rt = RealTime::frame2RealTime(rectStart, sampleRate); - long ms = rt.sec * 1000 + rt.msec(); + int ms = lrint(1000.0 * (double(startFrame) / double(sampleRate))); ms = (ms / incms) * incms - incms; - RealTime incRt = RealTime::fromMilliseconds(incms); - long incFrame = RealTime::realTime2Frame(incRt, sampleRate); - int incX = incFrame / zoomLevel; +#ifdef DEBUG_TIME_RULER_LAYER + std::cerr << "start ms = " << ms << " at step " << incms << std::endl; +#endif + + // Calculate the number of ticks per increment -- approximate + // values for x and frame counts here will do, no rounding issue. + // We always use the exact incms in our calculations for where to + // draw the actual ticks or lines. + + int minPixelSpacing = 50; + long incFrame = (incms * sampleRate) / 1000; + int incX = incFrame / v->getZoomLevel(); int ticks = 10; if (incX < minPixelSpacing * 2) { ticks = quarter ? 4 : 5; } - QRect oldClipRect = rect; - QRect newClipRect(oldClipRect.x() - 25, oldClipRect.y(), - oldClipRect.width() + 50, oldClipRect.height()); - paint.setClipRect(newClipRect); - paint.setClipRect(rect); + QColor greyColour = getPartialShades(v)[1]; - QColor greyColour = getPartialShades(v)[1]; + paint.save(); while (1) { - rt = RealTime::fromMilliseconds(ms); + // frame is used to determine where to draw the lines, so it + // needs to correspond to an exact pixel (so that we don't get + // a different pixel when scrolling a small amount and + // re-drawing with a different start frame). + + double dms = ms; + long frame = lrint((dms * sampleRate) / 1000.0); + frame /= v->getZoomLevel(); + frame *= v->getZoomLevel(); // so frame corresponds to an exact pixel + ms += incms; - long frame = RealTime::realTime2Frame(rt, sampleRate); - if (frame >= rectEnd) break; + int x = v->getXForFrame(frame); - int x = (frame - startFrame) / zoomLevel; - if (x < rect.x() || x >= rect.x() + rect.width()) continue; +#ifdef DEBUG_TIME_RULER_LAYER + std::cerr << "Considering frame = " << frame << ", x = " << x << std::endl; +#endif - paint.setPen(greyColour); - paint.drawLine(x, 0, x, v->height()); + if (x >= rect.x() + rect.width() + 50) { +#ifdef DEBUG_TIME_RULER_LAYER + std::cerr << "X well out of range, ending here" << std::endl; +#endif + break; + } - paint.setPen(getBaseQColor()); - paint.drawLine(x, 0, x, 5); - paint.drawLine(x, v->height() - 6, x, v->height() - 1); + if (x >= rect.x() - 50) { - QString text(QString::fromStdString(rt.toText())); +#ifdef DEBUG_TIME_RULER_LAYER + std::cerr << "X in range, drawing line here" << std::endl; +#endif - int y; - QFontMetrics metrics = paint.fontMetrics(); - switch (m_labelHeight) { - default: - case LabelTop: - y = 6 + metrics.ascent(); - break; - case LabelMiddle: - y = v->height() / 2 - metrics.height() / 2 + metrics.ascent(); - break; - case LabelBottom: - y = v->height() - metrics.height() + metrics.ascent() - 6; - } + RealTime rt = RealTime::fromMilliseconds(ms); - int tw = metrics.width(text); + QString text(QString::fromStdString(rt.toText())); + QFontMetrics metrics = paint.fontMetrics(); + int tw = metrics.width(text); - if (v->getViewManager() && v->getViewManager()->getOverlayMode() != - ViewManager::NoOverlays) { + if (tw < 50 && + (x < rect.x() - tw/2 || + x >= rect.x() + rect.width() + tw/2)) { +#ifdef DEBUG_TIME_RULER_LAYER + std::cerr << "hm, maybe X isn't in range after all (x = " << x << ", tw = " << tw << ", rect.x() = " << rect.x() << ", rect.width() = " << rect.width() << ")" << std::endl; +#endif + } - if (v->getLayer(0) == this) { - // backmost layer, don't worry about outlining the text - paint.drawText(x+2 - tw/2, y, text); - } else { - v->drawVisibleText(paint, x+2 - tw/2, y, text, View::OutlinedText); + paint.setPen(greyColour); + paint.drawLine(x, 0, x, v->height()); + + paint.setPen(getBaseQColor()); + paint.drawLine(x, 0, x, 5); + paint.drawLine(x, v->height() - 6, x, v->height() - 1); + + int y; + switch (m_labelHeight) { + default: + case LabelTop: + y = 6 + metrics.ascent(); + break; + case LabelMiddle: + y = v->height() / 2 - metrics.height() / 2 + metrics.ascent(); + break; + case LabelBottom: + y = v->height() - metrics.height() + metrics.ascent() - 6; + } + + if (v->getViewManager() && v->getViewManager()->getOverlayMode() != + ViewManager::NoOverlays) { + + if (v->getLayer(0) == this) { + // backmost layer, don't worry about outlining the text + paint.drawText(x+2 - tw/2, y, text); + } else { + v->drawVisibleText(paint, x+2 - tw/2, y, text, View::OutlinedText); + } } } paint.setPen(greyColour); for (int i = 1; i < ticks; ++i) { - rt = rt + (incRt / ticks); - frame = RealTime::realTime2Frame(rt, sampleRate); - x = (frame - startFrame) / zoomLevel; + + dms = ms - incms + (i * double(incms)) / ticks; + frame = lrint((dms * sampleRate) / 1000.0); + frame /= v->getZoomLevel(); + frame *= v->getZoomLevel(); // exact pixel as above + + x = v->getXForFrame(frame); + + if (x < rect.x() || x >= rect.x() + rect.width()) { +#ifdef DEBUG_TIME_RULER_LAYER +// std::cerr << "tick " << i << ": X out of range, going on to next tick" << std::endl; +#endif + continue; + } + +#ifdef DEBUG_TIME_RULER_LAYER + std::cerr << "tick " << i << " in range, drawing at " << x << std::endl; +#endif + int sz = 5; if (ticks == 10) { if ((i % 2) == 1) {