Mercurial > hg > svgui
changeset 970:1c37aa13bfd8
Add half-wave rectification option to Colour 3D Plot layer
author | Chris Cannam |
---|---|
date | Fri, 22 May 2015 09:17:52 +0100 |
parents | 4d54882bbf73 |
children | fd934705973f |
files | layer/Colour3DPlotLayer.cpp layer/Colour3DPlotLayer.h |
diffstat | 2 files changed, 41 insertions(+), 0 deletions(-) [+] |
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--- a/layer/Colour3DPlotLayer.cpp Thu May 21 15:31:12 2015 +0100 +++ b/layer/Colour3DPlotLayer.cpp Fri May 22 09:17:52 2015 +0100 @@ -54,6 +54,7 @@ m_normalizeVisibleArea(false), m_normalizeHybrid(false), m_invertVertical(false), + m_rectified(false), m_opaque(false), m_smooth(false), m_peakResolution(256), @@ -162,6 +163,7 @@ list.push_back("Gain"); list.push_back("Bin Scale"); list.push_back("Invert Vertical Scale"); + list.push_back("Show Rectified"); list.push_back("Opaque"); list.push_back("Smooth"); return list; @@ -175,6 +177,7 @@ if (name == "Normalize Columns") return tr("Normalize Columns"); if (name == "Normalize Visible Area") return tr("Normalize Visible Area"); if (name == "Invert Vertical Scale") return tr("Invert Vertical Scale"); + if (name == "Show Rectified") return tr("Half-Wave Rectify"); if (name == "Gain") return tr("Gain"); if (name == "Opaque") return tr("Always Opaque"); if (name == "Smooth") return tr("Smooth"); @@ -188,6 +191,7 @@ if (name == "Normalize Columns") return "normalise-columns"; if (name == "Normalize Visible Area") return "normalise"; if (name == "Invert Vertical Scale") return "invert-vertical"; + if (name == "Show Rectified") return "derivative"; if (name == "Opaque") return "opaque"; if (name == "Smooth") return "smooth"; return ""; @@ -200,6 +204,7 @@ if (name == "Normalize Columns") return ToggleProperty; if (name == "Normalize Visible Area") return ToggleProperty; if (name == "Invert Vertical Scale") return ToggleProperty; + if (name == "Show Rectified") return ToggleProperty; if (name == "Opaque") return ToggleProperty; if (name == "Smooth") return ToggleProperty; return ValueProperty; @@ -211,6 +216,7 @@ if (name == "Normalize Columns" || name == "Normalize Visible Area" || name == "Colour Scale" || + name == "Show Rectified" || name == "Gain") return tr("Scale"); if (name == "Bin Scale" || name == "Invert Vertical Scale") return tr("Bins"); @@ -275,6 +281,13 @@ *deflt = 0; val = (m_invertVertical ? 1 : 0); + } else if (name == "Show Rectified") { + + if (min) *min = 0; + if (max) *max = 0; + if (deflt) *deflt = 0; + val = (m_rectified ? 1.0 : 0.0); + } else if (name == "Bin Scale") { *min = 0; @@ -355,6 +368,8 @@ setNormalizeVisibleArea(value ? true : false); } else if (name == "Invert Vertical Scale") { setInvertVertical(value ? true : false); + } else if (name == "Show Rectified") { + setShowRectified(value > 0.5); } else if (name == "Opaque") { setOpaque(value ? true : false); } else if (name == "Smooth") { @@ -472,6 +487,15 @@ } void +Colour3DPlotLayer::setShowRectified(bool show) +{ + if (m_rectified == show) return; + m_rectified = show; + cacheInvalid(); + emit layerParametersChanged(); +} + +void Colour3DPlotLayer::setOpaque(bool n) { if (m_opaque == n) return; @@ -930,7 +954,20 @@ { Profiler profiler("Colour3DPlotLayer::getColumn"); + DenseThreeDimensionalModel::Column prev; + if (m_rectified && (col > m_model->getStartFrame())) { + prev = m_model->getColumn(col - 1); + } + DenseThreeDimensionalModel::Column values = m_model->getColumn(col); + + if (m_rectified && !prev.empty()) { + for (int y = 0; y < values.size(); ++y) { + if (values[y] < prev[y]) values[y] = 0; + else values[y] -= prev[y]; + } + } + while (values.size() < m_model->getHeight()) values.push_back(0.f); if (!m_normalizeColumns && !m_normalizeHybrid) return values;
--- a/layer/Colour3DPlotLayer.h Thu May 21 15:31:12 2015 +0100 +++ b/layer/Colour3DPlotLayer.h Fri May 22 09:17:52 2015 +0100 @@ -139,6 +139,9 @@ void setInvertVertical(bool i); bool getInvertVertical() const; + void setShowRectified(bool); + bool getShowRectified() const { return m_rectified; } + void setOpaque(bool i); bool getOpaque() const; @@ -187,6 +190,7 @@ bool m_normalizeVisibleArea; bool m_normalizeHybrid; bool m_invertVertical; + bool m_rectified; bool m_opaque; bool m_smooth; int m_peakResolution;