Chris@127: /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */
Chris@127: 
Chris@127: /*
Chris@127:     Sonic Visualiser
Chris@127:     An audio file viewer and annotation editor.
Chris@127:     Centre for Digital Music, Queen Mary, University of London.
Chris@182:     This file copyright 2006 Chris Cannam and QMUL.
Chris@127:     
Chris@127:     This program is free software; you can redistribute it and/or
Chris@127:     modify it under the terms of the GNU General Public License as
Chris@127:     published by the Free Software Foundation; either version 2 of the
Chris@127:     License, or (at your option) any later version.  See the file
Chris@127:     COPYING included with this distribution for more information.
Chris@127: */
Chris@127: 
Chris@127: #ifndef _VIEW_MANAGER_H_
Chris@127: #define _VIEW_MANAGER_H_
Chris@127: 
Chris@127: #include <QObject>
Chris@127: #include <QTimer>
Chris@292: #include <QPalette>
Chris@127: 
Chris@127: #include <map>
Chris@127: 
Chris@376: #include "base/ViewManagerBase.h"
Chris@128: #include "base/Selection.h"
Chris@128: #include "base/Command.h"
Chris@128: #include "base/Clipboard.h"
Chris@902: #include "base/BaseTypes.h"
Chris@127: 
Chris@127: class AudioPlaySource;
Chris@1210: class AudioRecordTarget;
Chris@127: class Model;
Chris@127: 
Chris@211: enum PlaybackFollowMode {
Chris@815: 
Chris@815:     /**
Chris@815:      * View scrolls continuously during playback, keeping the playback
Chris@815:      * position at the centre.
Chris@815:      */
Chris@211:     PlaybackScrollContinuous,
Chris@815: 
Chris@815:     /**
Chris@815:      * View follows playback page-by-page, but dragging the view
Chris@815:      * relocates playback to the centre frame. This is the classic
Chris@815:      * Sonic Visualiser behaviour.
Chris@815:      */
Chris@815:     PlaybackScrollPageWithCentre,
Chris@815: 
Chris@815:     /**
Chris@815:      * View follows playback page-by-page, and the play head is moved
Chris@815:      * (by the user) separately from dragging the view. This is
Chris@815:      * roughly the behaviour of a typical DAW or audio editor.
Chris@815:      */
Chris@211:     PlaybackScrollPage,
Chris@815: 
Chris@815:     /**
Chris@815:      * View is detached from playback. It doesn't follow playback, and
Chris@815:      * dragging the view does not affect the play head.
Chris@815:      */
Chris@211:     PlaybackIgnore
Chris@211: };
Chris@211: 
Chris@211: class View;
Chris@211: 
Chris@127: /**
Chris@127:  * The ViewManager manages properties that may need to be synchronised
Chris@127:  * between separate Views.  For example, it handles signals associated
Chris@127:  * with changes to the global pan and zoom, and it handles selections.
Chris@127:  *
Chris@127:  * Views should be implemented in such a way as to work
Chris@127:  * correctly whether they are supplied with a ViewManager or not.
Chris@127:  */
Chris@127: 
Chris@376: class ViewManager : public ViewManagerBase
Chris@127: {
Chris@127:     Q_OBJECT
Chris@127: 
Chris@127: public:
Chris@127:     ViewManager();
Chris@127:     virtual ~ViewManager();
Chris@127: 
Chris@127:     void setAudioPlaySource(AudioPlaySource *source);
Chris@1210:     void setAudioRecordTarget(AudioRecordTarget *target);
Chris@127: 
Chris@127:     bool isPlaying() const;
Chris@1210:     bool isRecording() const;
Chris@127: 
Chris@902:     sv_frame_t getGlobalCentreFrame() const; // the set method is a slot
Chris@806:     int getGlobalZoom() const;
Chris@127: 
Chris@902:     sv_frame_t getPlaybackFrame() const; // the set method is a slot
Chris@127: 
Chris@301:     // Only meaningful in solo mode, and used for optional alignment feature
Chris@301:     Model *getPlaybackModel() const;
Chris@301:     void setPlaybackModel(Model *);
Chris@301: 
Chris@902:     sv_frame_t alignPlaybackFrameToReference(sv_frame_t) const;
Chris@902:     sv_frame_t alignReferenceToPlaybackFrame(sv_frame_t) const;
Chris@333: 
Chris@127:     bool haveInProgressSelection() const;
Chris@127:     const Selection &getInProgressSelection(bool &exclusive) const;
Chris@127:     void setInProgressSelection(const Selection &selection, bool exclusive);
Chris@127:     void clearInProgressSelection();
Chris@127: 
Chris@127:     const MultiSelection &getSelection() const;
Chris@127: 
Chris@127:     const MultiSelection::SelectionList &getSelections() const;
Chris@127:     void setSelection(const Selection &selection);
Chris@127:     void addSelection(const Selection &selection);
Chris@127:     void removeSelection(const Selection &selection);
Chris@127:     void clearSelections();
Chris@902:     sv_frame_t constrainFrameToSelection(sv_frame_t frame) const;
Chris@127: 
Chris@127:     /**
Chris@762:      * Adding a selection normally emits the selectionChangedByUser
Chris@762:      * signal. Call this to add a selection without emitting that signal.
Chris@762:      * This is used in session file load, for example.
Chris@762:      */
Chris@762:     void addSelectionQuietly(const Selection &selection);
Chris@762: 
Chris@762:     /**
Chris@127:      * Return the selection that contains a given frame.
Chris@127:      * If defaultToFollowing is true, and if the frame is not in a
Chris@127:      * selected area, return the next selection after the given frame.
Chris@127:      * Return the empty selection if no appropriate selection is found.
Chris@127:      */
Chris@902:     Selection getContainingSelection(sv_frame_t frame, bool defaultToFollowing) const;
Chris@127: 
Chris@127:     Clipboard &getClipboard() { return m_clipboard; }
Chris@127: 
Chris@127:     enum ToolMode {
Chris@127: 	NavigateMode,
Chris@127: 	SelectMode,
Chris@711:         EditMode,
Chris@257: 	DrawMode,
Chris@335: 	EraseMode,
gyorgyf@645: 	MeasureMode,
gyorgyf@645: 	NoteEditMode //GF: Tonioni: this tool mode will be context sensitive.
Chris@127:     };
Chris@127:     ToolMode getToolMode() const { return m_toolMode; }
Chris@127:     void setToolMode(ToolMode mode);
Chris@127: 
Chris@711:     /// Override the tool mode for a specific view 
Chris@711:     void setToolModeFor(const View *v, ToolMode mode);
Chris@711:     /// Return override mode if it exists for this view or global mode otherwise
Chris@711:     ToolMode getToolModeFor(const View *v) const;
Chris@711:     /// Clear all current view-specific overrides
Chris@711:     void clearToolModeOverrides();
Chris@711: 
Chris@127:     bool getPlayLoopMode() const { return m_playLoopMode; }
Chris@127:     void setPlayLoopMode(bool on);
Chris@127: 
Chris@127:     bool getPlaySelectionMode() const { return m_playSelectionMode; }
Chris@127:     void setPlaySelectionMode(bool on);
Chris@127: 
Chris@301:     bool getPlaySoloMode() const { return m_playSoloMode; }
Chris@301:     void setPlaySoloMode(bool on);
Chris@301: 
Chris@314:     bool getAlignMode() const { return m_alignMode; }
Chris@314:     void setAlignMode(bool on);
Chris@314: 
Chris@326:     void setIlluminateLocalFeatures(bool i) { m_illuminateLocalFeatures = i; }
Chris@326:     void setShowWorkTitle(bool show) { m_showWorkTitle = show; }
matthiasm@822:     void setShowDuration(bool show) { m_showDuration = show; }
Chris@326: 
Chris@224:     /**
Chris@224:      * The sample rate that is used for playback.  This is usually the
Chris@224:      * rate of the main model, but not always.  Models whose rates
Chris@224:      * differ from this will play back at the wrong speed -- there is
Chris@224:      * no per-model resampler.
Chris@224:      */
Chris@902:     sv_samplerate_t getPlaybackSampleRate() const;
Chris@224: 
Chris@224:     /**
Chris@224:      * The sample rate of the audio output device.  If the playback
Chris@224:      * sample rate differs from this, everything will be resampled at
Chris@1181:      * the output stage (but not before).
Chris@224:      */
Chris@1181:     sv_samplerate_t getDeviceSampleRate() const;
Chris@224: 
Chris@224:     /**
Chris@224:      * The sample rate of the current main model.  This may in theory
Chris@224:      * differ from the playback sample rate, in which case even the
Chris@224:      * main model will play at the wrong speed.
Chris@224:      */
Chris@902:     sv_samplerate_t getMainModelSampleRate() const { return m_mainModelSampleRate; }
Chris@224: 
Chris@902:     void setMainModelSampleRate(sv_samplerate_t sr) { m_mainModelSampleRate = sr; }
Chris@127: 
Chris@894:     /**
Chris@894:      * Take a "design pixel" size and scale it for the actual
Chris@894:      * display. This is relevant to hi-dpi systems that do not do
Chris@894:      * pixel doubling (i.e. Windows and Linux rather than OS/X).
Chris@894:      */
Chris@894:     int scalePixelSize(int pixels);
Chris@894:     
Chris@127:     enum OverlayMode {
Chris@127:         NoOverlays,
Chris@741:         GlobalOverlays,
Chris@741:         StandardOverlays,
Chris@127:         AllOverlays
Chris@127:     };
Chris@127:     void setOverlayMode(OverlayMode mode);
Chris@127:     OverlayMode getOverlayMode() const { return m_overlayMode; }
Chris@127: 
Chris@607:     void setShowCentreLine(bool show);
Chris@607:     bool shouldShowCentreLine() const { return m_showCentreLine; }
Chris@607: 
Chris@607:     bool shouldShowDuration() const {
matthiasm@822:         return m_overlayMode != NoOverlays && m_showDuration;
Chris@189:     }
Chris@189:     bool shouldShowFrameCount() const {
Chris@607:         return m_showCentreLine && shouldShowDuration();
Chris@607:     }
Chris@607:     bool shouldShowVerticalScale() const {
Chris@189:         return m_overlayMode != NoOverlays;
Chris@189:     }
Chris@607:     bool shouldShowVerticalColourScale() const {
Chris@607:         return m_overlayMode == AllOverlays;
Chris@189:     }
Chris@189:     bool shouldShowSelectionExtents() const {
Chris@741:         return m_overlayMode != NoOverlays && m_overlayMode != GlobalOverlays;
Chris@189:     }
Chris@189:     bool shouldShowLayerNames() const {
Chris@189:         return m_overlayMode == AllOverlays;
Chris@189:     }
Chris@195:     bool shouldShowScaleGuides() const {
Chris@195:         return m_overlayMode != NoOverlays;
Chris@195:     }
Chris@326:     bool shouldShowWorkTitle() const {
Chris@326:         return m_showWorkTitle;
Chris@326:     }
Chris@326:     bool shouldIlluminateLocalFeatures() const {
Chris@326:         return m_illuminateLocalFeatures;
Chris@326:     }
Chris@741:     bool shouldShowFeatureLabels() const {
Chris@741:         return m_overlayMode != NoOverlays && m_overlayMode != GlobalOverlays;
Chris@741:     }
Chris@189: 
Chris@133:     void setZoomWheelsEnabled(bool enable);
Chris@133:     bool getZoomWheelsEnabled() const { return m_zoomWheelsEnabled; }
Chris@133: 
Chris@292:     void setGlobalDarkBackground(bool dark);
Chris@292:     bool getGlobalDarkBackground() const;
Chris@292: 
Chris@127: signals:
Chris@211:     /** Emitted when user causes the global centre frame to change. */
Chris@902:     void globalCentreFrameChanged(sv_frame_t frame);
Chris@127: 
Chris@211:     /** Emitted when user scrolls a view, but doesn't affect global centre. */
Chris@902:     void viewCentreFrameChanged(View *v, sv_frame_t frame);
Chris@211: 
Chris@211:     /** Emitted when a view zooms. */
Chris@806:     void viewZoomLevelChanged(View *v, int zoom, bool locked);
Chris@133: 
Chris@127:     /** Emitted when the playback frame changes. */
Chris@902:     void playbackFrameChanged(sv_frame_t frame);
Chris@127: 
Chris@1210:     /** Emitted when the output or record levels change. Values in range 0.0 -> 1.0. */
Chris@1210:     void monitoringLevelsChanged(float left, float right);
Chris@127: 
Chris@731:     /** Emitted whenever the selection has changed. */
Chris@127:     void selectionChanged();
Chris@127: 
Chris@731:     /** Emitted when the selection has been changed through an
Chris@731:      * explicit selection-editing action. *Not* emitted when the
Chris@731:      * selection has been changed through undo or redo. */
Chris@731:     void selectionChangedByUser();
Chris@731: 
Chris@127:     /** Emitted when the in-progress (rubberbanding) selection has changed. */
Chris@127:     void inProgressSelectionChanged();
Chris@127: 
Chris@127:     /** Emitted when the tool mode has been changed. */
Chris@127:     void toolModeChanged();
Chris@127: 
Chris@127:     /** Emitted when the play loop mode has been changed. */
Chris@127:     void playLoopModeChanged();
Chris@177:     void playLoopModeChanged(bool);
Chris@127: 
Chris@127:     /** Emitted when the play selection mode has been changed. */
Chris@127:     void playSelectionModeChanged();
Chris@177:     void playSelectionModeChanged(bool);
Chris@127: 
Chris@301:     /** Emitted when the play solo mode has been changed. */
Chris@301:     void playSoloModeChanged();
Chris@301:     void playSoloModeChanged(bool);
Chris@301: 
Chris@314:     /** Emitted when the alignment mode has been changed. */
Chris@314:     void alignModeChanged();
Chris@314:     void alignModeChanged(bool);
Chris@314: 
Chris@127:     /** Emitted when the overlay mode has been changed. */
Chris@127:     void overlayModeChanged();
Chris@127: 
Chris@607:     /** Emitted when the centre line visibility has been changed. */
Chris@607:     void showCentreLineChanged();
Chris@607: 
Chris@133:     /** Emitted when the zoom wheels have been toggled. */
Chris@133:     void zoomWheelsEnabledChanged();
Chris@133: 
Chris@502:     /** Emitted when any loggable activity has occurred. */
Chris@502:     void activity(QString);
Chris@502: 
Chris@211: public slots:
Chris@902:     void viewCentreFrameChanged(sv_frame_t, bool, PlaybackFollowMode);
Chris@806:     void viewZoomLevelChanged(int, bool);
Chris@902:     void setGlobalCentreFrame(sv_frame_t);
Chris@902:     void setPlaybackFrame(sv_frame_t);
Chris@689:     void playStatusChanged(bool playing);
Chris@1210:     void recordStatusChanged(bool recording);
Chris@211: 
Chris@127: protected slots:
Chris@127:     void checkPlayStatus();
Chris@902:     void seek(sv_frame_t);
Chris@806: //!!!    void considerZoomChange(void *, int, bool);
Chris@127: 
Chris@127: protected:
Chris@127:     AudioPlaySource *m_playSource;
Chris@1210:     AudioRecordTarget *m_recordTarget;
Chris@1210:     
Chris@902:     sv_frame_t m_globalCentreFrame;
Chris@806:     int m_globalZoom;
Chris@902:     mutable sv_frame_t m_playbackFrame;
Chris@301:     Model *m_playbackModel; //!!!
Chris@902:     sv_samplerate_t m_mainModelSampleRate;
Chris@127: 
Chris@127:     float m_lastLeft;
Chris@127:     float m_lastRight;
Chris@127: 
Chris@127:     MultiSelection m_selections;
Chris@127:     Selection m_inProgressSelection;
Chris@127:     bool m_inProgressExclusive;
Chris@127: 
Chris@127:     Clipboard m_clipboard;
Chris@127: 
Chris@127:     ToolMode m_toolMode;
Chris@711:     std::map<const View *, ToolMode> m_toolModeOverrides;
Chris@127: 
Chris@127:     bool m_playLoopMode;
Chris@127:     bool m_playSelectionMode;
Chris@301:     bool m_playSoloMode;
Chris@314:     bool m_alignMode;
Chris@127: 
Chris@762:     void setSelections(const MultiSelection &ms, bool quietly = false);
Chris@127:     void signalSelectionChange();
Chris@127: 
Chris@127:     class SetSelectionCommand : public Command
Chris@127:     {
Chris@127:     public:
Chris@127: 	SetSelectionCommand(ViewManager *vm, const MultiSelection &ms);
Chris@127: 	virtual ~SetSelectionCommand();
Chris@127: 	virtual void execute();
Chris@127: 	virtual void unexecute();
Chris@127: 	virtual QString getName() const;
Chris@127: 
Chris@127:     protected:
Chris@127: 	ViewManager *m_vm;
Chris@127: 	MultiSelection m_oldSelection;
Chris@127: 	MultiSelection m_newSelection;
Chris@127:     };
Chris@127: 
Chris@127:     OverlayMode m_overlayMode;
Chris@133:     bool m_zoomWheelsEnabled;
Chris@607:     bool m_showCentreLine;
Chris@326:     bool m_illuminateLocalFeatures;
Chris@326:     bool m_showWorkTitle;
matthiasm@822:     bool m_showDuration;
Chris@292: 
Chris@292:     QPalette m_lightPalette;
Chris@292:     QPalette m_darkPalette;
Chris@127: };
Chris@127: 
Chris@127: #endif
Chris@127: