Chris@376: /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ Chris@376: Chris@376: /* Chris@376: Sonic Visualiser Chris@376: An audio file viewer and annotation editor. Chris@376: Centre for Digital Music, Queen Mary, University of London. Chris@376: This file copyright 2006-2007 Chris Cannam and QMUL. Chris@376: Chris@376: This program is free software; you can redistribute it and/or Chris@376: modify it under the terms of the GNU General Public License as Chris@376: published by the Free Software Foundation; either version 2 of the Chris@376: License, or (at your option) any later version. See the file Chris@376: COPYING included with this distribution for more information. Chris@376: */ Chris@376: Chris@376: #include "ColourMapper.h" Chris@376: Chris@376: #include Chris@376: Chris@376: #include Chris@376: Chris@682: #include "base/Debug.h" Chris@682: Chris@376: ColourMapper::ColourMapper(int map, float min, float max) : Chris@376: QObject(), Chris@376: m_map(map), Chris@376: m_min(min), Chris@376: m_max(max) Chris@376: { Chris@376: if (m_min == m_max) { Chris@682: cerr << "WARNING: ColourMapper: min == max (== " << m_min Chris@682: << "), adjusting" << endl; Chris@376: m_max = m_min + 1; Chris@376: } Chris@376: } Chris@376: Chris@376: ColourMapper::~ColourMapper() Chris@376: { Chris@376: } Chris@376: Chris@376: int Chris@376: ColourMapper::getColourMapCount() Chris@376: { Chris@536: return 12; Chris@376: } Chris@376: Chris@376: QString Chris@376: ColourMapper::getColourMapName(int n) Chris@376: { Chris@376: if (n >= getColourMapCount()) return tr(""); Chris@376: StandardMap map = (StandardMap)n; Chris@376: Chris@376: switch (map) { Chris@376: case DefaultColours: return tr("Default"); Chris@376: case WhiteOnBlack: return tr("White on Black"); Chris@376: case BlackOnWhite: return tr("Black on White"); Chris@376: case RedOnBlue: return tr("Red on Blue"); Chris@376: case YellowOnBlack: return tr("Yellow on Black"); Chris@376: case BlueOnBlack: return tr("Blue on Black"); Chris@376: case Sunset: return tr("Sunset"); Chris@376: case FruitSalad: return tr("Fruit Salad"); Chris@376: case Banded: return tr("Banded"); Chris@376: case Highlight: return tr("Highlight"); Chris@376: case Printer: return tr("Printer"); Chris@536: case HighGain: return tr("High Gain"); Chris@376: } Chris@376: Chris@376: return tr(""); Chris@376: } Chris@376: Chris@376: QColor Chris@376: ColourMapper::map(float value) const Chris@376: { Chris@376: float norm = (value - m_min) / (m_max - m_min); Chris@376: if (norm < 0.f) norm = 0.f; Chris@376: if (norm > 1.f) norm = 1.f; Chris@376: Chris@376: float h = 0.f, s = 0.f, v = 0.f, r = 0.f, g = 0.f, b = 0.f; Chris@376: bool hsv = true; Chris@376: Chris@376: // float red = 0.f, green = 0.3333f; Chris@376: float blue = 0.6666f, pieslice = 0.3333f; Chris@376: Chris@376: if (m_map >= getColourMapCount()) return Qt::black; Chris@376: StandardMap map = (StandardMap)m_map; Chris@376: Chris@376: switch (map) { Chris@376: Chris@376: case DefaultColours: Chris@376: h = blue - norm * 2.f * pieslice; Chris@376: s = 0.5f + norm/2.f; Chris@376: v = norm; Chris@376: break; Chris@376: Chris@376: case WhiteOnBlack: Chris@376: r = g = b = norm; Chris@376: hsv = false; Chris@376: break; Chris@376: Chris@376: case BlackOnWhite: Chris@376: r = g = b = 1.f - norm; Chris@376: hsv = false; Chris@376: break; Chris@376: Chris@376: case RedOnBlue: Chris@376: h = blue - pieslice/4.f + norm * (pieslice + pieslice/4.f); Chris@376: s = 1.f; Chris@376: v = norm; Chris@376: break; Chris@376: Chris@376: case YellowOnBlack: Chris@376: h = 0.15f; Chris@376: s = 1.f; Chris@376: v = norm; Chris@376: break; Chris@376: Chris@376: case BlueOnBlack: Chris@376: h = blue; Chris@376: s = 1.f; Chris@376: v = norm * 2.f; Chris@376: if (v > 1.f) { Chris@376: v = 1.f; Chris@376: s = 1.f - (sqrtf(norm) - 0.707f) * 3.413f; Chris@376: if (s < 0.f) s = 0.f; Chris@376: if (s > 1.f) s = 1.f; Chris@376: } Chris@376: break; Chris@376: Chris@376: case Sunset: Chris@376: r = (norm - 0.24f) * 2.38f; Chris@376: if (r > 1.f) r = 1.f; Chris@376: if (r < 0.f) r = 0.f; Chris@376: g = (norm - 0.64f) * 2.777f; Chris@376: if (g > 1.f) g = 1.f; Chris@376: if (g < 0.f) g = 0.f; Chris@376: b = (3.6f * norm); Chris@376: if (norm > 0.277f) b = 2.f - b; Chris@376: if (b > 1.f) b = 1.f; Chris@376: if (b < 0.f) b = 0.f; Chris@376: hsv = false; Chris@376: break; Chris@376: Chris@376: case FruitSalad: Chris@376: h = blue + (pieslice/6.f) - norm; Chris@376: if (h < 0.f) h += 1.f; Chris@376: s = 1.f; Chris@376: v = 1.f; Chris@376: break; Chris@376: Chris@376: case Banded: Chris@376: if (norm < 0.125) return Qt::darkGreen; Chris@376: else if (norm < 0.25) return Qt::green; Chris@376: else if (norm < 0.375) return Qt::darkBlue; Chris@376: else if (norm < 0.5) return Qt::blue; Chris@376: else if (norm < 0.625) return Qt::darkYellow; Chris@376: else if (norm < 0.75) return Qt::yellow; Chris@376: else if (norm < 0.875) return Qt::darkRed; Chris@376: else return Qt::red; Chris@376: break; Chris@376: Chris@376: case Highlight: Chris@376: if (norm > 0.99) return Qt::white; Chris@376: else return Qt::darkBlue; Chris@376: Chris@376: case Printer: Chris@376: if (norm > 0.8) { Chris@376: r = 1.f; Chris@376: } else if (norm > 0.7) { Chris@376: r = 0.9f; Chris@376: } else if (norm > 0.6) { Chris@376: r = 0.8f; Chris@376: } else if (norm > 0.5) { Chris@376: r = 0.7f; Chris@376: } else if (norm > 0.4) { Chris@376: r = 0.6f; Chris@376: } else if (norm > 0.3) { Chris@376: r = 0.5f; Chris@376: } else if (norm > 0.2) { Chris@376: r = 0.4f; Chris@376: } else { Chris@376: r = 0.f; Chris@376: } Chris@376: r = g = b = 1.f - r; Chris@376: hsv = false; Chris@376: break; Chris@536: Chris@536: case HighGain: Chris@536: if (norm <= 1.f / 256.f) { Chris@536: norm = 0.f; Chris@536: } else { Chris@536: norm = 0.1f + (powf(((norm - 0.5f) * 2.f), 3.f) + 1.f) / 2.081f; Chris@536: } Chris@536: // now as for Sunset Chris@536: r = (norm - 0.24f) * 2.38f; Chris@536: if (r > 1.f) r = 1.f; Chris@536: if (r < 0.f) r = 0.f; Chris@536: g = (norm - 0.64f) * 2.777f; Chris@536: if (g > 1.f) g = 1.f; Chris@536: if (g < 0.f) g = 0.f; Chris@536: b = (3.6f * norm); Chris@536: if (norm > 0.277f) b = 2.f - b; Chris@536: if (b > 1.f) b = 1.f; Chris@536: if (b < 0.f) b = 0.f; Chris@536: hsv = false; Chris@536: /* Chris@536: if (r > 1.f) r = 1.f; Chris@536: r = g = b = 1.f - r; Chris@536: hsv = false; Chris@536: */ Chris@536: break; Chris@376: } Chris@376: Chris@376: if (hsv) { Chris@376: return QColor::fromHsvF(h, s, v); Chris@376: } else { Chris@376: return QColor::fromRgbF(r, g, b); Chris@376: } Chris@376: } Chris@376: Chris@376: QColor Chris@376: ColourMapper::getContrastingColour() const Chris@376: { Chris@376: if (m_map >= getColourMapCount()) return Qt::white; Chris@376: StandardMap map = (StandardMap)m_map; Chris@376: Chris@376: switch (map) { Chris@376: Chris@376: case DefaultColours: Chris@376: return QColor(255, 150, 50); Chris@376: Chris@376: case WhiteOnBlack: Chris@376: return Qt::red; Chris@376: Chris@376: case BlackOnWhite: Chris@376: return Qt::darkGreen; Chris@376: Chris@376: case RedOnBlue: Chris@376: return Qt::green; Chris@376: Chris@376: case YellowOnBlack: Chris@376: return QColor::fromHsv(240, 255, 255); Chris@376: Chris@376: case BlueOnBlack: Chris@376: return Qt::red; Chris@376: Chris@376: case Sunset: Chris@376: return Qt::white; Chris@376: Chris@376: case FruitSalad: Chris@376: return Qt::white; Chris@376: Chris@376: case Banded: Chris@376: return Qt::cyan; Chris@376: Chris@376: case Highlight: Chris@376: return Qt::red; Chris@376: Chris@376: case Printer: Chris@376: return Qt::red; Chris@536: Chris@536: case HighGain: Chris@536: return Qt::red; Chris@376: } Chris@376: Chris@376: return Qt::white; Chris@376: } Chris@376: Chris@376: bool Chris@376: ColourMapper::hasLightBackground() const Chris@376: { Chris@376: if (m_map >= getColourMapCount()) return false; Chris@376: StandardMap map = (StandardMap)m_map; Chris@376: Chris@376: switch (map) { Chris@376: Chris@376: case BlackOnWhite: Chris@376: case Printer: Chris@536: case HighGain: Chris@376: return true; Chris@376: Chris@376: default: Chris@376: return false; Chris@376: } Chris@376: } Chris@376: Chris@376: