Chris@0: /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ Chris@0: Chris@0: /* Chris@0: A waveform viewer and audio annotation editor. Chris@5: Chris Cannam, Queen Mary University of London, 2005-2006 Chris@0: Chris@0: This is experimental software. Not for distribution. Chris@0: */ Chris@0: Chris@0: #include "Colour3DPlotLayer.h" Chris@0: Chris@0: #include "base/View.h" Chris@0: #include "base/Profiler.h" Chris@0: Chris@0: #include Chris@0: #include Chris@0: #include Chris@0: Chris@0: #include Chris@0: Chris@0: #include Chris@0: Chris@0: Chris@0: Colour3DPlotLayer::Colour3DPlotLayer(View *w) : Chris@0: Layer(w), Chris@0: m_model(0), Chris@0: m_cache(0) Chris@0: { Chris@0: m_view->addLayer(this); Chris@0: } Chris@0: Chris@0: Colour3DPlotLayer::~Colour3DPlotLayer() Chris@0: { Chris@0: } Chris@0: Chris@0: void Chris@0: Colour3DPlotLayer::setModel(const DenseThreeDimensionalModel *model) Chris@0: { Chris@0: m_model = model; Chris@0: if (!m_model || !m_model->isOK()) return; Chris@0: Chris@0: connect(m_model, SIGNAL(modelChanged()), this, SIGNAL(modelChanged())); Chris@0: connect(m_model, SIGNAL(modelChanged(size_t, size_t)), Chris@0: this, SIGNAL(modelChanged(size_t, size_t))); Chris@0: Chris@0: connect(m_model, SIGNAL(completionChanged()), Chris@0: this, SIGNAL(modelCompletionChanged())); Chris@0: Chris@0: connect(m_model, SIGNAL(modelChanged()), this, SLOT(cacheInvalid())); Chris@0: connect(m_model, SIGNAL(modelChanged(size_t, size_t)), Chris@0: this, SLOT(cacheInvalid(size_t, size_t))); Chris@0: Chris@0: emit modelReplaced(); Chris@0: } Chris@0: Chris@0: void Chris@0: Colour3DPlotLayer::cacheInvalid() Chris@0: { Chris@0: delete m_cache; Chris@0: m_cache = 0; Chris@0: } Chris@0: Chris@0: void Chris@0: Colour3DPlotLayer::cacheInvalid(size_t, size_t) Chris@0: { Chris@0: cacheInvalid(); Chris@0: } Chris@0: Chris@0: void Chris@0: Colour3DPlotLayer::paint(QPainter &paint, QRect rect) const Chris@0: { Chris@0: // Profiler profiler("Colour3DPlotLayer::paint"); Chris@0: // std::cerr << "Colour3DPlotLayer::paint(): m_model is " << m_model << ", zoom level is " << m_view->getZoomLevel() << std::endl; Chris@0: Chris@0: //!!! This doesn't yet accommodate the fact that the model may Chris@0: //have a different sample rate from an underlying model. At the Chris@0: //moment our paint mechanism assumes all models have the same Chris@0: //sample rate. If that isn't the case, they won't align and the Chris@0: //time ruler will match whichever model was used to construct it. Chris@0: //Obviously it is not going to be the case in general that models Chris@0: //will have the same samplerate, so we need a pane samplerate as Chris@0: //well which we trivially realign to. (We can probably require Chris@0: //the waveform and spectrogram layers to display at the pane Chris@0: //samplerate.) Chris@0: Chris@0: int completion = 0; Chris@0: if (!m_model || !m_model->isOK() || !m_model->isReady(&completion)) { Chris@0: if (completion > 0) { Chris@0: paint.fillRect(0, 10, m_view->width() * completion / 100, Chris@0: 10, QColor(120, 120, 120)); Chris@0: } Chris@0: return; Chris@0: } Chris@0: Chris@0: long startFrame = m_view->getStartFrame(); Chris@0: int zoomLevel = m_view->getZoomLevel(); Chris@0: Chris@0: size_t modelStart = m_model->getStartFrame(); Chris@0: size_t modelEnd = m_model->getEndFrame(); Chris@0: size_t modelWindow = m_model->getWindowSize(); Chris@0: Chris@12: size_t cacheWidth = (modelEnd - modelStart) / modelWindow + 1; Chris@12: size_t cacheHeight = m_model->getYBinCount(); Chris@12: Chris@12: if (m_cache && Chris@12: (m_cache->width() != cacheWidth || Chris@12: m_cache->height() != cacheHeight)) { Chris@12: Chris@12: delete m_cache; Chris@12: m_cache = 0; Chris@12: } Chris@12: Chris@0: if (!m_cache) { Chris@0: Chris@12: m_cache = new QImage(cacheWidth, cacheHeight, QImage::Format_Indexed8); Chris@0: Chris@0: m_cache->setNumColors(256); Chris@0: DenseThreeDimensionalModel::BinValueSet values; Chris@0: /* Chris@0: for (int pixel = 0; pixel < 256; ++pixel) { Chris@0: int hue = 256 - pixel; Chris@0: // int hue = 220 - pixel; Chris@0: // if (hue < 0) hue += 360; Chris@0: QColor color = QColor::fromHsv(hue, pixel/2 + 128, pixel); Chris@0: m_cache->setColor(pixel, qRgb(color.red(), color.green(), color.blue())); Chris@0: } Chris@0: */ Chris@0: Chris@0: float min = m_model->getMinimumLevel(); Chris@0: float max = m_model->getMaximumLevel(); Chris@0: Chris@0: if (max == min) max = min + 1.0; Chris@0: Chris@0: // int min = lrintf(m_model->getMinimumLevel()); Chris@0: // int max = lrintf(m_model->getMaximumLevel()); Chris@0: for (int value = 0; value < 256; ++value) { Chris@0: // int spread = ((value - min) * 256) / (max - min); Chris@0: // int hue = 256 - spread; Chris@0: // QColor color = QColor::fromHsv(hue, spread/2 + 128, spread); Chris@0: int hue = 256 - value; Chris@0: QColor color = QColor::fromHsv(hue, value/2 + 128, value); Chris@0: m_cache->setColor(value, qRgba(color.red(), color.green(), color.blue(), 80)); Chris@0: // std::cerr << "Colour3DPlotLayer: Index " << value << ": hue " << hue << std::endl; Chris@0: } Chris@0: Chris@0: m_cache->fill(min); Chris@0: Chris@0: for (size_t f = modelStart; f <= modelEnd; f += modelWindow) { Chris@0: Chris@0: values.clear(); Chris@0: m_model->getBinValues(f, values); Chris@0: Chris@0: for (size_t y = 0; y < m_model->getYBinCount(); ++y) { Chris@0: Chris@0: float value = min; Chris@0: if (y < values.size()) value = values[y]; Chris@0: Chris@0: //!!! divide-by-zero! Chris@0: int pixel = int(((value - min) * 256) / (max - min)); Chris@0: Chris@0: m_cache->setPixel(f / modelWindow, y, pixel); Chris@0: } Chris@0: } Chris@0: } Chris@0: Chris@0: int x0 = rect.left(); Chris@0: int x1 = rect.right() + 1; Chris@0: Chris@0: // int y0 = rect.top(); Chris@0: // int y1 = rect.bottom(); Chris@0: int w = x1 - x0; Chris@0: int h = m_view->height(); Chris@0: Chris@0: // The cache is from the model's start frame to the model's end Chris@0: // frame at the model's window increment frames per pixel. We Chris@0: // want to draw from our start frame + x0 * zoomLevel to our start Chris@0: // frame + x1 * zoomLevel at zoomLevel frames per pixel. Chris@0: Chris@0: //!!! Strictly speaking we want quite different paint mechanisms Chris@0: //for models that have more than one bin per pixel in either Chris@0: //direction. This one is only really appropriate for models with Chris@0: //far fewer bins in both directions. Chris@0: Chris@0: int sx0 = ((startFrame + x0 * zoomLevel) - int(modelStart)) / Chris@0: int(modelWindow); Chris@0: int sx1 = ((startFrame + x1 * zoomLevel) - int(modelStart)) / Chris@0: int(modelWindow); Chris@0: int sw = sx1 - sx0; Chris@0: int sh = m_model->getYBinCount(); Chris@0: Chris@0: /* Chris@0: std::cerr << "Colour3DPlotLayer::paint: w " << w << ", h " << h << ", sx0 " << sx0 << ", sx1 " << sx1 << ", sw " << sw << ", sh " << sh << std::endl; Chris@0: std::cerr << "Colour3DPlotLayer: sample rate is " << m_model->getSampleRate() << ", window size " << m_model->getWindowSize() << std::endl; Chris@0: */ Chris@0: Chris@0: for (int sx = sx0 - 1; sx <= sx1; ++sx) { Chris@0: Chris@0: int fx = sx * int(modelWindow); Chris@0: Chris@0: if (fx + modelWindow < int(modelStart) || Chris@0: fx > int(modelEnd)) continue; Chris@0: Chris@0: for (int sy = 0; sy < sh; ++sy) { Chris@0: Chris@0: int rx0 = ((fx + int(modelStart)) Chris@0: - int(startFrame)) / zoomLevel; Chris@0: int rx1 = ((fx + int(modelWindow) + int(modelStart)) Chris@0: - int(startFrame)) / zoomLevel; Chris@0: Chris@0: int ry0 = h - (sy * h) / sh - 1; Chris@0: int ry1 = h - ((sy + 1) * h) / sh - 2; Chris@0: QRgb pixel = qRgb(255, 255, 255); Chris@0: if (sx >= 0 && sx < m_cache->width() && Chris@0: sy >= 0 && sy < m_cache->height()) { Chris@0: pixel = m_cache->pixel(sx, sy); Chris@0: } Chris@0: Chris@0: QColor pen(255, 255, 255, 80); Chris@0: // QColor pen(pixel); Chris@0: QColor brush(pixel); Chris@0: brush.setAlpha(160); Chris@0: // paint.setPen(pen); Chris@0: paint.setPen(Qt::NoPen); Chris@0: paint.setBrush(brush); Chris@0: Chris@0: int w = rx1 - rx0; Chris@0: if (w < 1) w = 1; Chris@0: paint.drawRect(rx0, ry0 - h / sh - 1, w, h / sh + 1); Chris@0: Chris@0: if (sx >= 0 && sx < m_cache->width() && Chris@0: sy >= 0 && sy < m_cache->height()) { Chris@0: int dv = m_cache->pixelIndex(sx, sy); Chris@0: if (dv != 0 && paint.fontMetrics().height() < (h / sh)) { Chris@0: QString text = QString("%1").arg(dv); Chris@0: if (paint.fontMetrics().width(text) < w - 3) { Chris@0: paint.setPen(Qt::white); Chris@0: paint.drawText(rx0 + 2, Chris@0: ry0 - h / sh - 1 + 2 + paint.fontMetrics().ascent(), Chris@0: QString("%1").arg(dv)); Chris@0: } Chris@0: } Chris@0: } Chris@0: } Chris@0: } Chris@0: Chris@0: /* Chris@0: QRect targetRect(x0, 0, w, h); Chris@0: QRect sourceRect(sx0, 0, sw, sh); Chris@0: Chris@0: QImage scaled(w, h, QImage::Format_RGB32); Chris@0: Chris@0: for (int x = 0; x < w; ++x) { Chris@0: for (int y = 0; y < h; ++y) { Chris@0: Chris@0: Chris@0: Chris@0: int sx = sx0 + (x * sw) / w; Chris@0: int sy = sh - (y * sh) / h - 1; Chris@0: // std::cerr << "Colour3DPlotLayer::paint: sx " << sx << ", sy " << sy << ", cache w " << m_cache->width() << ", cache h " << m_cache->height() << std::endl; Chris@0: if (sx >= 0 && sy >= 0 && Chris@0: sx < m_cache->width() && sy < m_cache->height()) { Chris@0: scaled.setPixel(x, y, m_cache->pixel(sx, sy)); Chris@0: } else { Chris@0: scaled.setPixel(x, y, qRgba(255, 255, 255, 80)); Chris@0: } Chris@0: } Chris@0: } Chris@0: Chris@0: paint.drawImage(x0, 0, scaled); Chris@0: */ Chris@0: } Chris@0: Chris@0: #ifdef INCLUDE_MOCFILES Chris@0: #include "Colour3DPlotLayer.moc.cpp" Chris@0: #endif Chris@0: Chris@0: