Tue, 06 Nov 2018 10:51:46 +0000 |
Chris Cannam |
Fix incorrect start/end overlay drawing when zoomed far in
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Mon, 05 Nov 2018 13:30:21 +0000 |
Chris Cannam |
Scaling tweaks
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Fri, 02 Nov 2018 15:23:53 +0000 |
Chris Cannam |
Short-circuit drawing a little bit for contiguous ranges
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Fri, 02 Nov 2018 15:23:42 +0000 |
Chris Cannam |
Progressively increase sample-box size slightly
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Wed, 31 Oct 2018 15:06:32 +0000 |
Chris Cannam |
Rework waveform renderer to use smooth paths, aiming to get near-pixel-identical results when zoomed out far enough for a single path not to be relevant
waverevision
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Tue, 30 Oct 2018 16:23:03 +0000 |
Chris Cannam |
Fix the mix/merge channels behaviour in pixels-per-frame zone
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Fri, 05 Oct 2018 09:59:41 +0100 |
Chris Cannam |
Debug tweaks
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Fri, 28 Sep 2018 09:12:54 +0100 |
Chris Cannam |
This is the correct size
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Thu, 27 Sep 2018 16:20:58 +0100 |
Chris Cannam |
Fix crash when scrolling beyond end of waveform (+ fix compiler warnings)
zoom
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Thu, 27 Sep 2018 15:20:25 +0100 |
Chris Cannam |
Fixes for TimeRuler spacing and for the boundaries of the WaveformLayer paint area
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Wed, 26 Sep 2018 13:03:16 +0100 |
Chris Cannam |
Remove WaveformOversampler again from here; it's now in svcore
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Wed, 26 Sep 2018 11:54:25 +0100 |
Chris Cannam |
Add custom waveform oversampler method
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Tue, 25 Sep 2018 16:38:50 +0100 |
Chris Cannam |
Get oversampled rendering almost working, but I think we need to take more care with the oversampling itself
zoom
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Tue, 25 Sep 2018 12:52:08 +0100 |
Chris Cannam |
Fix accidental always-auto-normalise
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Mon, 24 Sep 2018 14:40:48 +0100 |
Chris Cannam |
Toward oversampling rendering
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