Mercurial > hg > svgui
view layer/Colour3DPlotLayer.h @ 56:fedaf3ffe80a
* Add menu for re-adding existing layers
* Fix layer tree window so that it at least approximates correct
* Add bundled operations in command history, for use with things like
multiple consecutive changes to a parameter value
* Disambiguate plugins that happen to have identical descriptions
* Add spectral centroid plugin (could use some parameters!)
* Some other fixes
author | Chris Cannam |
---|---|
date | Fri, 17 Mar 2006 17:38:28 +0000 |
parents | ad214997dddb |
children | 01ab51f72e84 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #ifndef _COLOUR_3D_PLOT_H_ #define _COLOUR_3D_PLOT_H_ #include "base/Layer.h" #include "model/DenseThreeDimensionalModel.h" class View; class QPainter; class QImage; /** * This is a view that displays dense 3-D data (time, some sort of * binned y-axis range, value) as a colour plot with value mapped to * colour range. Its source is a DenseThreeDimensionalModel. * * This was the original implementation for the spectrogram view, but * it was replaced with a more efficient implementation that derived * the spectrogram itself from a DenseTimeValueModel instead of using * a three-dimensional model. This class is retained in case it * becomes useful, but it will probably need some cleaning up if it's * ever actually used. */ class Colour3DPlotLayer : public Layer { Q_OBJECT public: Colour3DPlotLayer(); ~Colour3DPlotLayer(); virtual const ZoomConstraint *getZoomConstraint() const { return m_model; } virtual const Model *getModel() const { return m_model; } virtual void paint(View *v, QPainter &paint, QRect rect) const; virtual int getVerticalScaleWidth(View *v, QPainter &) const; virtual void paintVerticalScale(View *v, QPainter &paint, QRect rect) const; virtual QString getFeatureDescription(View *v, QPoint &) const; virtual bool snapToFeatureFrame(View *v, int &frame, size_t &resolution, SnapType snap) const; virtual bool isLayerScrollable(const View *v) const; void setModel(const DenseThreeDimensionalModel *model); virtual int getCompletion() const { return m_model->getCompletion(); } /* virtual PropertyList getProperties() const; virtual PropertyType getPropertyType(const PropertyName &) const; virtual int getPropertyRangeAndValue(const PropertyName &, int *min, int *max) const; virtual QString getPropertyValueLabel(const PropertyName &, int value) const; virtual void setProperty(const PropertyName &, int value); */ void setProperties(const QXmlAttributes &attributes) { } protected slots: void cacheInvalid(); void cacheInvalid(size_t startFrame, size_t endFrame); protected: const DenseThreeDimensionalModel *m_model; // I do not own this mutable QImage *m_cache; }; #endif