Mercurial > hg > svgui
view layer/Layer.h @ 160:f4be20ebdfa4
* Some dull work to continue unifying the fft model and editable dense 3d model
interfaces
author | Chris Cannam |
---|---|
date | Mon, 09 Oct 2006 10:49:46 +0000 |
parents | 10a82b2bbb8b |
children | 29f01de27db4 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _LAYER_H_ #define _LAYER_H_ #include "base/PropertyContainer.h" #include "base/XmlExportable.h" #include "base/Selection.h" #include <QObject> #include <QRect> #include <QXmlAttributes> #include <QMutex> #include <map> class ZoomConstraint; class Model; class QPainter; class View; class QMouseEvent; class Clipboard; /** * The base class for visual representations of the data found in a * Model. Layers are expected to be able to draw themselves onto a * View, and may also be editable. */ class Layer : public PropertyContainer, public XmlExportable { Q_OBJECT public: Layer(); virtual ~Layer(); virtual const Model *getModel() const = 0; virtual Model *getModel() { return const_cast<Model *>(const_cast<const Layer *>(this)->getModel()); } /** * Return a zoom constraint object defining the supported zoom * levels for this layer. If this returns zero, the layer will * support any integer zoom level. */ virtual const ZoomConstraint *getZoomConstraint() const { return 0; } /** * Return true if this layer can handle zoom levels other than * those supported by its zoom constraint (presumably less * efficiently or accurately than the officially supported zoom * levels). If true, the layer will unenthusistically accept any * integer zoom level from 1 to the maximum returned by its zoom * constraint. */ virtual bool supportsOtherZoomLevels() const { return true; } virtual void paint(View *, QPainter &, QRect) const = 0; enum VerticalPosition { PositionTop, PositionMiddle, PositionBottom }; virtual VerticalPosition getPreferredTimeRulerPosition() const { return PositionMiddle; } virtual VerticalPosition getPreferredFrameCountPosition() const { return PositionBottom; } virtual QString getPropertyContainerIconName() const; virtual QString getPropertyContainerName() const { return objectName(); } virtual QString getLayerPresentationName() const; virtual int getVerticalScaleWidth(View *, QPainter &) const { return 0; } virtual void paintVerticalScale(View *, QPainter &, QRect) const { } virtual bool getCrosshairExtents(View *, QPainter &, QPoint /* cursorPos */, std::vector<QRect> &) const { return false; } virtual void paintCrosshairs(View *, QPainter &, QPoint) const { } virtual QString getFeatureDescription(View *, QPoint &) const { return ""; } enum SnapType { SnapLeft, SnapRight, SnapNearest, SnapNeighbouring }; /** * Adjust the given frame to snap to the nearest feature, if * possible. * * If snap is SnapLeft or SnapRight, adjust the frame to match * that of the nearest feature in the given direction regardless * of how far away it is. If snap is SnapNearest, adjust the * frame to that of the nearest feature in either direction. If * snap is SnapNeighbouring, adjust the frame to that of the * nearest feature if it is close, and leave it alone (returning * false) otherwise. SnapNeighbouring should always choose the * same feature that would be used in an editing operation through * calls to editStart etc. * * Return true if a suitable feature was found and frame adjusted * accordingly. Return false if no suitable feature was * available. Also return the resolution of the model in this * layer in sample frames. */ virtual bool snapToFeatureFrame(View * /* v */, int & /* frame */, size_t &resolution, SnapType /* snap */) const { resolution = 1; return false; } // Draw and edit modes: // // Layer needs to get actual mouse events, I guess. Draw mode is // probably the easier. virtual void drawStart(View *, QMouseEvent *) { } virtual void drawDrag(View *, QMouseEvent *) { } virtual void drawEnd(View *, QMouseEvent *) { } virtual void editStart(View *, QMouseEvent *) { } virtual void editDrag(View *, QMouseEvent *) { } virtual void editEnd(View *, QMouseEvent *) { } virtual void editOpen(View *, QMouseEvent *) { } // on double-click virtual void moveSelection(Selection, size_t /* newStartFrame */) { } virtual void resizeSelection(Selection, Selection /* newSize */) { } virtual void deleteSelection(Selection) { } virtual void copy(Selection, Clipboard & /* to */) { } /** * Paste from the given clipboard onto the layer at the given * frame offset. If interactive is true, the layer may ask the * user about paste options through a dialog if desired, and may * return false if the user cancelled the paste operation. This * function should return true if a paste actually occurred. */ virtual bool paste(const Clipboard & /* from */, int /* frameOffset */, bool /* interactive */) { return false; } // Text mode: // // Label nearest feature. We need to get the feature coordinates // and current label from the layer, and then the pane can pop up // a little text entry dialog at the right location. Or we edit // in place? Probably the dialog is easier. /** * This should return true if the layer can safely be scrolled * automatically by a given view (simply copying the existing data * and then refreshing the exposed area) without altering its * meaning. For the view widget as a whole this is usually not * possible because of invariant (non-scrolling) material * displayed over the top, but the widget may be able to optimise * scrolling better if it is known that individual views can be * scrolled safely in this way. */ virtual bool isLayerScrollable(const View *) const { return true; } /** * This should return true if the layer completely obscures any * underlying layers. It's used to determine whether the view can * safely draw any selection rectangles under the layer instead of * over it, in the case where the layer is not scrollable and * therefore needs to be redrawn each time (so that the selection * rectangle can be cached). */ virtual bool isLayerOpaque() const { return false; } /** * This should return true if the layer can be edited by the user. * If this is the case, the appropriate edit tools may be made * available by the application and the layer's drawStart/Drag/End * and editStart/Drag/End methods should be implemented. */ virtual bool isLayerEditable() const { return false; } /** * Return the proportion of background work complete in drawing * this view, as a percentage -- in most cases this will be the * value returned by pointer from a call to the underlying model's * isReady(int *) call. The widget may choose to show a progress * meter if it finds that this returns < 100 at any given moment. */ virtual int getCompletion(View *) const { return 100; } virtual void setObjectName(const QString &name); /** * Convert the layer's data (though not those of the model it * refers to) into an XML string for file output. This class * implements the basic name/type/model-id output; subclasses will * typically call this superclass implementation with extra * attributes describing their particular properties. */ virtual QString toXmlString(QString indent = "", QString extraAttributes = "") const; /** * Set the particular properties of a layer (those specific to the * subclass) from a set of XML attributes. This is the effective * inverse of the toXmlString method. */ virtual void setProperties(const QXmlAttributes &) = 0; /** * Indicate that a layer is not currently visible in the given * view and is not expected to become visible in the near future * (for example because the user has explicitly removed or hidden * it). The layer may respond by (for example) freeing any cache * memory it is using, until next time its paint method is called, * when it should set itself un-dormant again. * * A layer class that overrides this function must also call this * class's implementation. */ virtual void setLayerDormant(const View *v, bool dormant); /** * Return whether the layer is dormant (i.e. hidden) in the given * view. */ virtual bool isLayerDormant(const View *v) const; virtual PlayParameters *getPlayParameters(); virtual bool needsTextLabelHeight() const { return false; } /** * Return the minimum and maximum values for the y axis of the * model in this layer, as well as whether the layer is configured * to use a logarithmic y axis display. Also return the unit for * these values if known. * * This function returns the "normal" extents for the layer, not * necessarily the extents actually in use in the display. */ virtual bool getValueExtents(float &min, float &max, bool &logarithmic, QString &unit) const = 0; /** * Return the minimum and maximum values within the displayed * range for the y axis, if only a subset of the whole range of * the model (returned by getValueExtents) is being displayed. * Return false if the layer is not imposing a particular display * extent (using the normal layer extents or deferring to whatever * is in use for the same units elsewhere in the view). */ virtual bool getDisplayExtents(float & /* min */, float & /* max */) const { return false; } /** * Set the displayed minimum and maximum values for the y axis to * the given range, if supported. Return false if not supported * on this layer (and set nothing). In most cases, layers that * return false for getDisplayExtents should also return false for * this function. */ virtual bool setDisplayExtents(float /* min */, float /* max */) { return false; } /** * Get the number of vertical zoom steps available for this layer. * If vertical zooming is not available, return 0. The meaning of * "zooming" is entirely up to the layer -- changing the zoom * level may cause the layer to reset its display extents or * change another property such as display gain. * Layers that provide this facility should also emit the * verticalZoomChanged signal if their vertical zoom changes * due to factors other than setVerticalZoomStep being called. */ virtual int getVerticalZoomSteps(int &defaultStep) const { return 0; } /** * Get the current vertical zoom step. A layer may support finer * control over ranges etc than is available through the integer * zoom step mechanism; if this one does, it should just return * the nearest of the available zoom steps to the current settings. */ virtual int getCurrentVerticalZoomStep() const { return 0; } /** * Set the vertical zoom step. The meaning of "zooming" is * entirely up to the layer -- changing the zoom level may cause * the layer to reset its display extents or change another * property such as display gain. */ virtual void setVerticalZoomStep(int) { } public slots: void showLayer(View *, bool show); signals: void modelChanged(); void modelCompletionChanged(); void modelChanged(size_t startFrame, size_t endFrame); void modelReplaced(); void layerParametersChanged(); void layerNameChanged(); void verticalZoomChanged(); private: mutable QMutex m_dormancyMutex; mutable std::map<const void *, bool> m_dormancy; }; #endif