Mercurial > hg > svgui
view view/View.h @ 977:f40ccbf228c2 3.0-integration
Merge from branch simple-fft-model
author | Chris Cannam |
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date | Fri, 26 Jun 2015 14:10:18 +0100 |
parents | 4a578a360011 |
children | f6d9f28f37cb 36cddc3de023 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _VIEW_H_ #define _VIEW_H_ #include <QFrame> #include <QProgressBar> #include "base/ZoomConstraint.h" #include "base/PropertyContainer.h" #include "ViewManager.h" #include "base/XmlExportable.h" #include "base/BaseTypes.h" // #define DEBUG_VIEW_WIDGET_PAINT 1 class Layer; class ViewPropertyContainer; class QPushButton; #include <map> #include <set> /** * View is the base class of widgets that display one or more * overlaid views of data against a horizontal time scale. * * A View may have any number of attached Layers, each of which * is expected to have one data Model (although multiple views may * share the same model). * * A View may be panned in time and zoomed, although the * mechanisms for doing so (as well as any other operations and * properties available) depend on the subclass. */ class View : public QFrame, public XmlExportable { Q_OBJECT public: /** * Deleting a View does not delete any of its layers. They should * be managed elsewhere (e.g. by the Document). */ virtual ~View(); /** * Retrieve the first visible sample frame on the widget. * This is a calculated value based on the centre-frame, widget * width and zoom level. The result may be negative. */ sv_frame_t getStartFrame() const; /** * Set the widget pan based on the given first visible frame. The * frame value may be negative. */ void setStartFrame(sv_frame_t); /** * Return the centre frame of the visible widget. This is an * exact value that does not depend on the zoom block size. Other * frame values (start, end) are calculated from this based on the * zoom and other factors. */ sv_frame_t getCentreFrame() const { return m_centreFrame; } /** * Set the centre frame of the visible widget. */ void setCentreFrame(sv_frame_t f) { setCentreFrame(f, true); } /** * Retrieve the last visible sample frame on the widget. * This is a calculated value based on the centre-frame, widget * width and zoom level. */ sv_frame_t getEndFrame() const; /** * Return the pixel x-coordinate corresponding to a given sample * frame (which may be negative). */ int getXForFrame(sv_frame_t frame) const; /** * Return the closest frame to the given pixel x-coordinate. */ sv_frame_t getFrameForX(int x) const; /** * Return the pixel y-coordinate corresponding to a given * frequency, if the frequency range is as specified. This does * not imply any policy about layer frequency ranges, but it might * be useful for layers to match theirs up if desired. * * Not thread-safe in logarithmic mode. Call only from GUI thread. */ double getYForFrequency(double frequency, double minFreq, double maxFreq, bool logarithmic) const; /** * Return the closest frequency to the given pixel y-coordinate, * if the frequency range is as specified. * * Not thread-safe in logarithmic mode. Call only from GUI thread. */ double getFrequencyForY(int y, double minFreq, double maxFreq, bool logarithmic) const; /** * Return the zoom level, i.e. the number of frames per pixel */ int getZoomLevel() const; /** * Set the zoom level, i.e. the number of frames per pixel. The * centre frame will be unchanged; the start and end frames will * change. */ virtual void setZoomLevel(int z); /** * Zoom in or out. */ virtual void zoom(bool in); /** * Scroll left or right by a smallish or largish amount. */ virtual void scroll(bool right, bool lots, bool doEmit = true); /** * Add a layer to the view. (Normally this should be handled * through some command abstraction instead of using this function * directly.) */ virtual void addLayer(Layer *v); /** * Remove a layer from the view. Does not delete the * layer. (Normally this should be handled through some command * abstraction instead of using this function directly.) */ virtual void removeLayer(Layer *v); /** * Return the number of layers, regardless of whether visible or * dormant, i.e. invisible, in this view. */ virtual int getLayerCount() const { return int(m_layerStack.size()); } /** * Return the nth layer, counted in stacking order. That is, * layer 0 is the bottom layer and layer "getLayerCount()-1" is * the top one. The returned layer may be visible or it may be * dormant, i.e. invisible. */ virtual Layer *getLayer(int n) { if (in_range_for(m_layerStack, n)) return m_layerStack[n]; else return 0; } /** * Return the nth layer, counted in the order they were * added. Unlike the stacking order used in getLayer(), which * changes each time a layer is selected, this ordering remains * fixed. The returned layer may be visible or it may be dormant, * i.e. invisible. */ virtual Layer *getFixedOrderLayer(int n) { if (n < int(m_fixedOrderLayers.size())) return m_fixedOrderLayers[n]; else return 0; } /** * Return the layer currently active for tool interaction. This is * the topmost non-dormant (i.e. visible) layer in the view. If * there are no visible layers in the view, return 0. */ virtual Layer *getInteractionLayer(); virtual const Layer *getInteractionLayer() const; /** * Return the layer most recently selected by the user. This is * the layer that any non-tool-driven commands should operate on, * in the case where this view is the "current" one. * * If the user has selected the view itself more recently than any * of the layers on it, this function will return 0, and any * non-tool-driven layer commands should be deactivated while this * view is current. It will also return 0 if there are no layers * in the view. * * Note that, unlike getInteractionLayer(), this could return an * invisible (dormant) layer. */ virtual Layer *getSelectedLayer(); virtual const Layer *getSelectedLayer() const; /** * Return the "top" layer in the view, whether visible or dormant. * This is the same as getLayer(getLayerCount()-1) if there is at * least one layer, and 0 otherwise. * * For most purposes involving interaction or commands, you * probably want either getInteractionLayer() or * getSelectedLayer() instead. */ virtual Layer *getTopLayer() { return m_layerStack.empty() ? 0 : m_layerStack[m_layerStack.size()-1]; } virtual void setViewManager(ViewManager *m); virtual void setViewManager(ViewManager *m, sv_frame_t initialFrame); virtual ViewManager *getViewManager() const { return m_manager; } virtual void setFollowGlobalPan(bool f); virtual bool getFollowGlobalPan() const { return m_followPan; } virtual void setFollowGlobalZoom(bool f); virtual bool getFollowGlobalZoom() const { return m_followZoom; } virtual bool hasLightBackground() const; virtual QColor getForeground() const; virtual QColor getBackground() const; enum TextStyle { BoxedText, OutlinedText, OutlinedItalicText }; virtual void drawVisibleText(QPainter &p, int x, int y, QString text, TextStyle style) const; virtual void drawMeasurementRect(QPainter &p, const Layer *, QRect rect, bool focus) const; virtual bool shouldShowFeatureLabels() const { return m_manager && m_manager->shouldShowFeatureLabels(); } virtual bool shouldIlluminateLocalFeatures(const Layer *, QPoint &) const { return false; } virtual bool shouldIlluminateLocalSelection(QPoint &, bool &, bool &) const { return false; } virtual void setPlaybackFollow(PlaybackFollowMode m); virtual PlaybackFollowMode getPlaybackFollow() const { return m_followPlay; } typedef PropertyContainer::PropertyName PropertyName; // We implement the PropertyContainer API, although we don't // actually subclass PropertyContainer. We have our own // PropertyContainer that we can return on request that just // delegates back to us. virtual PropertyContainer::PropertyList getProperties() const; virtual QString getPropertyLabel(const PropertyName &) const; virtual PropertyContainer::PropertyType getPropertyType(const PropertyName &) const; virtual int getPropertyRangeAndValue(const PropertyName &, int *min, int *max, int *deflt) const; virtual QString getPropertyValueLabel(const PropertyName &, int value) const; virtual void setProperty(const PropertyName &, int value); virtual QString getPropertyContainerName() const { return objectName(); } virtual QString getPropertyContainerIconName() const = 0; virtual int getPropertyContainerCount() const; // The 0th property container is the view's own; the rest are the // layers in fixed-order series virtual const PropertyContainer *getPropertyContainer(int i) const; virtual PropertyContainer *getPropertyContainer(int i); // Render the contents on a wide canvas virtual QImage *toNewImage(sv_frame_t f0, sv_frame_t f1); virtual QImage *toNewImage(); virtual QSize getImageSize(sv_frame_t f0, sv_frame_t f1); virtual QSize getImageSize(); virtual int getTextLabelHeight(const Layer *layer, QPainter &) const; virtual bool getValueExtents(QString unit, double &min, double &max, bool &log) const; virtual void toXml(QTextStream &stream, QString indent = "", QString extraAttributes = "") const; // First frame actually in model, to right of scale, if present virtual sv_frame_t getFirstVisibleFrame() const; virtual sv_frame_t getLastVisibleFrame() const; sv_frame_t getModelsStartFrame() const; sv_frame_t getModelsEndFrame() const; typedef std::set<Model *> ModelSet; ModelSet getModels(); //!!! Model *getAligningModel() const; sv_frame_t alignFromReference(sv_frame_t) const; sv_frame_t alignToReference(sv_frame_t) const; sv_frame_t getAlignedPlaybackFrame() const; signals: void propertyContainerAdded(PropertyContainer *pc); void propertyContainerRemoved(PropertyContainer *pc); void propertyContainerPropertyChanged(PropertyContainer *pc); void propertyContainerPropertyRangeChanged(PropertyContainer *pc); void propertyContainerNameChanged(PropertyContainer *pc); void propertyContainerSelected(PropertyContainer *pc); void propertyChanged(PropertyContainer::PropertyName); void layerModelChanged(); void centreFrameChanged(sv_frame_t frame, bool globalScroll, PlaybackFollowMode followMode); void zoomLevelChanged(int, bool); void contextHelpChanged(const QString &); public slots: virtual void modelChanged(); virtual void modelChangedWithin(sv_frame_t startFrame, sv_frame_t endFrame); virtual void modelCompletionChanged(); virtual void modelAlignmentCompletionChanged(); virtual void modelReplaced(); virtual void layerParametersChanged(); virtual void layerParameterRangesChanged(); virtual void layerMeasurementRectsChanged(); virtual void layerNameChanged(); virtual void globalCentreFrameChanged(sv_frame_t); virtual void viewCentreFrameChanged(View *, sv_frame_t); virtual void viewManagerPlaybackFrameChanged(sv_frame_t); virtual void viewZoomLevelChanged(View *, int, bool); virtual void propertyContainerSelected(View *, PropertyContainer *pc); virtual void selectionChanged(); virtual void toolModeChanged(); virtual void overlayModeChanged(); virtual void zoomWheelsEnabledChanged(); virtual void cancelClicked(); virtual void progressCheckStalledTimerElapsed(); protected: View(QWidget *, bool showProgress); virtual void paintEvent(QPaintEvent *e); virtual void drawSelections(QPainter &); virtual bool shouldLabelSelections() const { return true; } virtual bool render(QPainter &paint, int x0, sv_frame_t f0, sv_frame_t f1); virtual void setPaintFont(QPainter &paint); typedef std::vector<Layer *> LayerList; sv_samplerate_t getModelsSampleRate() const; bool areLayersScrollable() const; LayerList getScrollableBackLayers(bool testChanged, bool &changed) const; LayerList getNonScrollableFrontLayers(bool testChanged, bool &changed) const; int getZoomConstraintBlockSize(int blockSize, ZoomConstraint::RoundingDirection dir = ZoomConstraint::RoundNearest) const; // True if the top layer(s) use colours for meaningful things. If // this is the case, selections will be shown using unfilled boxes // rather than with a translucent fill. bool areLayerColoursSignificant() const; // True if the top layer has a time axis on the x coordinate (this // is generally the case except for spectrum/slice layers). It // will not be possible to make or display selections if this is // false. bool hasTopLayerTimeXAxis() const; bool setCentreFrame(sv_frame_t f, bool doEmit); void movePlayPointer(sv_frame_t f); void checkProgress(void *object); int getProgressBarWidth() const; // if visible sv_frame_t m_centreFrame; int m_zoomLevel; bool m_followPan; bool m_followZoom; PlaybackFollowMode m_followPlay; bool m_followPlayIsDetached; sv_frame_t m_playPointerFrame; bool m_lightBackground; bool m_showProgress; QPixmap *m_cache; sv_frame_t m_cacheCentreFrame; int m_cacheZoomLevel; bool m_selectionCached; bool m_deleting; LayerList m_layerStack; // I don't own these, but see dtor note above LayerList m_fixedOrderLayers; bool m_haveSelectedLayer; QString m_lastError; // caches for use in getScrollableBackLayers, getNonScrollableFrontLayers mutable LayerList m_lastScrollableBackLayers; mutable LayerList m_lastNonScrollableBackLayers; struct ProgressBarRec { QPushButton *cancel; QProgressBar *bar; int lastCheck; QTimer *checkTimer; }; typedef std::map<Layer *, ProgressBarRec> ProgressMap; ProgressMap m_progressBars; // I own the ProgressBars ViewManager *m_manager; // I don't own this ViewPropertyContainer *m_propertyContainer; // I own this }; // Use this for delegation, because we can't subclass from // PropertyContainer (which is a QObject) ourselves because of // ambiguity with QFrame parent class ViewPropertyContainer : public PropertyContainer { Q_OBJECT public: ViewPropertyContainer(View *v); virtual ~ViewPropertyContainer(); PropertyList getProperties() const { return m_v->getProperties(); } QString getPropertyLabel(const PropertyName &n) const { return m_v->getPropertyLabel(n); } PropertyType getPropertyType(const PropertyName &n) const { return m_v->getPropertyType(n); } int getPropertyRangeAndValue(const PropertyName &n, int *min, int *max, int *deflt) const { return m_v->getPropertyRangeAndValue(n, min, max, deflt); } QString getPropertyValueLabel(const PropertyName &n, int value) const { return m_v->getPropertyValueLabel(n, value); } QString getPropertyContainerName() const { return m_v->getPropertyContainerName(); } QString getPropertyContainerIconName() const { return m_v->getPropertyContainerIconName(); } public slots: virtual void setProperty(const PropertyName &n, int value) { m_v->setProperty(n, value); } protected: View *m_v; }; #endif