view layer/PianoScale.cpp @ 1245:f0e291fa7b9c

Use Range01 normalisation in Colour 3D Plot. This gives us the same column normalisation behaviour as in 2.5 (better than the Max1 option).
author Chris Cannam
date Tue, 28 Feb 2017 14:06:24 +0000
parents 4d0ca1ab4cd0
children a34a2a25907c
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006-2013 Chris Cannam and QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "PianoScale.h"

#include <QPainter>

#include <cmath>

#include "base/Pitch.h"

#include "LayerGeometryProvider.h"

#include <iostream>
using namespace std;

void
PianoScale::paintPianoVertical(LayerGeometryProvider *v,
			       QPainter &paint,
			       QRect r,
			       double minf,
			       double maxf)
{
    int x0 = r.x(), y0 = r.y(), x1 = r.x() + r.width(), y1 = r.y() + r.height();

    paint.drawLine(x0, y0, x0, y1);

    int py = y1, ppy = y1;
    paint.setBrush(paint.pen().color());

    for (int i = 0; i < 128; ++i) {

	double f = Pitch::getFrequencyForPitch(i);
	int y = int(lrint(v->getYForFrequency(f, minf, maxf, true)));

	if (y < y0 - 2) break;
	if (y > y1 + 2) {
	    continue;
	}
	
	int n = (i % 12);
	
	if (n == 1) {
	    // C# -- fill the C from here
	    QColor col = Qt::gray;
	    if (i == 61) { // filling middle C
		col = Qt::blue;
		col = col.light(150);
	    }
	    if (ppy - y > 2) {
		paint.fillRect(x0 + 1,
			       y,
			       x1 - x0,
			       (py + ppy) / 2 - y,
			       col);
	    }
	}
	
	if (n == 1 || n == 3 || n == 6 || n == 8 || n == 10) {
	    // black notes
	    paint.drawLine(x0 + 1, y, x1, y);
	    int rh = ((py - y) / 4) * 2;
	    if (rh < 2) rh = 2;
	    paint.drawRect(x0 + 1, y - (py-y)/4, (x1 - x0) / 2, rh);
	} else if (n == 0 || n == 5) {
	    // C, F
	    if (py < y1) {
		paint.drawLine(x0 + 1, (y + py) / 2, x1, (y + py) / 2);
	    }
	}
	
	ppy = py;
	py = y;
    }
}

void
PianoScale::paintPianoHorizontal(LayerGeometryProvider *v,
                                 const HorizontalScaleProvider *p,
                                 QPainter &paint,
                                 QRect r)
{
    int x0 = r.x(), y0 = r.y(), x1 = r.x() + r.width(), y1 = r.y() + r.height();

    paint.drawLine(x0, y0, x1, y0);

    int px = x0, ppx = x0;
    paint.setBrush(paint.pen().color());

    for (int i = 0; i < 128; ++i) {

        double f = Pitch::getFrequencyForPitch(i);
        int x = int(lrint(p->getXForFrequency(v, f)));

        if (i == 0) {
            px = ppx = x;
        }
        if (i == 1) {
            ppx = px - (x - px);
        }
        
        if (x < x0) {
            ppx = px;
            px = x;
            continue;
        }
        
        if (x > x1) {
            break;
        }

        int n = (i % 12);

        if (n == 1) {
            // C# -- fill the C from here
            QColor col = Qt::gray;
            if (i == 61) { // filling middle C
                col = Qt::blue;
                col = col.light(150);
            }
            if (x - ppx > 2) {
                paint.fillRect((px + ppx) / 2 + 1,
                               y0 + 1,
                               x - (px + ppx) / 2 - 1,
                               y1 - y0,
                               col);
            }
        }

        if (n == 1 || n == 3 || n == 6 || n == 8 || n == 10) {
            // black notes
            paint.drawLine(x, y0, x, y1);
            int rw = int(lrint(double(x - px) / 4) * 2);
            if (rw < 2) rw = 2;
            paint.drawRect(x - rw/2, (y0 + y1) / 2, rw, (y1 - y0) / 2);
        } else if (n == 0 || n == 5) {
            // C, F
            if (px < x1) {
                paint.drawLine((x + px) / 2, y0, (x + px) / 2, y1);
            }
        }
        
        ppx = px;
        px = x;
    }
}