view layer/LinearColourScale.cpp @ 1245:f0e291fa7b9c

Use Range01 normalisation in Colour 3D Plot. This gives us the same column normalisation behaviour as in 2.5 (better than the Max1 option).
author Chris Cannam
date Tue, 28 Feb 2017 14:06:24 +0000
parents 5144d7185fb5
children a34a2a25907c
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006-2013 Chris Cannam and QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "LinearColourScale.h"
#include "ColourScaleLayer.h"

#include <QPainter>

#include <cmath>

#include "LayerGeometryProvider.h"

int
LinearColourScale::getWidth(LayerGeometryProvider *,
			    QPainter &paint)
{
    return paint.fontMetrics().width("-000.00") + 15;
}

void
LinearColourScale::paintVertical(LayerGeometryProvider *v,
				 const ColourScaleLayer *layer,
				 QPainter &paint,
				 int /* x0 */,
				 double min,
				 double max)
{
    int h = v->getPaintHeight();

    int n = 10;

    double val = min;
    double inc = (max - val) / n;
    
    const int buflen = 40;
    char buffer[buflen];

    int boxx = 5, boxy = 5;
    if (layer->getScaleUnits() != "") {
        boxy += paint.fontMetrics().height();
    }
    int boxw = 10, boxh = h - boxy - 5;

    int tx = 5 + boxx + boxw;
    paint.drawRect(boxx, boxy, boxw, boxh);

    paint.save();
    for (int y = 0; y < boxh; ++y) {
	double val = ((boxh - y) * (max - min)) / boxh + min;
	paint.setPen(layer->getColourForValue(v, val));
	paint.drawLine(boxx + 1, y + boxy + 1, boxx + boxw, y + boxy + 1);
    }
    paint.restore();

//    double round = 1.f;
    int dp = 0;
    if (inc > 0) {
        int prec = int(trunc(log10(inc)));
        prec -= 1;
        if (prec < 0) dp = -prec;
//        round = powf(10.f, prec);
//#ifdef DEBUG_TIME_VALUE_LAYER
//        cerr << "inc = " << inc << ", round = " << round << ", dp = " << dp << endl;
//#endif
    }

    for (int i = 0; i < n; ++i) {

	int y, ty;

	y = boxy + int(boxh - ((val - min) * boxh) / (max - min));

	ty = y - paint.fontMetrics().height() +
	    paint.fontMetrics().ascent() + 2;

	snprintf(buffer, buflen, "%.*f", dp, val);
	QString label = QString(buffer);

	paint.drawLine(boxx + boxw - boxw/3, y, boxx + boxw, y);
	paint.drawText(tx, ty, label);

	val += inc;
    }
}