Mercurial > hg > svgui
view layer/Layer.cpp @ 235:efadb9d2b2c6
* Experiment with sizing the property stacks and using a frame on the overview
widget with an eye to making the default empty window look a bit nicer
author | Chris Cannam |
---|---|
date | Mon, 16 Apr 2007 12:20:27 +0000 |
parents | 6969f21da18a |
children | 6d113226bb4c |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "Layer.h" #include "view/View.h" #include "data/model/Model.h" #include <iostream> #include <QMutexLocker> #include "LayerFactory.h" #include "base/PlayParameterRepository.h" Layer::Layer() { } Layer::~Layer() { // std::cerr << "Layer::~Layer(" << this << ")" << std::endl; } QString Layer::getPropertyContainerIconName() const { return LayerFactory::getInstance()->getLayerIconName (LayerFactory::getInstance()->getLayerType(this)); } QString Layer::getLayerPresentationName() const { // QString layerName = objectName(); LayerFactory *factory = LayerFactory::getInstance(); QString layerName = factory->getLayerPresentationName (factory->getLayerType(this)); QString modelName; if (getModel()) modelName = getModel()->objectName(); QString text; if (modelName != "") { text = QString("%1: %2").arg(modelName).arg(layerName); } else { text = layerName; } return text; } void Layer::setObjectName(const QString &name) { QObject::setObjectName(name); emit layerNameChanged(); } QString Layer::toXmlString(QString indent, QString extraAttributes) const { QString s; s += indent; s += QString("<layer id=\"%2\" type=\"%1\" name=\"%3\" model=\"%4\" %5/>\n") .arg(encodeEntities(LayerFactory::getInstance()->getLayerTypeName (LayerFactory::getInstance()->getLayerType(this)))) .arg(getObjectExportId(this)) .arg(encodeEntities(objectName())) .arg(getObjectExportId(getModel())) .arg(extraAttributes); return s; } PlayParameters * Layer::getPlayParameters() { // std::cerr << "Layer (" << this << ", " << objectName().toStdString() << ")::getPlayParameters: model is "<< getModel() << std::endl; const Model *model = getModel(); if (model) { return PlayParameterRepository::getInstance()->getPlayParameters(model); } return 0; } void Layer::setLayerDormant(const View *v, bool dormant) { const void *vv = (const void *)v; QMutexLocker locker(&m_dormancyMutex); m_dormancy[vv] = dormant; } bool Layer::isLayerDormant(const View *v) const { const void *vv = (const void *)v; QMutexLocker locker(&m_dormancyMutex); if (m_dormancy.find(vv) == m_dormancy.end()) return false; return m_dormancy.find(vv)->second; } void Layer::showLayer(View *view, bool show) { setLayerDormant(view, !show); emit layerParametersChanged(); }