Mercurial > hg > svgui
view layer/Colour3DPlotRenderer.cpp @ 1076:e536dfc6b250 spectrogram-minor-refactor
Two functions, rather than one with a boolean arg
author | Chris Cannam |
---|---|
date | Thu, 30 Jun 2016 10:36:52 +0100 |
parents | 2e1d6c2ed3ee |
children | 5144d7185fb5 |
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2016 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "Colour3DPlotRenderer.h" #include "RenderTimer.h" #include "data/model/DenseThreeDimensionalModel.h" #include "data/model/Dense3DModelPeakCache.h" #include "data/model/FFTModel.h" #include "view/LayerGeometryProvider.h" Colour3DPlotRenderer::RenderResult Colour3DPlotRenderer::render(QPainter &paint, QRect rect) { return render(paint, rect, false); } Colour3DPlotRenderer::RenderResult Colour3DPlotRenderer::renderTimeConstrained(QPainter &paint, QRect rect) { return render(paint, rect, true); } Colour3DPlotRenderer::RenderResult Colour3DPlotRenderer::render(QPainter &paint, QRect rect, bool timeConstrained) { LayerGeometryProvider *v = m_sources.geometryProvider; if (!v) { throw std::logic_error("no LayerGeometryProvider provided"); } DenseThreeDimensionalModel *model = m_sources.source; if (!model || !model->isOK() || !model->isReady()) { throw std::logic_error("no source model provided, or model not ready"); } sv_frame_t startFrame = v->getStartFrame(); //!!! todo: timing/incomplete paint //!!! todo: peak frequency style //!!! todo: transparent style from Colour3DPlot //!!! todo: bin boundary alignment when in BinResolution return { rect, {} }; }