view layer/ColourMapper.h @ 454:e2a40fdadd8c

Various fixes: * Fix handling of HTTP redirects (avoiding crashes... I hope) * Fix failure to delete FFT models when a feature extraction model transformer was abandoned (also a cause of crashes in the past) * Fix deadlock when said transform was abandoned before its source model was ready because the session was being cleared (and so the source model would never be ready)
author Chris Cannam
date Fri, 28 Nov 2008 13:36:13 +0000
parents e1a9e478b7f2
children aca01b3af29f
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006-2007 Chris Cannam and QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _COLOUR_MAPPER_H_
#define _COLOUR_MAPPER_H_

#include <QObject>
#include <QColor>
#include <QString>

/**
 * A class for mapping intensity values onto various colour maps.
 */

class ColourMapper : public QObject
{
    Q_OBJECT

public:
    ColourMapper(int map, float minValue, float maxValue);
    virtual ~ColourMapper();

    enum StandardMap {
        DefaultColours,
        Sunset,
        WhiteOnBlack,
        BlackOnWhite,
        RedOnBlue,
        YellowOnBlack,
        BlueOnBlack,
        FruitSalad,
        Banded,
        Highlight,
        Printer
    };

    int getMap() const { return m_map; }
    float getMinValue() const { return m_min; }
    float getMaxValue() const { return m_max; }

    static int getColourMapCount();
    static QString getColourMapName(int n);

    QColor map(float value) const;

    QColor getContrastingColour() const; // for cursors etc
    bool hasLightBackground() const;

protected:
    int m_map;
    float m_min;
    float m_max;
};

#endif