Mercurial > hg > svgui
view layer/ColourMapper.cpp @ 904:e0f08e108064 cxx11
Move to using double rather than float for floating-point calculations (float only for storage); more build fixes
author | Chris Cannam |
---|---|
date | Mon, 09 Mar 2015 12:02:10 +0000 |
parents | a1226b3b7925 |
children | 6e2a034f7117 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2007 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "ColourMapper.h" #include <iostream> #include <cmath> #include "base/Debug.h" ColourMapper::ColourMapper(int map, double min, double max) : QObject(), m_map(map), m_min(min), m_max(max) { if (m_min == m_max) { cerr << "WARNING: ColourMapper: min == max (== " << m_min << "), adjusting" << endl; m_max = m_min + 1; } } ColourMapper::~ColourMapper() { } int ColourMapper::getColourMapCount() { return 12; } QString ColourMapper::getColourMapName(int n) { if (n >= getColourMapCount()) return tr("<unknown>"); StandardMap map = (StandardMap)n; switch (map) { case DefaultColours: return tr("Default"); case WhiteOnBlack: return tr("White on Black"); case BlackOnWhite: return tr("Black on White"); case RedOnBlue: return tr("Red on Blue"); case YellowOnBlack: return tr("Yellow on Black"); case BlueOnBlack: return tr("Blue on Black"); case Sunset: return tr("Sunset"); case FruitSalad: return tr("Fruit Salad"); case Banded: return tr("Banded"); case Highlight: return tr("Highlight"); case Printer: return tr("Printer"); case HighGain: return tr("High Gain"); } return tr("<unknown>"); } QColor ColourMapper::map(double value) const { double norm = (value - m_min) / (m_max - m_min); if (norm < 0.0) norm = 0.0; if (norm > 1.0) norm = 1.0; double h = 0.0, s = 0.0, v = 0.0, r = 0.0, g = 0.0, b = 0.0; bool hsv = true; // double red = 0.0, green = 0.3333; double blue = 0.6666f, pieslice = 0.3333; if (m_map >= getColourMapCount()) return Qt::black; StandardMap map = (StandardMap)m_map; switch (map) { case DefaultColours: h = blue - norm * 2.0 * pieslice; s = 0.5f + norm/2.0; v = norm; break; case WhiteOnBlack: r = g = b = norm; hsv = false; break; case BlackOnWhite: r = g = b = 1.0 - norm; hsv = false; break; case RedOnBlue: h = blue - pieslice/4.0 + norm * (pieslice + pieslice/4.0); s = 1.0; v = norm; break; case YellowOnBlack: h = 0.15; s = 1.0; v = norm; break; case BlueOnBlack: h = blue; s = 1.0; v = norm * 2.0; if (v > 1.0) { v = 1.0; s = 1.0 - (sqrt(norm) - 0.707) * 3.413; if (s < 0.0) s = 0.0; if (s > 1.0) s = 1.0; } break; case Sunset: r = (norm - 0.24) * 2.38; if (r > 1.0) r = 1.0; if (r < 0.0) r = 0.0; g = (norm - 0.64) * 2.777; if (g > 1.0) g = 1.0; if (g < 0.0) g = 0.0; b = (3.6f * norm); if (norm > 0.277) b = 2.0 - b; if (b > 1.0) b = 1.0; if (b < 0.0) b = 0.0; hsv = false; break; case FruitSalad: h = blue + (pieslice/6.0) - norm; if (h < 0.0) h += 1.0; s = 1.0; v = 1.0; break; case Banded: if (norm < 0.125) return Qt::darkGreen; else if (norm < 0.25) return Qt::green; else if (norm < 0.375) return Qt::darkBlue; else if (norm < 0.5) return Qt::blue; else if (norm < 0.625) return Qt::darkYellow; else if (norm < 0.75) return Qt::yellow; else if (norm < 0.875) return Qt::darkRed; else return Qt::red; break; case Highlight: if (norm > 0.99) return Qt::white; else return Qt::darkBlue; case Printer: if (norm > 0.8) { r = 1.0; } else if (norm > 0.7) { r = 0.9; } else if (norm > 0.6) { r = 0.8; } else if (norm > 0.5) { r = 0.7; } else if (norm > 0.4) { r = 0.6; } else if (norm > 0.3) { r = 0.5; } else if (norm > 0.2) { r = 0.4; } else { r = 0.0; } r = g = b = 1.0 - r; hsv = false; break; case HighGain: if (norm <= 1.0 / 256.0) { norm = 0.0; } else { norm = 0.1f + (pow(((norm - 0.5) * 2.0), 3.0) + 1.0) / 2.081; } // now as for Sunset r = (norm - 0.24) * 2.38; if (r > 1.0) r = 1.0; if (r < 0.0) r = 0.0; g = (norm - 0.64) * 2.777; if (g > 1.0) g = 1.0; if (g < 0.0) g = 0.0; b = (3.6f * norm); if (norm > 0.277) b = 2.0 - b; if (b > 1.0) b = 1.0; if (b < 0.0) b = 0.0; hsv = false; /* if (r > 1.0) r = 1.0; r = g = b = 1.0 - r; hsv = false; */ break; } if (hsv) { return QColor::fromHsvF(h, s, v); } else { return QColor::fromRgbF(r, g, b); } } QColor ColourMapper::getContrastingColour() const { if (m_map >= getColourMapCount()) return Qt::white; StandardMap map = (StandardMap)m_map; switch (map) { case DefaultColours: return QColor(255, 150, 50); case WhiteOnBlack: return Qt::red; case BlackOnWhite: return Qt::darkGreen; case RedOnBlue: return Qt::green; case YellowOnBlack: return QColor::fromHsv(240, 255, 255); case BlueOnBlack: return Qt::red; case Sunset: return Qt::white; case FruitSalad: return Qt::white; case Banded: return Qt::cyan; case Highlight: return Qt::red; case Printer: return Qt::red; case HighGain: return Qt::red; } return Qt::white; } bool ColourMapper::hasLightBackground() const { if (m_map >= getColourMapCount()) return false; StandardMap map = (StandardMap)m_map; switch (map) { case BlackOnWhite: case Printer: case HighGain: return true; case DefaultColours: case Sunset: case WhiteOnBlack: case RedOnBlue: case YellowOnBlack: case BlueOnBlack: case FruitSalad: case Banded: case Highlight: default: return false; } }