view layer/SpectrogramLayer.h @ 51:d2eac322d71b

* Tidying and bug fixes in document stuff and file load/save * Add list of layer names (and source model names where appropriate) to pane
author Chris Cannam
date Fri, 10 Mar 2006 17:37:45 +0000
parents 2e2ad8510e52
children 01ab51f72e84
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

#ifndef _SPECTROGRAM_LAYER_H_
#define _SPECTROGRAM_LAYER_H_

#include "base/Layer.h"
#include "base/Window.h"
#include "model/PowerOfSqrtTwoZoomConstraint.h"
#include "model/DenseTimeValueModel.h"

#include <QThread>
#include <QMutex>
#include <QWaitCondition>

#include <fftw3.h>

#include <stdint.h>

class View;
class QPainter;
class QImage;
class QPixmap;
class QTimer;
class RealTime;

/**
 * SpectrogramLayer represents waveform data (obtained from a
 * DenseTimeValueModel) in spectrogram form.
 */

class SpectrogramLayer : public Layer,
			 public PowerOfSqrtTwoZoomConstraint
{
    Q_OBJECT

public:
    enum Configuration { FullRangeDb, MelodicRange, MelodicPeaks };
    
    SpectrogramLayer(Configuration = FullRangeDb);
    ~SpectrogramLayer();

    virtual const ZoomConstraint *getZoomConstraint() const { return this; }
    virtual const Model *getModel() const { return m_model; }
    virtual void paint(View *v, QPainter &paint, QRect rect) const;

    virtual int getVerticalScaleWidth(View *v, QPainter &) const;
    virtual void paintVerticalScale(View *v, QPainter &paint, QRect rect) const;

    virtual QString getFeatureDescription(View *v, QPoint &) const;

    virtual bool snapToFeatureFrame(View *v, int &frame,
				    size_t &resolution,
				    SnapType snap) const;

    void setModel(const DenseTimeValueModel *model);

    virtual PropertyList getProperties() const;
    virtual PropertyType getPropertyType(const PropertyName &) const;
    virtual QString getPropertyGroupName(const PropertyName &) const;
    virtual int getPropertyRangeAndValue(const PropertyName &,
					   int *min, int *max) const;
    virtual QString getPropertyValueLabel(const PropertyName &,
					  int value) const;
    virtual void setProperty(const PropertyName &, int value);

    /**
     * Specify the channel to use from the source model.
     * A value of -1 means to mix all available channels.
     * The default is channel 0.
     */
    void setChannel(int);
    int getChannel() const;

    void setWindowSize(size_t);
    size_t getWindowSize() const;
    
    void setWindowOverlap(size_t percent);
    size_t getWindowOverlap() const;

    void setWindowType(WindowType type);
    WindowType getWindowType() const;

    /**
     * Set the gain multiplier for sample values in this view prior to
     * FFT calculation.
     *
     * The default is 1.0.
     */
    void setGain(float gain);
    float getGain() const;

    /**
     * Set the threshold for sample values to be shown in the FFT,
     * in voltage units.
     *
     * The default is 0.0.
     */
    void setThreshold(float threshold);
    float getThreshold() const;

    void setMinFrequency(size_t);
    size_t getMinFrequency() const;

    void setMaxFrequency(size_t); // 0 -> no maximum
    size_t getMaxFrequency() const;

    enum ColourScale {
	LinearColourScale,
	MeterColourScale,
	dBColourScale,
	PhaseColourScale
    };

    /**
     * Specify the scale for sample levels.  See WaveformLayer for
     * details of meter and dB scaling.  The default is dBColourScale.
     */
    void setColourScale(ColourScale);
    ColourScale getColourScale() const;

    enum FrequencyScale {
	LinearFrequencyScale,
	LogFrequencyScale
    };
    
    /**
     * Specify the scale for the y axis.
     */
    void setFrequencyScale(FrequencyScale);
    FrequencyScale getFrequencyScale() const;

    enum BinDisplay {
	AllBins,
	PeakBins,
	PeakFrequencies
    };
    
    /**
     * Specify the processing of frequency bins for the y axis.
     */
    void setBinDisplay(BinDisplay);
    BinDisplay getBinDisplay() const;

    void setNormalizeColumns(bool n);
    bool getNormalizeColumns() const;

    enum ColourScheme { DefaultColours, WhiteOnBlack, BlackOnWhite,
			RedOnBlue, YellowOnBlack, Rainbow };

    void setColourScheme(ColourScheme scheme);
    ColourScheme getColourScheme() const;

    /**
     * Specify the colourmap rotation for the colour scale.
     */
    void setColourRotation(int);
    int getColourRotation() const;

    virtual VerticalPosition getPreferredFrameCountPosition() const {
	return PositionTop;
    }

    virtual bool isLayerOpaque() const { return true; }

    float getYForFrequency(View *v, float frequency) const;
    float getFrequencyForY(View *v, int y) const;

    virtual int getCompletion() const;

    virtual QString toXmlString(QString indent = "",
				QString extraAttributes = "") const;

    void setProperties(const QXmlAttributes &attributes);

    virtual void setLayerDormant(const View *v, bool dormant);

protected slots:
    void cacheInvalid();
    void cacheInvalid(size_t startFrame, size_t endFrame);

    void fillTimerTimedOut();

protected:
    const DenseTimeValueModel *m_model; // I do not own this
    
    int                 m_channel;
    size_t              m_windowSize;
    WindowType          m_windowType;
    size_t              m_windowOverlap;
    float               m_gain;
    float               m_threshold;
    int                 m_colourRotation;
    size_t              m_minFrequency;
    size_t              m_maxFrequency;
    ColourScale         m_colourScale;
    ColourScheme        m_colourScheme;
    FrequencyScale      m_frequencyScale;
    BinDisplay          m_binDisplay;
    bool                m_normalizeColumns;

    // At the moment we cache one unsigned char per bin for the
    // magnitude -- which is nothing like precise enough to allow us
    // to subsequently adjust gain etc without recalculating the
    // cached values -- plus optionally one unsigned char per bin for
    // phase-adjusted frequency.
    
    // To speed up redrawing after parameter changes, we would like to
    // cache magnitude in a way that can have gain applied afterwards
    // and can determine whether something is a peak or not, and also
    // cache phase rather than only phase-adjusted frequency so that
    // we don't have to recalculate if switching between phase and
    // magnitude displays.

    // This implies probably 16 bits for a normalized magnitude (in
    // dB?) and at most 16 bits for phase.  16 or 32 bits per bin
    // instead of 8 or 16.

    // Each column's magnitudes are expected to be stored normalized
    // to [0,1] with respect to the column, so the normalization
    // factor should be calculated before all values in a column, and
    // set appropriately.

    class Cache {
    public:
	Cache(); // of size zero, call resize() before using
	~Cache();

	size_t getWidth() const { return m_width; }
	size_t getHeight() const { return m_height; }
	
	void resize(size_t width, size_t height);
	void reset(); // zero-fill or 1-fill as appropriate without changing size
	
	float getMagnitudeAt(size_t x, size_t y) const {
	    return getNormalizedMagnitudeAt(x, y) * m_factor[x];
	}

	float getNormalizedMagnitudeAt(size_t x, size_t y) const {
	    return float(m_magnitude[x][y]) / 65535.0;
	}

	float getPhaseAt(size_t x, size_t y) const {
	    int16_t i = (int16_t)m_phase[x][y];
	    return (float(i) / 32767.0) * M_PI;
	}

	bool isLocalPeak(size_t x, size_t y) const {
	    if (y > 0 && m_magnitude[x][y] < m_magnitude[x][y-1]) return false;
	    if (y < m_height-1 && m_magnitude[x][y] < m_magnitude[x][y+1]) return false;
	    return true;
	}

	bool isOverThreshold(size_t x, size_t y, float threshold) const {
	    if (threshold == 0.0) return true;
	    return getMagnitudeAt(x, y) > threshold;
	}

	void setNormalizationFactor(size_t x, float factor) {
	    if (x < m_width) m_factor[x] = factor;
	}

	void setMagnitudeAt(size_t x, size_t y, float mag) {
	    // norm factor must already be set
	    setNormalizedMagnitudeAt(x, y, mag / m_factor[x]);
	}

	void setNormalizedMagnitudeAt(size_t x, size_t y, float norm) {
	    if (x < m_width && y < m_height) {
		m_magnitude[x][y] = uint16_t(norm * 65535.0);
	    }
	}

	void setPhaseAt(size_t x, size_t y, float phase) {
	    // phase in range -pi -> pi
	    if (x < m_width && y < m_height) {
		m_phase[x][y] = uint16_t(int16_t((phase * 32767) / M_PI));
	    }
	}

	QColor getColour(unsigned char index) const {
	    return m_colours[index];
	}

	void setColour(unsigned char index, QColor colour) {
	    m_colours[index] = colour;
	}

    private:
	size_t m_width;
	size_t m_height;
	uint16_t **m_magnitude;
	uint16_t **m_phase;
	float *m_factor;
	QColor m_colours[256];

	void resize(uint16_t **&, size_t, size_t);
    };

    enum { NO_VALUE = 0 }; // colour index for unused pixels

    Cache *m_cache;
    bool m_cacheInvalid;

    class CacheFillThread : public QThread
    {
    public:
	CacheFillThread(SpectrogramLayer &layer) :
	    m_layer(layer), m_fillExtent(0) { }

	size_t getFillExtent() const { return m_fillExtent; }
	size_t getFillCompletion() const { return m_fillCompletion; }
	virtual void run();

    protected:
	SpectrogramLayer &m_layer;
	size_t m_fillExtent;
	size_t m_fillCompletion;
    };

    void fillCache();

    mutable QPixmap *m_pixmapCache;
    mutable bool m_pixmapCacheInvalid;
    mutable long m_pixmapCacheStartFrame;
    mutable size_t m_pixmapCacheZoomLevel;

    QWaitCondition m_condition;
    mutable QMutex m_mutex;

    CacheFillThread *m_fillThread;
    QTimer *m_updateTimer;
    mutable size_t m_candidateFillStartFrame;
    size_t m_lastFillExtent;
    bool m_exiting;

    void setCacheColourmap();
    void rotateCacheColourmap(int distance);

    void fillCacheColumn(int column,
			 double *inputBuffer,
			 fftw_complex *outputBuffer,
			 fftw_plan plan,
			 size_t windowSize,
			 size_t windowIncrement,
			 const Window<double> &windower)
	const;

    static float calculateFrequency(size_t bin,
				    size_t windowSize,
				    size_t windowIncrement,
				    size_t sampleRate,
				    float previousPhase,
				    float currentPhase,
				    bool &steadyState);

    unsigned char getDisplayValue(float input) const;
    float getInputForDisplayValue(unsigned char uc) const;

    int getColourScaleWidth(QPainter &) const;

    float getEffectiveMinFrequency() const;
    float getEffectiveMaxFrequency() const;

    struct LayerRange {
	long   startFrame;
	int    zoomLevel;
	size_t modelStart;
	size_t modelEnd;
    };
    bool getXBinRange(View *v, int x, float &windowMin, float &windowMax) const;
    bool getYBinRange(View *v, int y, float &freqBinMin, float &freqBinMax) const;

    bool getYBinSourceRange(View *v, int y, float &freqMin, float &freqMax) const;
    bool getAdjustedYBinSourceRange(View *v, int x, int y,
				    float &freqMin, float &freqMax,
				    float &adjFreqMin, float &adjFreqMax) const;
    bool getXBinSourceRange(View *v, int x, RealTime &timeMin, RealTime &timeMax) const;
    bool getXYBinSourceRange(View *v, int x, int y, float &min, float &max,
			     float &phaseMin, float &phaseMax) const;

    size_t getWindowIncrement() const {
	return m_windowSize - m_windowSize * m_windowOverlap / 100;
    }
};

#endif