Mercurial > hg > svgui
view widgets/WidgetScale.h @ 1534:bfd8b22fd67c
Fix #1904 Scrolling colour 3d plot does not always work when in View normalisation mode. We shouldn't imagine we've just invalidated the cache if the truth is that we've only just created the renderer
author | Chris Cannam |
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date | Wed, 09 Oct 2019 13:45:17 +0100 |
parents | e7c9650e74a7 |
children |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef SV_WIDGET_SCALE_H #define SV_WIDGET_SCALE_H #include <QFont> #include <QFontMetrics> #include "base/Debug.h" class WidgetScale { public: /** * Take a "design pixel" size and scale it for the actual * display. This is relevant to hi-dpi systems that do not do * pixel doubling (i.e. Windows and Linux rather than OS/X). */ static int scalePixelSize(int pixels) { static double ratio = 0.0; if (ratio == 0.0) { double baseEm; #ifdef Q_OS_MAC baseEm = 17.0; #else baseEm = 15.0; #endif double em = QFontMetrics(QFont()).height(); ratio = em / baseEm; SVDEBUG << "WidgetScale::scalePixelSize: baseEm = " << baseEm << ", platform default font height = " << em << ", resulting scale factor = " << ratio << endl; if (ratio < 1.0) { SVDEBUG << "WidgetScale::scalePixelSize: rounding up to 1.0" << endl; ratio = 1.0; } } int scaled = int(pixels * ratio + 0.5); if (pixels != 0 && scaled == 0) scaled = 1; return scaled; } static QSize scaleQSize(QSize size) { return QSize(scalePixelSize(size.width()), scalePixelSize(size.height())); } }; #endif