Mercurial > hg > svgui
view view/AlignmentView.cpp @ 1534:bfd8b22fd67c
Fix #1904 Scrolling colour 3d plot does not always work when in View normalisation mode. We shouldn't imagine we've just invalidated the cache if the truth is that we've only just created the renderer
author | Chris Cannam |
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date | Wed, 09 Oct 2019 13:45:17 +0100 |
parents | 8145a9c4c253 |
children | 911330a28a7c |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2014 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "AlignmentView.h" #include <QPainter> #include "data/model/SparseOneDimensionalModel.h" #include "layer/TimeInstantLayer.h" //#define DEBUG_ALIGNMENT_VIEW 1 using std::vector; using std::set; AlignmentView::AlignmentView(QWidget *w) : View(w, false), m_above(nullptr), m_below(nullptr) { setObjectName(tr("AlignmentView")); } void AlignmentView::keyFramesChanged() { #ifdef DEBUG_ALIGNMENT_VIEW SVCERR << "AlignmentView " << getId() << "::keyFramesChanged" << endl; #endif // This is just a notification that we need to rebuild it - so all // we do here is clear it, and it'll be rebuilt on demand later QMutexLocker locker(&m_keyFrameMutex); m_keyFrameMap.clear(); } void AlignmentView::globalCentreFrameChanged(sv_frame_t f) { View::globalCentreFrameChanged(f); update(); } void AlignmentView::viewCentreFrameChanged(View *v, sv_frame_t f) { View::viewCentreFrameChanged(v, f); if (v == m_above) { m_centreFrame = f; update(); } else if (v == m_below) { update(); } } void AlignmentView::viewManagerPlaybackFrameChanged(sv_frame_t) { update(); } void AlignmentView::viewAboveZoomLevelChanged(ZoomLevel level, bool) { m_zoomLevel = level; update(); } void AlignmentView::viewBelowZoomLevelChanged(ZoomLevel, bool) { update(); } void AlignmentView::setViewAbove(View *v) { if (m_above) { disconnect(m_above, nullptr, this, nullptr); } m_above = v; if (m_above) { connect(m_above, SIGNAL(zoomLevelChanged(ZoomLevel, bool)), this, SLOT(viewAboveZoomLevelChanged(ZoomLevel, bool))); connect(m_above, SIGNAL(propertyContainerAdded(PropertyContainer *)), this, SLOT(keyFramesChanged())); connect(m_above, SIGNAL(layerModelChanged()), this, SLOT(keyFramesChanged())); } keyFramesChanged(); } void AlignmentView::setViewBelow(View *v) { if (m_below) { disconnect(m_below, nullptr, this, nullptr); } m_below = v; if (m_below) { connect(m_below, SIGNAL(zoomLevelChanged(ZoomLevel, bool)), this, SLOT(viewBelowZoomLevelChanged(ZoomLevel, bool))); connect(m_below, SIGNAL(propertyContainerAdded(PropertyContainer *)), this, SLOT(keyFramesChanged())); connect(m_below, SIGNAL(layerModelChanged()), this, SLOT(keyFramesChanged())); } keyFramesChanged(); } void AlignmentView::paintEvent(QPaintEvent *) { if (m_above == nullptr || m_below == nullptr || !m_manager) return; #ifdef DEBUG_ALIGNMENT_VIEW SVCERR << "AlignmentView " << getId() << "::paintEvent" << endl; #endif bool darkPalette = false; if (m_manager) darkPalette = m_manager->getGlobalDarkBackground(); QColor fg, bg; if (darkPalette) { fg = Qt::gray; bg = Qt::black; } else { fg = Qt::black; bg = Qt::gray; } QPainter paint(this); paint.setPen(QPen(fg, 2)); paint.setBrush(Qt::NoBrush); paint.setRenderHint(QPainter::Antialiasing, true); paint.fillRect(rect(), bg); QMutexLocker locker(&m_keyFrameMutex); if (m_keyFrameMap.empty()) { reconnectModels(); buildKeyFrameMap(); } #ifdef DEBUG_ALIGNMENT_VIEW SVCERR << "AlignmentView " << getId() << "::paintEvent: painting " << m_keyFrameMap.size() << " mappings" << endl; #endif for (const auto &km: m_keyFrameMap) { sv_frame_t af = km.first; sv_frame_t bf = km.second; int ax = m_above->getXForFrame(af); int bx = m_below->getXForFrame(bf); if (ax >= 0 || ax < width() || bx >= 0 || bx < width()) { paint.drawLine(ax, 0, bx, height()); } } paint.end(); } void AlignmentView::reconnectModels() { vector<ModelId> toConnect { getSalientModel(m_above), getSalientModel(m_below) }; for (auto modelId: toConnect) { if (auto model = ModelById::get(modelId)) { auto referenceId = model->getAlignmentReference(); if (!referenceId.isNone()) { toConnect.push_back(referenceId); } } } for (auto modelId: toConnect) { if (auto model = ModelById::get(modelId)) { auto ptr = model.get(); disconnect(ptr, 0, this, 0); connect(ptr, SIGNAL(modelChanged(ModelId)), this, SLOT(keyFramesChanged())); connect(ptr, SIGNAL(completionChanged(ModelId)), this, SLOT(keyFramesChanged())); connect(ptr, SIGNAL(alignmentCompletionChanged(ModelId)), this, SLOT(keyFramesChanged())); } } } void AlignmentView::buildKeyFrameMap() { #ifdef DEBUG_ALIGNMENT_VIEW SVCERR << "AlignmentView " << getId() << "::buildKeyFrameMap" << endl; #endif sv_frame_t resolution = 1; set<sv_frame_t> keyFramesBelow; for (auto f: getKeyFrames(m_below, resolution)) { keyFramesBelow.insert(f); } vector<sv_frame_t> keyFrames = getKeyFrames(m_above, resolution); foreach (sv_frame_t f, keyFrames) { sv_frame_t rf = m_above->alignToReference(f); sv_frame_t bf = m_below->alignFromReference(rf); bool mappedSomething = false; if (resolution > 1) { if (keyFramesBelow.find(bf) == keyFramesBelow.end()) { sv_frame_t f1 = f + resolution; sv_frame_t rf1 = m_above->alignToReference(f1); sv_frame_t bf1 = m_below->alignFromReference(rf1); for (sv_frame_t probe = bf + 1; probe <= bf1; ++probe) { if (keyFramesBelow.find(probe) != keyFramesBelow.end()) { m_keyFrameMap.insert({ f, probe }); mappedSomething = true; } } } } if (!mappedSomething) { m_keyFrameMap.insert({ f, bf }); } } #ifdef DEBUG_ALIGNMENT_VIEW SVCERR << "AlignmentView " << getId() << "::buildKeyFrameMap: have " << m_keyFrameMap.size() << " mappings" << endl; #endif } vector<sv_frame_t> AlignmentView::getKeyFrames(View *view, sv_frame_t &resolution) { resolution = 1; if (!view) { return getDefaultKeyFrames(); } ModelId m = getSalientModel(view); auto model = ModelById::getAs<SparseOneDimensionalModel>(m); if (!model) { return getDefaultKeyFrames(); } resolution = model->getResolution(); vector<sv_frame_t> keyFrames; EventVector pp = model->getAllEvents(); for (EventVector::const_iterator pi = pp.begin(); pi != pp.end(); ++pi) { keyFrames.push_back(pi->getFrame()); } return keyFrames; } vector<sv_frame_t> AlignmentView::getDefaultKeyFrames() { vector<sv_frame_t> keyFrames; return keyFrames; #ifdef NOT_REALLY if (!m_above || !m_manager) return keyFrames; sv_samplerate_t rate = m_manager->getMainModelSampleRate(); if (rate == 0) return keyFrames; for (sv_frame_t f = m_above->getModelsStartFrame(); f <= m_above->getModelsEndFrame(); f += sv_frame_t(rate * 5 + 0.5)) { keyFrames.push_back(f); } return keyFrames; #endif } ModelId AlignmentView::getSalientModel(View *view) { ModelId m; // get the topmost such for (int i = 0; i < view->getLayerCount(); ++i) { if (qobject_cast<TimeInstantLayer *>(view->getLayer(i))) { ModelId mm = view->getLayer(i)->getModel(); if (ModelById::isa<SparseOneDimensionalModel>(mm)) { m = mm; } } } return m; }