view layer/SingleColourLayer.cpp @ 1534:bfd8b22fd67c

Fix #1904 Scrolling colour 3d plot does not always work when in View normalisation mode. We shouldn't imagine we've just invalidated the cache if the truth is that we've only just created the renderer
author Chris Cannam
date Wed, 09 Oct 2019 13:45:17 +0100
parents c8a6fd3f9dff
children
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2007 QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "SingleColourLayer.h"
#include "ColourDatabase.h"
#include "view/View.h"

#include <iostream>

#include <QTextStream>
#include <QApplication>

//#define DEBUG_COLOUR_SELECTION 1

SingleColourLayer::ColourRefCount 
SingleColourLayer::m_colourRefCount;

SingleColourLayer::SingleColourLayer() :
    m_colour(0),
    m_colourExplicitlySet(false),
    m_defaultColourSet(false)
{
    // Reference current colour because setDefaulColourFor
    // will unreference it before (possibly) changing it.
    refColor();
    setDefaultColourFor(nullptr);
}

SingleColourLayer::~SingleColourLayer()
{
    unrefColor();
}

QPixmap
SingleColourLayer::getLayerPresentationPixmap(QSize size) const
{
    return ColourDatabase::getInstance()->getExamplePixmap(m_colour, size);
}

bool
SingleColourLayer::hasLightBackground() const
{
    bool dark = ColourDatabase::getInstance()->useDarkBackground(m_colour);
    return !dark;
}

Layer::PropertyList
SingleColourLayer::getProperties() const
{
    PropertyList list = Layer::getProperties();
    list.push_back("Colour");
    return list;
}

QString
SingleColourLayer::getPropertyLabel(const PropertyName &name) const
{
    if (name == "Colour") return tr("Colour");
    return "";
}

Layer::PropertyType
SingleColourLayer::getPropertyType(const PropertyName &name) const
{
    if (name == "Colour") return ColourProperty;
    return InvalidProperty;
}

QString
SingleColourLayer::getPropertyGroupName(const PropertyName &) const
{
    return QString();
}

int
SingleColourLayer::getPropertyRangeAndValue(const PropertyName &name,
                                        int *min, int *max, int *deflt) const
{
    int val = 0;

    int garbage0, garbage1, garbage2;
    if (!min) min = &garbage0;
    if (!max) max = &garbage1;
    if (!deflt) deflt = &garbage2;

    if (name == "Colour") {

        ColourDatabase::getInstance()->getColourPropertyRange(min, max);
        *deflt = 0; //!!!

        val = m_colour;

    } else {
        val = Layer::getPropertyRangeAndValue(name, min, max, deflt);
    }

    return val;
}

QString
SingleColourLayer::getPropertyValueLabel(const PropertyName &name,
                                    int value) const
{
    if (name == "Colour") {
        ColourDatabase *db = ColourDatabase::getInstance();
        if (value >= 0 && value < db->getColourCount()) {
            return db->getColourName(value);
        }
    }
    return tr("<unknown>");
}

RangeMapper *
SingleColourLayer::getNewPropertyRangeMapper(const PropertyName &) const
{
    return nullptr;
}

void
SingleColourLayer::setProperty(const PropertyName &name, int value)
{
    if (name == "Colour") {
        setBaseColour(value);
    }
}

void
SingleColourLayer::setDefaultColourFor(LayerGeometryProvider *v)
{
#ifdef DEBUG_COLOUR_SELECTION
    SVDEBUG << "SingleColourLayer::setDefaultColourFor: m_colourExplicitlySet = " << m_colourExplicitlySet << ", m_defaultColourSet " << m_defaultColourSet << endl;
#endif

    if (m_colourExplicitlySet || m_defaultColourSet) return;

    if (v) m_defaultColourSet = true; // v==0 case doesn't really count

    bool dark = false;
    if (v) {
        dark = !v->hasLightBackground();
    } else {
        QColor bg = QApplication::palette().color(QPalette::Window);
        if (bg.red() + bg.green() + bg.blue() < 384) dark = true;
    }

    ColourDatabase *cdb = ColourDatabase::getInstance();

    int hint = -1;
    bool impose = false;
    if (v) {
        // We don't want to call this if !v because that probably
        // means we're being called from the constructor, and this is
        // a virtual function
        hint = getDefaultColourHint(dark, impose);
#ifdef DEBUG_COLOUR_SELECTION
        cerr << "hint = " << hint << ", impose = " << impose << endl;
#endif
    } else {
#ifdef DEBUG_COLOUR_SELECTION
        cerr << "(from ctor)" << endl;
#endif
    }

    if (hint >= 0 && impose) {
        setBaseColour(hint);
        return;
    }

    unrefColor();

    int bestCount = 0, bestColour = -1;
    
    for (int i = 0; i < cdb->getColourCount(); ++i) {

        int index = i;
        if (hint > 0) index = (index + hint) % cdb->getColourCount();
        if (cdb->useDarkBackground(index) != dark) continue;

        int count = 0;
        if (m_colourRefCount.find(index) != m_colourRefCount.end()) {
            count = m_colourRefCount[index];
        }

#ifdef DEBUG_COLOUR_SELECTION
        cerr << "index = " << index << ", count = " << count;
#endif

        if (bestColour < 0 || count < bestCount) {
            bestColour = index;
            bestCount = count;
#ifdef DEBUG_COLOUR_SELECTION
            cerr << " *";
#endif
        }

#ifdef DEBUG_COLOUR_SELECTION
        cerr << endl;
#endif
    }

    if (bestColour < 0) m_colour = 0;
    else m_colour = bestColour;

    refColor();
}

void
SingleColourLayer::setBaseColour(int colour)
{
    m_colourExplicitlySet = true;

    if (m_colour == colour) return;

    refColor();
    m_colour = colour;
    unrefColor();

    flagBaseColourChanged();
    emit layerParametersChanged();
}

int
SingleColourLayer::getBaseColour() const
{
    return m_colour;
}

QColor
SingleColourLayer::getBaseQColor() const
{
    return ColourDatabase::getInstance()->getColour(m_colour);
}

QColor
SingleColourLayer::getBackgroundQColor(LayerGeometryProvider *v) const
{
    return v->getBackground();
}

QColor
SingleColourLayer::getForegroundQColor(LayerGeometryProvider *v) const
{
    return v->getForeground();
}

std::vector<QColor>
SingleColourLayer::getPartialShades(LayerGeometryProvider *v) const
{
    std::vector<QColor> s;
    QColor base = getBaseQColor();
    QColor bg = getBackgroundQColor(v);
    for (int i = 0; i < 3; ++i) {
        int red = base.red() + ((bg.red() - base.red()) * (i + 1)) / 4;
        int green = base.green() + ((bg.green() - base.green()) * (i + 1)) / 4;
        int blue = base.blue() + ((bg.blue() - base.blue()) * (i + 1)) / 4;
        s.push_back(QColor(red, green, blue));
    }
    return s;
}

void
SingleColourLayer::toXml(QTextStream &stream,
                         QString indent, QString extraAttributes) const
{
    QString s;
    
    QString colourName, colourSpec, darkbg;
    ColourDatabase::getInstance()->getStringValues
        (m_colour, colourName, colourSpec, darkbg);

    s += QString("colourName=\"%1\" "
                 "colour=\"%2\" "
                 "darkBackground=\"%3\" ")
        .arg(colourName)
        .arg(colourSpec)
        .arg(darkbg);

    Layer::toXml(stream, indent, extraAttributes + " " + s);
}

void
SingleColourLayer::setProperties(const QXmlAttributes &attributes)
{
    QString colourName = attributes.value("colourName");
    QString colourSpec = attributes.value("colour");
    QString darkbg = attributes.value("darkBackground");

    int colour = ColourDatabase::getInstance()->putStringValues
        (colourName, colourSpec, darkbg);

    if (colour == -1)
      return;

    m_colourExplicitlySet = true;

    if (m_colour != colour) {

#ifdef DEBUG_COLOUR_SELECTION
        SVDEBUG << "SingleColourLayer::setProperties: changing colour from " << m_colour << " to " << colour << endl;
#endif

        unrefColor();
        m_colour = colour;
        refColor();

        flagBaseColourChanged();
    }
}

void SingleColourLayer::refColor()
{
    if (m_colourRefCount.find(m_colour) == m_colourRefCount.end()) {
        m_colourRefCount[m_colour] = 1;
    } else {
        m_colourRefCount[m_colour]++;
    }
}

void SingleColourLayer::unrefColor()
{
    if (m_colourRefCount.find(m_colour) != m_colourRefCount.end() &&
        m_colourRefCount[m_colour] > 0) {
        m_colourRefCount[m_colour]--;
    }
}