Mercurial > hg > svgui
view layer/Colour3DPlotRenderer.h @ 1119:be5b91ec81a0 spectrogram-minor-refactor
Inch toward using the mag cache (currently will crash with debug exception)
author | Chris Cannam |
---|---|
date | Wed, 20 Jul 2016 08:42:04 +0100 |
parents | 261a00010918 |
children | d930ff725f64 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2016 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef COLOUR_3D_PLOT_RENDERER_H #define COLOUR_3D_PLOT_RENDERER_H #include "ColourScale.h" #include "ScrollableImageCache.h" #include "ScrollableMagRangeCache.h" #include "base/ColumnOp.h" #include "base/MagnitudeRange.h" #include <QRect> #include <QPainter> #include <QImage> class LayerGeometryProvider; class VerticalBinLayer; class DenseThreeDimensionalModel; class Dense3DModelPeakCache; class FFTModel; enum class BinDisplay { AllBins, PeakBins, PeakFrequencies }; enum class BinScale { Linear, Log }; class Colour3DPlotRenderer { public: struct Sources { Sources() : verticalBinLayer(0), source(0), peaks(0), fft(0) { } // These must all outlive this class const VerticalBinLayer *verticalBinLayer; // always const DenseThreeDimensionalModel *source; // always const Dense3DModelPeakCache *peaks; // optionally const FFTModel *fft; // optionally }; struct Parameters { Parameters() : colourScale(ColourScale::Parameters()), normalization(ColumnNormalization::None), binDisplay(BinDisplay::AllBins), binScale(BinScale::Linear), alwaysOpaque(false), interpolate(false), //!!! separate out x-interpolate and y-interpolate? the spectrogram actually does (or used to) invertVertical(false), colourRotation(0) { } ColourScale colourScale; // complete ColourScale object by value ColumnNormalization normalization; BinDisplay binDisplay; BinScale binScale; bool alwaysOpaque; bool interpolate; bool invertVertical; int colourRotation; }; Colour3DPlotRenderer(Sources sources, Parameters parameters) : m_sources(sources), m_params(parameters) { } struct RenderResult { /** * The rect that was actually rendered. May be equal to the * rect that was requested to render, or may be smaller if * time ran out and the complete flag was not set. */ QRect rendered; /** * The magnitude range of the data in the rendered area. */ MagnitudeRange range; }; /** * Render the requested area using the given painter, obtaining * geometry (e.g. start frame) from the given * LayerGeometryProvider. * * The whole of the supplied rect will be rendered and the * returned QRect will be equal to the supplied QRect. (See * renderTimeConstrained for an alternative that may render only * part of the rect in cases where obtaining source data is slow * and retaining responsiveness is important.) * * Note that Colour3DPlotRenderer retains internal cache state * related to the size and position of the supplied * LayerGeometryProvider. Although it is valid to call render() * successively on the same Colour3DPlotRenderer with different * LayerGeometryProviders, it will be much faster to use a * dedicated Colour3DPlotRenderer for each LayerGeometryProvider. * * If the model to render from is not ready, this will throw a * std::logic_error exception. The model must be ready and the * layer requesting the render must not be dormant in its view, so * that the LayerGeometryProvider returns valid results; it is the * caller's responsibility to ensure these. */ RenderResult render(const LayerGeometryProvider *v, QPainter &paint, QRect rect); /** * Render the requested area using the given painter, obtaining * geometry (e.g. start frame) from the stored * LayerGeometryProvider. * * As much of the rect will be rendered as can be managed given * internal time constraints (using a RenderTimer object * internally). The returned QRect (the rendered field in the * RenderResult struct) will contain the area that was * rendered. Note that we always render the full requested height, * it's only width that is time-constrained. * * Note that Colour3DPlotRenderer retains internal cache state * related to the size and position of the supplied * LayerGeometryProvider. Although it is valid to call render() * successively on the same Colour3DPlotRenderer with different * LayerGeometryProviders, it will be much faster to use a * dedicated Colour3DPlotRenderer for each LayerGeometryProvider. * * If the model to render from is not ready, this will throw a * std::logic_error exception. The model must be ready and the * layer requesting the render must not be dormant in its view, so * that the LayerGeometryProvider returns valid results; it is the * caller's responsibility to ensure these. */ RenderResult renderTimeConstrained(const LayerGeometryProvider *v, QPainter &paint, QRect rect); /** * Return the area of the largest rectangle within the entire area * of the cache that is unavailable in the cache. This is only * valid in relation to a preceding render() call which is * presumed to have set the area, start frame, and zoom level for * the cache. It could be used to establish a suitable region for * a subsequent paint request (because if an area is not in the * cache, it cannot have been rendered since the cache was * cleared). * * Returns an empty QRect if the cache is entirely valid. */ QRect getLargestUncachedRect(); /** * Return true if the rendering will be opaque. This may be used * by the calling layer to determine whether it can scroll * directly without regard to any other layers beneath. */ bool willRenderOpaque(const LayerGeometryProvider *v) { return decideRenderType(v) != DirectTranslucent; } private: Sources m_sources; Parameters m_params; // Draw buffer is the target of each partial repaint. It is always // at view height (not model height) and is cleared and repainted // on each fragment render. The only reason it's stored as a data // member is to avoid reallocation. QImage m_drawBuffer; // The image cache is our persistent record of the visible // area. It is always the same size as the view (i.e. the paint // size reported by the LayerGeometryProvider) and is scrolled and // partially repainted internally as appropriate. A render request // is carried out by repainting to cache (via the draw buffer) any // area that is being requested but is not valid in the cache, and // then repainting from cache to the requested painter. ScrollableImageCache m_cache; // The mag range cache is our record of the column magnitude // ranges for each of the columns in the cache. It always has the // same start frame and width as the image cache, and the column // indices match up across both. Our cache update mechanism // guarantees that every valid column in the image cache has a // valid range in the magnitude cache, but not necessarily vice // versa (as the image cache is limited to contiguous ranges). ScrollableMagRangeCache m_magCache; RenderResult render(const LayerGeometryProvider *v, QPainter &paint, QRect rect, bool timeConstrained); void renderDirectTranslucent(const LayerGeometryProvider *v, QPainter &paint, QRect rect); void renderToCachePixelResolution(const LayerGeometryProvider *v, int x0, int repaintWidth, bool rightToLeft, bool timeConstrained); void renderToCacheBinResolution(const LayerGeometryProvider *v, int x0, int repaintWidth); int renderDrawBuffer(int w, int h, const std::vector<int> &binforx, const std::vector<double> &binfory, bool usePeaksCache, bool rightToLeft, bool timeConstrained); int renderDrawBufferPeakFrequencies(const LayerGeometryProvider *v, int w, int h, const std::vector<int> &binforx, const std::vector<double> &binfory, bool rightToLeft, bool timeConstrained); void recreateDrawBuffer(int w, int h); void clearDrawBuffer(int w, int h); enum RenderType { DrawBufferPixelResolution, DrawBufferBinResolution, DirectTranslucent }; RenderType decideRenderType(const LayerGeometryProvider *) const; }; #endif