Mercurial > hg > svgui
view layer/LinearNumericalScale.cpp @ 1297:bc8134fb9752 plugin-path-config
Minor improvement to (still nasty) button layout on OSX
author | Chris Cannam |
---|---|
date | Fri, 08 Jun 2018 15:11:11 +0100 |
parents | fc9d9f1103fa |
children | f2525e6cbdf1 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2018 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "LinearNumericalScale.h" #include "VerticalScaleLayer.h" #include "LayerGeometryProvider.h" #include <QPainter> #include <cmath> #include "base/ScaleTickIntervals.h" int LinearNumericalScale::getWidth(LayerGeometryProvider *, QPainter &paint) { return paint.fontMetrics().width("-000.00") + 10; } void LinearNumericalScale::paintVertical(LayerGeometryProvider *v, const VerticalScaleLayer *layer, QPainter &paint, int x0, double minf, double maxf) { int n = 10; auto ticks = ScaleTickIntervals::linear({ minf, maxf, n }); n = int(ticks.size()); int w = getWidth(v, paint) + x0; int prevy = -1; for (int i = 0; i < n; ++i) { int y, ty; bool drawText = true; if (i == n-1 && v->getPaintHeight() < paint.fontMetrics().height() * (n*2)) { if (layer->getScaleUnits() != "") drawText = false; } double val = ticks[i].value; QString label = QString::fromStdString(ticks[i].label); y = layer->getYForValue(v, val); ty = y - paint.fontMetrics().height() + paint.fontMetrics().ascent() + 2; if (prevy >= 0 && (prevy - y) < paint.fontMetrics().height()) { continue; } paint.drawLine(w - 5, y, w, y); if (drawText) { paint.drawText(w - paint.fontMetrics().width(label) - 6, ty, label); } prevy = y; } }