Mercurial > hg > svgui
view widgets/WheelCounter.h @ 1363:bbeffb29bf09
Fix inconsistency between centre frame actually set and centre frame notified as set, which caused the start frame location to creep out of place gradually as you page through
author | Chris Cannam |
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date | Tue, 30 Oct 2018 14:00:20 +0000 |
parents | 13f5f84fbfad |
children |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef SV_WHEEL_COUNTER_H #define SV_WHEEL_COUNTER_H #include <QWheelEvent> /** * Manage the little bit of tedious book-keeping associated with * translating vertical wheel events into up/down notch counts */ class WheelCounter { public: WheelCounter() : m_pendingWheelAngle(0) { } ~WheelCounter() { } int count(QWheelEvent *e) { e->accept(); int delta = e->angleDelta().y(); if (delta == 0) { return 0; } if (e->phase() == Qt::ScrollBegin || std::abs(delta) >= 120 || (delta > 0 && m_pendingWheelAngle < 0) || (delta < 0 && m_pendingWheelAngle > 0)) { m_pendingWheelAngle = delta; } else { m_pendingWheelAngle += delta; } if (abs(m_pendingWheelAngle) >= 600) { // Sometimes on Linux we're seeing absurdly extreme angles // on the first wheel event -- discard those entirely m_pendingWheelAngle = 0; return 0; } int count = m_pendingWheelAngle / 120; m_pendingWheelAngle -= count * 120; return count; } private: int m_pendingWheelAngle; }; #endif