Mercurial > hg > svgui
view layer/Colour3DPlotLayer.cpp @ 1:ab83c415a6cd
* Backed out partially complete changes to make the spectrogram only
store results up to the requested max frequency. The speed improvement
was minimal at the expense of annoyance when changing frequency limit,
and although it did save memory, it wasn't yet reliable and fixing it
is not a high enough priority.
author | Chris Cannam |
---|---|
date | Tue, 10 Jan 2006 17:04:02 +0000 |
parents | 2a4f26e85b4c |
children | 37b110168acf |
line wrap: on
line source
/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005 This is experimental software. Not for distribution. */ #include "Colour3DPlotLayer.h" #include "base/View.h" #include "base/Profiler.h" #include <QPainter> #include <QImage> #include <QRect> #include <iostream> #include <cassert> Colour3DPlotLayer::Colour3DPlotLayer(View *w) : Layer(w), m_model(0), m_cache(0) { m_view->addLayer(this); } Colour3DPlotLayer::~Colour3DPlotLayer() { } void Colour3DPlotLayer::setModel(const DenseThreeDimensionalModel *model) { m_model = model; if (!m_model || !m_model->isOK()) return; connect(m_model, SIGNAL(modelChanged()), this, SIGNAL(modelChanged())); connect(m_model, SIGNAL(modelChanged(size_t, size_t)), this, SIGNAL(modelChanged(size_t, size_t))); connect(m_model, SIGNAL(completionChanged()), this, SIGNAL(modelCompletionChanged())); connect(m_model, SIGNAL(modelChanged()), this, SLOT(cacheInvalid())); connect(m_model, SIGNAL(modelChanged(size_t, size_t)), this, SLOT(cacheInvalid(size_t, size_t))); emit modelReplaced(); } void Colour3DPlotLayer::cacheInvalid() { delete m_cache; m_cache = 0; } void Colour3DPlotLayer::cacheInvalid(size_t, size_t) { cacheInvalid(); } void Colour3DPlotLayer::paint(QPainter &paint, QRect rect) const { // Profiler profiler("Colour3DPlotLayer::paint"); // std::cerr << "Colour3DPlotLayer::paint(): m_model is " << m_model << ", zoom level is " << m_view->getZoomLevel() << std::endl; //!!! This doesn't yet accommodate the fact that the model may //have a different sample rate from an underlying model. At the //moment our paint mechanism assumes all models have the same //sample rate. If that isn't the case, they won't align and the //time ruler will match whichever model was used to construct it. //Obviously it is not going to be the case in general that models //will have the same samplerate, so we need a pane samplerate as //well which we trivially realign to. (We can probably require //the waveform and spectrogram layers to display at the pane //samplerate.) int completion = 0; if (!m_model || !m_model->isOK() || !m_model->isReady(&completion)) { if (completion > 0) { paint.fillRect(0, 10, m_view->width() * completion / 100, 10, QColor(120, 120, 120)); } return; } long startFrame = m_view->getStartFrame(); int zoomLevel = m_view->getZoomLevel(); size_t modelStart = m_model->getStartFrame(); size_t modelEnd = m_model->getEndFrame(); size_t modelWindow = m_model->getWindowSize(); if (!m_cache) { m_cache = new QImage((modelEnd - modelStart) / modelWindow + 1, m_model->getYBinCount(), QImage::Format_Indexed8); m_cache->setNumColors(256); DenseThreeDimensionalModel::BinValueSet values; /* for (int pixel = 0; pixel < 256; ++pixel) { int hue = 256 - pixel; // int hue = 220 - pixel; // if (hue < 0) hue += 360; QColor color = QColor::fromHsv(hue, pixel/2 + 128, pixel); m_cache->setColor(pixel, qRgb(color.red(), color.green(), color.blue())); } */ float min = m_model->getMinimumLevel(); float max = m_model->getMaximumLevel(); if (max == min) max = min + 1.0; // int min = lrintf(m_model->getMinimumLevel()); // int max = lrintf(m_model->getMaximumLevel()); for (int value = 0; value < 256; ++value) { // int spread = ((value - min) * 256) / (max - min); // int hue = 256 - spread; // QColor color = QColor::fromHsv(hue, spread/2 + 128, spread); int hue = 256 - value; QColor color = QColor::fromHsv(hue, value/2 + 128, value); m_cache->setColor(value, qRgba(color.red(), color.green(), color.blue(), 80)); // std::cerr << "Colour3DPlotLayer: Index " << value << ": hue " << hue << std::endl; } m_cache->fill(min); for (size_t f = modelStart; f <= modelEnd; f += modelWindow) { values.clear(); m_model->getBinValues(f, values); for (size_t y = 0; y < m_model->getYBinCount(); ++y) { float value = min; if (y < values.size()) value = values[y]; //!!! divide-by-zero! int pixel = int(((value - min) * 256) / (max - min)); m_cache->setPixel(f / modelWindow, y, pixel); } } } int x0 = rect.left(); int x1 = rect.right() + 1; // int y0 = rect.top(); // int y1 = rect.bottom(); int w = x1 - x0; int h = m_view->height(); // The cache is from the model's start frame to the model's end // frame at the model's window increment frames per pixel. We // want to draw from our start frame + x0 * zoomLevel to our start // frame + x1 * zoomLevel at zoomLevel frames per pixel. //!!! Strictly speaking we want quite different paint mechanisms //for models that have more than one bin per pixel in either //direction. This one is only really appropriate for models with //far fewer bins in both directions. int sx0 = ((startFrame + x0 * zoomLevel) - int(modelStart)) / int(modelWindow); int sx1 = ((startFrame + x1 * zoomLevel) - int(modelStart)) / int(modelWindow); int sw = sx1 - sx0; int sh = m_model->getYBinCount(); /* std::cerr << "Colour3DPlotLayer::paint: w " << w << ", h " << h << ", sx0 " << sx0 << ", sx1 " << sx1 << ", sw " << sw << ", sh " << sh << std::endl; std::cerr << "Colour3DPlotLayer: sample rate is " << m_model->getSampleRate() << ", window size " << m_model->getWindowSize() << std::endl; */ for (int sx = sx0 - 1; sx <= sx1; ++sx) { int fx = sx * int(modelWindow); if (fx + modelWindow < int(modelStart) || fx > int(modelEnd)) continue; for (int sy = 0; sy < sh; ++sy) { int rx0 = ((fx + int(modelStart)) - int(startFrame)) / zoomLevel; int rx1 = ((fx + int(modelWindow) + int(modelStart)) - int(startFrame)) / zoomLevel; int ry0 = h - (sy * h) / sh - 1; int ry1 = h - ((sy + 1) * h) / sh - 2; QRgb pixel = qRgb(255, 255, 255); if (sx >= 0 && sx < m_cache->width() && sy >= 0 && sy < m_cache->height()) { pixel = m_cache->pixel(sx, sy); } QColor pen(255, 255, 255, 80); // QColor pen(pixel); QColor brush(pixel); brush.setAlpha(160); // paint.setPen(pen); paint.setPen(Qt::NoPen); paint.setBrush(brush); int w = rx1 - rx0; if (w < 1) w = 1; paint.drawRect(rx0, ry0 - h / sh - 1, w, h / sh + 1); if (sx >= 0 && sx < m_cache->width() && sy >= 0 && sy < m_cache->height()) { int dv = m_cache->pixelIndex(sx, sy); if (dv != 0 && paint.fontMetrics().height() < (h / sh)) { QString text = QString("%1").arg(dv); if (paint.fontMetrics().width(text) < w - 3) { paint.setPen(Qt::white); paint.drawText(rx0 + 2, ry0 - h / sh - 1 + 2 + paint.fontMetrics().ascent(), QString("%1").arg(dv)); } } } } } /* QRect targetRect(x0, 0, w, h); QRect sourceRect(sx0, 0, sw, sh); QImage scaled(w, h, QImage::Format_RGB32); for (int x = 0; x < w; ++x) { for (int y = 0; y < h; ++y) { int sx = sx0 + (x * sw) / w; int sy = sh - (y * sh) / h - 1; // std::cerr << "Colour3DPlotLayer::paint: sx " << sx << ", sy " << sy << ", cache w " << m_cache->width() << ", cache h " << m_cache->height() << std::endl; if (sx >= 0 && sy >= 0 && sx < m_cache->width() && sy < m_cache->height()) { scaled.setPixel(x, y, m_cache->pixel(sx, sy)); } else { scaled.setPixel(x, y, qRgba(255, 255, 255, 80)); } } } paint.drawImage(x0, 0, scaled); */ } #ifdef INCLUDE_MOCFILES #include "Colour3DPlotLayer.moc.cpp" #endif