Mercurial > hg > svgui
view layer/LayerFactory.h @ 14:aa37f84ab70a
* Add play-selection and looping modes. Looping seems to work OK, but
the plain play-selection is miscalculating current frame number to
feed back to the GUI.
* Cache selection rectanges wherever possible in View::paintEvent.
author | Chris Cannam |
---|---|
date | Tue, 24 Jan 2006 16:20:58 +0000 |
parents | 02aaea1ffaf7 |
children | 0183ebb725ca |
line wrap: on
line source
/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #ifndef _LAYER_FACTORY_H_ #define _LAYER_FACTORY_H_ #include <QString> #include <set> class Layer; class View; class Model; class LayerFactory { public: enum LayerType { // Standard layers Waveform, Spectrogram, TimeRuler, TimeInstants, TimeValues, Colour3DPlot, // Layers with different initial parameters MelodicRangeSpectrogram, // Not-a-layer-type UnknownLayer = 255 }; static LayerFactory *instance(); virtual ~LayerFactory(); typedef std::set<LayerType> LayerTypeSet; LayerTypeSet getValidLayerTypes(Model *model); LayerType getLayerType(const Layer *); Layer *createLayer(LayerType type, View *view, Model *model = 0, int channel = -1); QString getLayerPresentationName(LayerType type); void setModel(Layer *layer, Model *model); QString getLayerTypeName(LayerType); LayerType getLayerTypeForName(QString); protected: template <typename LayerClass, typename ModelClass> bool trySetModel(Layer *layerBase, Model *modelBase) { LayerClass *layer = dynamic_cast<LayerClass *>(layerBase); if (!layer) return false; ModelClass *model = dynamic_cast<ModelClass *>(modelBase); layer->setModel(model); return true; } static LayerFactory *m_instance; }; #endif