Mercurial > hg > svgui
view widgets/WindowTypeSelector.cpp @ 1160:a429b2acb45d 3.0-integration
Make SVDEBUG always write to a log file -- formerly this was disabled in NDEBUG builds. I think there's little use to that, it just means that we keep adding more cerr debug output because we aren't getting the log we need. And SVDEBUG logging is not usually used in tight loops, I don't think the performance overhead is too serious.
Also update the About box.
author | Chris Cannam |
---|---|
date | Thu, 03 Nov 2016 14:57:00 +0000 |
parents | 6645b6b8356f |
children |
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "WindowTypeSelector.h" #include "WindowShapePreview.h" #include <QVBoxLayout> #include <QComboBox> #include "base/Preferences.h" WindowTypeSelector::WindowTypeSelector(WindowType defaultType) { init(defaultType); } WindowTypeSelector::WindowTypeSelector() { Preferences *prefs = Preferences::getInstance(); int min = 0, max = 0, deflt = 0; WindowType type = WindowType(prefs->getPropertyRangeAndValue("Window Type", &min, &max, &deflt)); init(type); } void WindowTypeSelector::init(WindowType defaultType) { QVBoxLayout *layout = new QVBoxLayout; layout->setMargin(0); setLayout(layout); // The WindowType enum is in rather a ragbag order -- reorder it here // in a more sensible order m_windows = new WindowType[9]; m_windows[0] = HanningWindow; m_windows[1] = HammingWindow; m_windows[2] = BlackmanWindow; m_windows[3] = BlackmanHarrisWindow; m_windows[4] = NuttallWindow; m_windows[5] = GaussianWindow; m_windows[6] = ParzenWindow; m_windows[7] = BartlettWindow; m_windows[8] = RectangularWindow; Preferences *prefs = Preferences::getInstance(); m_windowShape = new WindowShapePreview; m_windowCombo = new QComboBox; int window = int(defaultType); int index = 0; for (int i = 0; i <= 8; ++i) { m_windowCombo->addItem(prefs->getPropertyValueLabel("Window Type", m_windows[i])); if (m_windows[i] == window) index = i; } m_windowCombo->setCurrentIndex(index); layout->addWidget(m_windowShape); layout->addWidget(m_windowCombo); connect(m_windowCombo, SIGNAL(currentIndexChanged(int)), this, SLOT(windowIndexChanged(int))); m_windowType = defaultType; m_windowShape->setWindowType(m_windowType); } WindowTypeSelector::~WindowTypeSelector() { delete[] m_windows; } WindowType WindowTypeSelector::getWindowType() const { return m_windowType; } void WindowTypeSelector::setWindowType(WindowType type) { if (type == m_windowType) return; int index; for (index = 0; index <= 8; ++index) { if (m_windows[index] == type) break; } if (index <= 8) m_windowCombo->setCurrentIndex(index); m_windowType = type; m_windowShape->setWindowType(m_windowType); } void WindowTypeSelector::windowIndexChanged(int index) { WindowType type = m_windows[index]; if (type == m_windowType) return; m_windowType = type; m_windowShape->setWindowType(m_windowType); emit windowTypeChanged(type); }