view widgets/WindowShapePreview.cpp @ 1160:a429b2acb45d 3.0-integration

Make SVDEBUG always write to a log file -- formerly this was disabled in NDEBUG builds. I think there's little use to that, it just means that we keep adding more cerr debug output because we aren't getting the log we need. And SVDEBUG logging is not usually used in tight loops, I don't think the performance overhead is too serious. Also update the About box.
author Chris Cannam
date Thu, 03 Nov 2016 14:57:00 +0000
parents e6c798c9bc91
children 6796afa25c88
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "WindowShapePreview.h"

#include <QHBoxLayout>
#include <QLabel>
#include <QPainter>
#include <QPainterPath>
#include <QFont>
#include <QString>

#include "data/fft/FFTapi.h"

#include <iostream>


WindowShapePreview::WindowShapePreview(QWidget *parent) :
    QFrame(parent),
    m_windowType(HanningWindow)
{
    QHBoxLayout *layout = new QHBoxLayout;
    layout->setMargin(0);
    setLayout(layout);
    m_windowTimeExampleLabel = new QLabel;
    m_windowFreqExampleLabel = new QLabel;
    layout->addWidget(m_windowTimeExampleLabel);
    layout->addWidget(m_windowFreqExampleLabel);
}

WindowShapePreview::~WindowShapePreview()
{
}

void
WindowShapePreview::updateLabels()
{
    float scaleRatio = float(QFontMetrics(font()).height()) / 14.f;
    if (scaleRatio < 1.f) scaleRatio = 1.f;

    int step = int(24 * scaleRatio);
    float peak = float(48 * scaleRatio);

    int w = step * 4, h = int((peak * 4) / 3);

    WindowType type = m_windowType;
    Window<float> windower = Window<float>(type, step * 2);
    
    QPixmap timeLabel(w, h + 1);
    timeLabel.fill(Qt::white);
    QPainter timePainter(&timeLabel);

    QPainterPath path;

    path.moveTo(0, float(h) - peak + 1);
    path.lineTo(w, float(h) - peak + 1);

    timePainter.setPen(Qt::gray);
    timePainter.setRenderHint(QPainter::Antialiasing, true);
    timePainter.drawPath(path);
    
    path = QPainterPath();

    float *acc = new float[w];
    for (int i = 0; i < w; ++i) acc[i] = 0.f;
    for (int j = 0; j < 3; ++j) {
        for (int i = 0; i < step * 2; ++i) {
            acc[j * step + i] += windower.getValue(i);
        }
    }
    for (int i = 0; i < w; ++i) {
        int y = h - int(peak * acc[i] + 0.001f) + 1;
        if (i == 0) path.moveTo(i, y);
        else path.lineTo(i, y);
    }
    delete[] acc;

    timePainter.drawPath(path);
    timePainter.setRenderHint(QPainter::Antialiasing, false);

    path = QPainterPath();

    timePainter.setPen(Qt::black);
    
    for (int i = 0; i < step * 2; ++i) {
        int y = h - int(peak * windower.getValue(i) + 0.001) + 1;
        if (i == 0) path.moveTo(i + step, float(y));
        else path.lineTo(i + step, float(y));
    }

    if (type == RectangularWindow) {
        timePainter.drawPath(path);
        path = QPainterPath();
    }

    timePainter.setRenderHint(QPainter::Antialiasing, true);
    path.addRect(0, 0, w, h + 1);
    timePainter.drawPath(path);

    QFont font;
    font.setPixelSize(int(10 * scaleRatio));
    font.setItalic(true);
    timePainter.setFont(font);
    QString label = tr("V / time");
    timePainter.drawText(w - timePainter.fontMetrics().width(label) - 4,
                         timePainter.fontMetrics().ascent() + 1, label);

    m_windowTimeExampleLabel->setPixmap(timeLabel);
    
    QPixmap freqLabel(w, h + 1);
    freqLabel.fill(Qt::white);
    QPainter freqPainter(&freqLabel);
    path = QPainterPath();

    int fftsize = 512;

    float *input = (float *)fftf_malloc(fftsize * sizeof(float));
    fftf_complex *output =
        (fftf_complex *)fftf_malloc(fftsize * sizeof(fftf_complex));
    fftf_plan plan = fftf_plan_dft_r2c_1d(fftsize, input, output,
                                            FFTW_ESTIMATE);
    for (int i = 0; i < fftsize; ++i) input[i] = 0.f;
    for (int i = 0; i < step * 2; ++i) {
        input[fftsize/2 - step + i] = windower.getValue(i);
    }
    
    fftf_execute(plan);
    fftf_destroy_plan(plan);

    float maxdb = 0.f;
    float mindb = 0.f;
    bool first = true;
    for (int i = 0; i < fftsize/2; ++i) {
        float power = output[i][0] * output[i][0] + output[i][1] * output[i][1];
        float db = mindb;
        if (power > 0) {
            db = 20.f * log10f(power);
            if (first || db > maxdb) maxdb = db;
            if (first || db < mindb) mindb = db;
            first = false;
        }
    }

    if (mindb > -80.f) mindb = -80.f;

    // -- no, don't use the actual mindb -- it's easier to compare
    // plots with a fixed min value
    mindb = -170.f;

    float maxval = maxdb + -mindb;

//    float ly = h - ((-80.f + -mindb) / maxval) * peak + 1;

    path.moveTo(0, float(h) - peak + 1);
    path.lineTo(w, float(h) - peak + 1);

    freqPainter.setPen(Qt::gray);
    freqPainter.setRenderHint(QPainter::Antialiasing, true);
    freqPainter.drawPath(path);
    
    path = QPainterPath();
    freqPainter.setPen(Qt::black);

//    cerr << "maxdb = " << maxdb << ", mindb = " << mindb << ", maxval = " <<maxval << endl;

    for (int i = 0; i < fftsize/2; ++i) {
        float power = output[i][0] * output[i][0] + output[i][1] * output[i][1];
        float db = 20.f * log10f(power);
        float val = db + -mindb;
        if (val < 0) val = 0;
        float norm = val / maxval;
        float x = (float(w) / float(fftsize/2)) * float(i);
        float y = float(h) - norm * peak + 1;
        if (i == 0) path.moveTo(x, y);
        else path.lineTo(x, y);
    }

    freqPainter.setRenderHint(QPainter::Antialiasing, true);
    path.addRect(0, 0, w, h + 1);
    freqPainter.drawPath(path);

    fftf_free(input);
    fftf_free(output);

    freqPainter.setFont(font);
    label = tr("dB / freq");
    freqPainter.drawText(w - freqPainter.fontMetrics().width(label) - 4,
                         freqPainter.fontMetrics().ascent() + 1, label);

    m_windowFreqExampleLabel->setPixmap(freqLabel);
}

void
WindowShapePreview::setWindowType(WindowType type)
{
    m_windowType = type;
    updateLabels();
}