Mercurial > hg > svgui
view view/AlignmentView.cpp @ 1160:a429b2acb45d 3.0-integration
Make SVDEBUG always write to a log file -- formerly this was disabled in NDEBUG builds. I think there's little use to that, it just means that we keep adding more cerr debug output because we aren't getting the log we need. And SVDEBUG logging is not usually used in tight loops, I don't think the performance overhead is too serious.
Also update the About box.
author | Chris Cannam |
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date | Thu, 03 Nov 2016 14:57:00 +0000 |
parents | f2c63ec85901 |
children | 57d192e26331 a34a2a25907c |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2014 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "AlignmentView.h" #include <QPainter> #include "data/model/SparseOneDimensionalModel.h" #include "layer/TimeInstantLayer.h" using std::vector; AlignmentView::AlignmentView(QWidget *w) : View(w, false), m_above(0), m_below(0) { setObjectName(tr("AlignmentView")); } void AlignmentView::globalCentreFrameChanged(sv_frame_t f) { View::globalCentreFrameChanged(f); update(); } void AlignmentView::viewCentreFrameChanged(View *v, sv_frame_t f) { View::viewCentreFrameChanged(v, f); if (v == m_above) { m_centreFrame = f; update(); } else if (v == m_below) { update(); } } void AlignmentView::viewManagerPlaybackFrameChanged(sv_frame_t) { update(); } void AlignmentView::viewAboveZoomLevelChanged(int level, bool) { m_zoomLevel = level; update(); } void AlignmentView::viewBelowZoomLevelChanged(int, bool) { update(); } void AlignmentView::setViewAbove(View *v) { if (m_above) { disconnect(m_above, 0, this, 0); } m_above = v; if (m_above) { connect(m_above, SIGNAL(zoomLevelChanged(int, bool)), this, SLOT(viewAboveZoomLevelChanged(int, bool))); } } void AlignmentView::setViewBelow(View *v) { if (m_below) { disconnect(m_below, 0, this, 0); } m_below = v; if (m_below) { connect(m_below, SIGNAL(zoomLevelChanged(int, bool)), this, SLOT(viewBelowZoomLevelChanged(int, bool))); } } void AlignmentView::paintEvent(QPaintEvent *) { if (m_above == 0 || m_below == 0 || !m_manager) return; bool darkPalette = false; if (m_manager) darkPalette = m_manager->getGlobalDarkBackground(); QColor fg, bg; if (darkPalette) { fg = Qt::gray; bg = Qt::black; } else { fg = Qt::black; bg = Qt::gray; } QPainter paint(this); paint.setPen(QPen(fg, 2)); paint.setBrush(Qt::NoBrush); paint.setRenderHint(QPainter::Antialiasing, true); paint.fillRect(rect(), bg); vector<sv_frame_t> keyFrames = getKeyFrames(); foreach (sv_frame_t f, keyFrames) { int ax = m_above->getXForFrame(f); sv_frame_t rf = m_above->alignToReference(f); sv_frame_t bf = m_below->alignFromReference(rf); int bx = m_below->getXForFrame(bf); paint.drawLine(ax, 0, bx, height()); } paint.end(); } vector<sv_frame_t> AlignmentView::getKeyFrames() { if (!m_above) { return getDefaultKeyFrames(); } SparseOneDimensionalModel *m = 0; // get the topmost such for (int i = 0; i < m_above->getLayerCount(); ++i) { if (qobject_cast<TimeInstantLayer *>(m_above->getLayer(i))) { SparseOneDimensionalModel *mm = qobject_cast<SparseOneDimensionalModel *> (m_above->getLayer(i)->getModel()); if (mm) m = mm; } } if (!m) { return getDefaultKeyFrames(); } vector<sv_frame_t> keyFrames; const SparseOneDimensionalModel::PointList pp = m->getPoints(); for (SparseOneDimensionalModel::PointList::const_iterator pi = pp.begin(); pi != pp.end(); ++pi) { keyFrames.push_back(pi->frame); } return keyFrames; } vector<sv_frame_t> AlignmentView::getDefaultKeyFrames() { vector<sv_frame_t> keyFrames; if (!m_above || !m_manager) return keyFrames; sv_samplerate_t rate = m_manager->getMainModelSampleRate(); if (rate == 0) return keyFrames; for (sv_frame_t f = m_above->getModelsStartFrame(); f <= m_above->getModelsEndFrame(); f += sv_frame_t(rate * 5 + 0.5)) { keyFrames.push_back(f); } return keyFrames; }