Mercurial > hg > svgui
view layer/TimeRulerLayer.cpp @ 1160:a429b2acb45d 3.0-integration
Make SVDEBUG always write to a log file -- formerly this was disabled in NDEBUG builds. I think there's little use to that, it just means that we keep adding more cerr debug output because we aren't getting the log we need. And SVDEBUG logging is not usually used in tight loops, I don't think the performance overhead is too serious.
Also update the About box.
author | Chris Cannam |
---|---|
date | Thu, 03 Nov 2016 14:57:00 +0000 |
parents | ee01a4062747 |
children | a34a2a25907c |
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "TimeRulerLayer.h" #include "LayerFactory.h" #include "data/model/Model.h" #include "base/RealTime.h" #include "view/View.h" #include "ColourDatabase.h" #include "PaintAssistant.h" #include <QPainter> #include <iostream> #include <cmath> #include <stdexcept> //#define DEBUG_TIME_RULER_LAYER 1 TimeRulerLayer::TimeRulerLayer() : SingleColourLayer(), m_model(0), m_labelHeight(LabelTop) { } void TimeRulerLayer::setModel(Model *model) { if (m_model == model) return; m_model = model; emit modelReplaced(); } bool TimeRulerLayer::snapToFeatureFrame(LayerGeometryProvider *v, sv_frame_t &frame, int &resolution, SnapType snap) const { if (!m_model) { resolution = 1; return false; } bool q; int tick = getMajorTickSpacing(v, q); RealTime rtick = RealTime::fromMilliseconds(tick); sv_samplerate_t rate = m_model->getSampleRate(); RealTime rt = RealTime::frame2RealTime(frame, rate); double ratio = rt / rtick; int rounded = int(ratio); RealTime rdrt = rtick * rounded; sv_frame_t left = RealTime::realTime2Frame(rdrt, rate); resolution = int(RealTime::realTime2Frame(rtick, rate)); sv_frame_t right = left + resolution; // SVDEBUG << "TimeRulerLayer::snapToFeatureFrame: type " // << int(snap) << ", frame " << frame << " (time " // << rt << ", tick " << rtick << ", rounded " << rdrt << ") "; switch (snap) { case SnapLeft: frame = left; break; case SnapRight: frame = right; break; case SnapNearest: { if (llabs(frame - left) > llabs(right - frame)) { frame = right; } else { frame = left; } break; } case SnapNeighbouring: { int dl = -1, dr = -1; int x = v->getXForFrame(frame); if (left > v->getStartFrame() && left < v->getEndFrame()) { dl = abs(v->getXForFrame(left) - x); } if (right > v->getStartFrame() && right < v->getEndFrame()) { dr = abs(v->getXForFrame(right) - x); } int fuzz = 2; if (dl >= 0 && dr >= 0) { if (dl < dr) { if (dl <= fuzz) { frame = left; } } else { if (dr < fuzz) { frame = right; } } } else if (dl >= 0) { if (dl <= fuzz) { frame = left; } } else if (dr >= 0) { if (dr <= fuzz) { frame = right; } } } } // SVDEBUG << " -> " << frame << " (resolution = " << resolution << ")" << endl; return true; } int TimeRulerLayer::getMajorTickSpacing(LayerGeometryProvider *v, bool &quarterTicks) const { // return value is in milliseconds if (!m_model || !v) return 1000; sv_samplerate_t sampleRate = m_model->getSampleRate(); if (!sampleRate) return 1000; sv_frame_t startFrame = v->getStartFrame(); sv_frame_t endFrame = v->getEndFrame(); int minPixelSpacing = 50; RealTime rtStart = RealTime::frame2RealTime(startFrame, sampleRate); RealTime rtEnd = RealTime::frame2RealTime(endFrame, sampleRate); int count = v->getPaintWidth() / minPixelSpacing; if (count < 1) count = 1; RealTime rtGap = (rtEnd - rtStart) / count; int incms; quarterTicks = false; if (rtGap.sec > 0) { incms = 1000; int s = rtGap.sec; if (s > 0) { incms *= 5; s /= 5; } if (s > 0) { incms *= 2; s /= 2; } if (s > 0) { incms *= 6; s /= 6; quarterTicks = true; } if (s > 0) { incms *= 5; s /= 5; quarterTicks = false; } if (s > 0) { incms *= 2; s /= 2; } if (s > 0) { incms *= 6; s /= 6; quarterTicks = true; } while (s > 0) { incms *= 10; s /= 10; quarterTicks = false; } } else { incms = 1; int ms = rtGap.msec(); // cerr << "rtGap.msec = " << ms << ", rtGap = " << rtGap << ", count = " << count << endl; // cerr << "startFrame = " << startFrame << ", endFrame = " << endFrame << " rtStart = " << rtStart << ", rtEnd = " << rtEnd << endl; if (ms > 0) { incms *= 10; ms /= 10; } if (ms > 0) { incms *= 10; ms /= 10; } if (ms > 0) { incms *= 5; ms /= 5; } if (ms > 0) { incms *= 2; ms /= 2; } } return incms; } void TimeRulerLayer::paint(LayerGeometryProvider *v, QPainter &paint, QRect rect) const { #ifdef DEBUG_TIME_RULER_LAYER SVDEBUG << "TimeRulerLayer::paint (" << rect.x() << "," << rect.y() << ") [" << rect.width() << "x" << rect.height() << "]" << endl; #endif if (!m_model || !m_model->isOK()) return; sv_samplerate_t sampleRate = m_model->getSampleRate(); if (!sampleRate) return; sv_frame_t startFrame = v->getFrameForX(rect.x() - 50); #ifdef DEBUG_TIME_RULER_LAYER cerr << "start frame = " << startFrame << endl; #endif bool quarter = false; int incms = getMajorTickSpacing(v, quarter); int ms = int(lrint(1000.0 * (double(startFrame) / double(sampleRate)))); ms = (ms / incms) * incms - incms; #ifdef DEBUG_TIME_RULER_LAYER cerr << "start ms = " << ms << " at step " << incms << endl; #endif // Calculate the number of ticks per increment -- approximate // values for x and frame counts here will do, no rounding issue. // We always use the exact incms in our calculations for where to // draw the actual ticks or lines. int minPixelSpacing = 50; sv_frame_t incFrame = lrint((incms * sampleRate) / 1000); int incX = int(incFrame / v->getZoomLevel()); int ticks = 10; if (incX < minPixelSpacing * 2) { ticks = quarter ? 4 : 5; } QColor greyColour = getPartialShades(v)[1]; paint.save(); // Do not label time zero - we now overlay an opaque area over // time < 0 which would cut it in half int minlabel = 1; // ms // used for a sanity check sv_frame_t prevframe = 0; while (1) { // frame is used to determine where to draw the lines, so it // needs to correspond to an exact pixel (so that we don't get // a different pixel when scrolling a small amount and // re-drawing with a different start frame). double dms = ms; sv_frame_t frame = lrint((dms * sampleRate) / 1000.0); frame /= v->getZoomLevel(); frame *= v->getZoomLevel(); // so frame corresponds to an exact pixel if (frame == prevframe && prevframe != 0) { cerr << "ERROR: frame == prevframe (== " << frame << ") in TimeRulerLayer::paint" << endl; throw std::logic_error("frame == prevframe in TimeRulerLayer::paint"); } prevframe = frame; int x = v->getXForFrame(frame); #ifdef DEBUG_TIME_RULER_LAYER cerr << "Considering frame = " << frame << ", x = " << x << endl; #endif if (x >= rect.x() + rect.width() + 50) { #ifdef DEBUG_TIME_RULER_LAYER cerr << "X well out of range, ending here" << endl; #endif break; } if (x >= rect.x() - 50 && ms >= minlabel) { RealTime rt = RealTime::fromMilliseconds(ms); #ifdef DEBUG_TIME_RULER_LAYER cerr << "X in range, drawing line here for time " << rt.toText() << endl; #endif QString text(QString::fromStdString(rt.toText())); QFontMetrics metrics = paint.fontMetrics(); int tw = metrics.width(text); if (tw < 50 && (x < rect.x() - tw/2 || x >= rect.x() + rect.width() + tw/2)) { #ifdef DEBUG_TIME_RULER_LAYER cerr << "hm, maybe X isn't in range after all (x = " << x << ", tw = " << tw << ", rect.x() = " << rect.x() << ", rect.width() = " << rect.width() << ")" << endl; #endif } paint.setPen(greyColour); paint.drawLine(x, 0, x, v->getPaintHeight()); paint.setPen(getBaseQColor()); paint.drawLine(x, 0, x, 5); paint.drawLine(x, v->getPaintHeight() - 6, x, v->getPaintHeight() - 1); int y; switch (m_labelHeight) { default: case LabelTop: y = 6 + metrics.ascent(); break; case LabelMiddle: y = v->getPaintHeight() / 2 - metrics.height() / 2 + metrics.ascent(); break; case LabelBottom: y = v->getPaintHeight() - metrics.height() + metrics.ascent() - 6; } if (v->getViewManager() && v->getViewManager()->getOverlayMode() != ViewManager::NoOverlays) { if (v->getView()->getLayer(0) == this) { // backmost layer, don't worry about outlining the text paint.drawText(x+2 - tw/2, y, text); } else { PaintAssistant::drawVisibleText(v, paint, x+2 - tw/2, y, text, PaintAssistant::OutlinedText); } } } paint.setPen(greyColour); for (int i = 1; i < ticks; ++i) { dms = ms + (i * double(incms)) / ticks; frame = lrint((dms * sampleRate) / 1000.0); frame /= v->getZoomLevel(); frame *= v->getZoomLevel(); // exact pixel as above x = v->getXForFrame(frame); if (x < rect.x() || x >= rect.x() + rect.width()) { #ifdef DEBUG_TIME_RULER_LAYER // cerr << "tick " << i << ": X out of range, going on to next tick" << endl; #endif continue; } #ifdef DEBUG_TIME_RULER_LAYER cerr << "tick " << i << " in range, drawing at " << x << endl; #endif int sz = 5; if (ticks == 10) { if ((i % 2) == 1) { if (i == 5) { paint.drawLine(x, 0, x, v->getPaintHeight()); } else sz = 3; } else { sz = 7; } } paint.drawLine(x, 0, x, sz); paint.drawLine(x, v->getPaintHeight() - sz - 1, x, v->getPaintHeight() - 1); } ms += incms; } paint.restore(); } int TimeRulerLayer::getDefaultColourHint(bool darkbg, bool &impose) { impose = true; return ColourDatabase::getInstance()->getColourIndex (QString(darkbg ? "White" : "Black")); } QString TimeRulerLayer::getLayerPresentationName() const { LayerFactory *factory = LayerFactory::getInstance(); QString layerName = factory->getLayerPresentationName (factory->getLayerType(this)); return layerName; } void TimeRulerLayer::toXml(QTextStream &stream, QString indent, QString extraAttributes) const { SingleColourLayer::toXml(stream, indent, extraAttributes); } void TimeRulerLayer::setProperties(const QXmlAttributes &attributes) { SingleColourLayer::setProperties(attributes); }