Mercurial > hg > svgui
view layer/PianoScale.cpp @ 1160:a429b2acb45d 3.0-integration
Make SVDEBUG always write to a log file -- formerly this was disabled in NDEBUG builds. I think there's little use to that, it just means that we keep adding more cerr debug output because we aren't getting the log we need. And SVDEBUG logging is not usually used in tight loops, I don't think the performance overhead is too serious.
Also update the About box.
author | Chris Cannam |
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date | Thu, 03 Nov 2016 14:57:00 +0000 |
parents | 5144d7185fb5 |
children | 4d0ca1ab4cd0 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2013 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "PianoScale.h" #include <QPainter> #include <cmath> #include "base/Pitch.h" #include "LayerGeometryProvider.h" void PianoScale::paintPianoVertical(LayerGeometryProvider *v, QPainter &paint, QRect r, double minf, double maxf) { int x0 = r.x(), y0 = r.y(), x1 = r.x() + r.width(), y1 = r.y() + r.height(); paint.drawLine(x0, y0, x0, y1); int py = y1, ppy = y1; paint.setBrush(paint.pen().color()); for (int i = 0; i < 128; ++i) { double f = Pitch::getFrequencyForPitch(i); int y = int(lrint(v->getYForFrequency(f, minf, maxf, true))); if (y < y0 - 2) break; if (y > y1 + 2) { continue; } int n = (i % 12); if (n == 1) { // C# -- fill the C from here QColor col = Qt::gray; if (i == 61) { // filling middle C col = Qt::blue; col = col.light(150); } if (ppy - y > 2) { paint.fillRect(x0 + 1, y, x1 - x0, (py + ppy) / 2 - y, col); } } if (n == 1 || n == 3 || n == 6 || n == 8 || n == 10) { // black notes paint.drawLine(x0 + 1, y, x1, y); int rh = ((py - y) / 4) * 2; if (rh < 2) rh = 2; paint.drawRect(x0 + 1, y - (py-y)/4, (x1 - x0) / 2, rh); } else if (n == 0 || n == 5) { // C, F if (py < y1) { paint.drawLine(x0 + 1, (y + py) / 2, x1, (y + py) / 2); } } ppy = py; py = y; } }