Mercurial > hg > svgui
view layer/LayerFactory.h @ 1160:a429b2acb45d 3.0-integration
Make SVDEBUG always write to a log file -- formerly this was disabled in NDEBUG builds. I think there's little use to that, it just means that we keep adding more cerr debug output because we aren't getting the log we need. And SVDEBUG logging is not usually used in tight loops, I don't think the performance overhead is too serious.
Also update the About box.
author | Chris Cannam |
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date | Thu, 03 Nov 2016 14:57:00 +0000 |
parents | b12cd1c2dad5 |
children | a34a2a25907c |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _LAYER_FACTORY_H_ #define _LAYER_FACTORY_H_ #include <QString> #include <set> class Layer; class Model; class Clipboard; class LayerFactory { public: enum LayerType { // Standard layers Waveform, Spectrogram, TimeRuler, TimeInstants, TimeValues, Notes, FlexiNotes, Regions, Text, Image, Colour3DPlot, Spectrum, Slice, // Layers with different initial parameters MelodicRangeSpectrogram, PeakFrequencySpectrogram, // Not-a-layer-type UnknownLayer = 255 }; static LayerFactory *getInstance(); virtual ~LayerFactory(); typedef std::set<LayerType> LayerTypeSet; LayerTypeSet getValidLayerTypes(Model *model); /** * Return the set of layer types that an end user should be * allowed to create, empty, for subsequent editing. */ LayerTypeSet getValidEmptyLayerTypes(); LayerType getLayerType(const Layer *); Layer *createLayer(LayerType type); void setLayerDefaultProperties(LayerType type, Layer *layer); QString getLayerPresentationName(LayerType type); bool isLayerSliceable(const Layer *); void setModel(Layer *layer, Model *model); Model *createEmptyModel(LayerType type, Model *baseModel); int getChannel(Layer *layer); void setChannel(Layer *layer, int channel); QString getLayerIconName(LayerType); QString getLayerTypeName(LayerType); LayerType getLayerTypeForName(QString); LayerType getLayerTypeForClipboardContents(const Clipboard &); protected: template <typename LayerClass, typename ModelClass> bool trySetModel(Layer *layerBase, Model *modelBase) { LayerClass *layer = dynamic_cast<LayerClass *>(layerBase); if (!layer) return false; ModelClass *model = dynamic_cast<ModelClass *>(modelBase); if (!model) return false; layer->setModel(model); return true; } static LayerFactory *m_instance; }; #endif