Mercurial > hg > svgui
view layer/ColourScale.h @ 1404:a33d38247631
Make horizontal wheeling a bit less crazily fast in the absence of fine delta information
author | Chris Cannam |
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date | Fri, 16 Nov 2018 09:01:38 +0000 |
parents | d79e21855aef |
children |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2016 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef COLOUR_SCALE_H #define COLOUR_SCALE_H #include "ColourMapper.h" enum class ColourScaleType { Linear, Meter, Log, Phase, PlusMinusOne, Absolute }; /** * Map values within a range onto a set of colours, with a given * distribution (linear, log etc) and optional colourmap rotation. */ class ColourScale { public: struct Parameters { Parameters() : colourMap(0), scaleType(ColourScaleType::Linear), minValue(0.0), maxValue(1.0), inverted(false), threshold(0.0), gain(1.0), multiple(1.0) { } /** A colour map index as used by ColourMapper */ int colourMap; /** Distribution for the scale */ ColourScaleType scaleType; /** Minimum value in source range */ double minValue; /** Maximum value in source range. Must be > minValue */ double maxValue; /** Whether the colour scale should be mapped inverted */ bool inverted; /** Threshold below which every value is mapped to background pixel 0 */ double threshold; /** Gain to apply before thresholding, mapping, and clamping */ double gain; /** Multiple to apply after thresholding and mapping. In most * cases the gain parameter is the one you want instead of * this, but this can be used for example with Log scale to * produce the log of some power of the original value, * e.g. multiple = 2 gives log(x^2). */ double multiple; }; /** * Create a ColourScale with the given parameters. * * Note that some parameters may be ignored for some scale * distribution settings. For example, min and max are ignored for * PlusMinusOneScale and PhaseColourScale and threshold and gain * are ignored for PhaseColourScale. */ ColourScale(Parameters parameters); ~ColourScale(); ColourScale(const ColourScale &) = default; ColourScale &operator=(const ColourScale &) = default; /** * Return the general type of scale this is. */ ColourScaleType getScale() const; /** * Return a pixel number (in the range 0-255 inclusive) * corresponding to the given value. The pixel 0 is used only for * values below the threshold supplied in the constructor. All * other values are mapped onto the range 1-255. */ int getPixel(double value) const; /** * Return the colour for the given pixel number (which must be in * the range 0-255). The pixel 0 is always the background * colour. Other pixels are mapped taking into account the given * colourmap rotation (which is also a value in the range 0-255). */ QColor getColourForPixel(int pixel, int rotation) const; /** * Return the colour corresponding to the given value. This is * equivalent to getColourForPixel(getPixel(value), rotation). */ QColor getColour(double value, int rotation) const { return getColourForPixel(getPixel(value), rotation); } private: Parameters m_params; ColourMapper m_mapper; double m_mappedMin; double m_mappedMax; static int m_maxPixel; }; #endif