view layer/ColourMapper.cpp @ 789:9fd1bdf214dd tonioni

Play pointer: when user drags pane during playback such that the pointer is no longer visible, accept that and stop trying to track it until pointer naturally comes back within visible area
author Chris Cannam
date Thu, 12 Jun 2014 12:48:11 +0100
parents 1a0dfcbffaf1
children 1d526ba11a24
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006-2007 Chris Cannam and QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "ColourMapper.h"

#include <iostream>

#include <cmath>

#include "base/Debug.h"

ColourMapper::ColourMapper(int map, float min, float max) :
    QObject(),
    m_map(map),
    m_min(min),
    m_max(max)
{
    if (m_min == m_max) {
        cerr << "WARNING: ColourMapper: min == max (== " << m_min
                  << "), adjusting" << endl;
        m_max = m_min + 1;
    }
}

ColourMapper::~ColourMapper()
{
}

int
ColourMapper::getColourMapCount()
{
    return 12;
}

QString
ColourMapper::getColourMapName(int n)
{
    if (n >= getColourMapCount()) return tr("<unknown>");
    StandardMap map = (StandardMap)n;

    switch (map) {
    case DefaultColours:   return tr("Default");
    case WhiteOnBlack:     return tr("White on Black");
    case BlackOnWhite:     return tr("Black on White");
    case RedOnBlue:        return tr("Red on Blue");
    case YellowOnBlack:    return tr("Yellow on Black");
    case BlueOnBlack:      return tr("Blue on Black");
    case Sunset:           return tr("Sunset");
    case FruitSalad:       return tr("Fruit Salad");
    case Banded:           return tr("Banded");
    case Highlight:        return tr("Highlight");
    case Printer:          return tr("Printer");
    case HighGain:         return tr("High Gain");
    }

    return tr("<unknown>");
}

QColor
ColourMapper::map(float value) const
{
    float norm = (value - m_min) / (m_max - m_min);
    if (norm < 0.f) norm = 0.f;
    if (norm > 1.f) norm = 1.f;
    
    float h = 0.f, s = 0.f, v = 0.f, r = 0.f, g = 0.f, b = 0.f;
    bool hsv = true;

//    float red = 0.f, green = 0.3333f;
    float blue = 0.6666f, pieslice = 0.3333f;

    if (m_map >= getColourMapCount()) return Qt::black;
    StandardMap map = (StandardMap)m_map;

    switch (map) {

    case DefaultColours:
        h = blue - norm * 2.f * pieslice;
        s = 0.5f + norm/2.f;
        v = norm;
        break;

    case WhiteOnBlack:
        r = g = b = norm;
        hsv = false;
        break;

    case BlackOnWhite:
        r = g = b = 1.f - norm;
        hsv = false;
        break;

    case RedOnBlue:
        h = blue - pieslice/4.f + norm * (pieslice + pieslice/4.f);
        s = 1.f;
        v = norm;
        break;

    case YellowOnBlack:
        h = 0.15f;
        s = 1.f;
        v = norm;
        break;

    case BlueOnBlack:
        h = blue;
        s = 1.f;
        v = norm * 2.f;
        if (v > 1.f) {
            v = 1.f;
            s = 1.f - (sqrtf(norm) - 0.707f) * 3.413f;
            if (s < 0.f) s = 0.f;
            if (s > 1.f) s = 1.f;
        }
        break;

    case Sunset:
        r = (norm - 0.24f) * 2.38f;
        if (r > 1.f) r = 1.f;
        if (r < 0.f) r = 0.f;
        g = (norm - 0.64f) * 2.777f;
        if (g > 1.f) g = 1.f;
        if (g < 0.f) g = 0.f;
        b = (3.6f * norm);
        if (norm > 0.277f) b = 2.f - b;
        if (b > 1.f) b = 1.f;
        if (b < 0.f) b = 0.f;
        hsv = false;
        break;

    case FruitSalad:
        h = blue + (pieslice/6.f) - norm;
        if (h < 0.f) h += 1.f;
        s = 1.f;
        v = 1.f;
        break;

    case Banded:
        if      (norm < 0.125) return Qt::darkGreen;
        else if (norm < 0.25)  return Qt::green;
        else if (norm < 0.375) return Qt::darkBlue;
        else if (norm < 0.5)   return Qt::blue;
        else if (norm < 0.625) return Qt::darkYellow;
        else if (norm < 0.75)  return Qt::yellow;
        else if (norm < 0.875) return Qt::darkRed;
        else                   return Qt::red;
        break;

    case Highlight:
        if (norm > 0.99) return Qt::white;
        else return Qt::darkBlue;

    case Printer:
        if (norm > 0.8) {
            r = 1.f;
        } else if (norm > 0.7) {
            r = 0.9f;
        } else if (norm > 0.6) {
            r = 0.8f;
        } else if (norm > 0.5) {
            r = 0.7f;
        } else if (norm > 0.4) {
            r = 0.6f;
        } else if (norm > 0.3) {
            r = 0.5f;
        } else if (norm > 0.2) {
            r = 0.4f;
        } else {
            r = 0.f;
        }
        r = g = b = 1.f - r;
        hsv = false;
        break;

    case HighGain:
        if (norm <= 1.f / 256.f) {
            norm = 0.f;
        } else {
            norm = 0.1f + (powf(((norm - 0.5f) * 2.f), 3.f) + 1.f) / 2.081f;
        }
        // now as for Sunset
        r = (norm - 0.24f) * 2.38f;
        if (r > 1.f) r = 1.f;
        if (r < 0.f) r = 0.f;
        g = (norm - 0.64f) * 2.777f;
        if (g > 1.f) g = 1.f;
        if (g < 0.f) g = 0.f;
        b = (3.6f * norm);
        if (norm > 0.277f) b = 2.f - b;
        if (b > 1.f) b = 1.f;
        if (b < 0.f) b = 0.f;
        hsv = false;
/*
        if (r > 1.f) r = 1.f;
        r = g = b = 1.f - r;
        hsv = false;
*/
        break;
    }

    if (hsv) {
        return QColor::fromHsvF(h, s, v);
    } else {
        return QColor::fromRgbF(r, g, b);
    }
}

QColor
ColourMapper::getContrastingColour() const
{
    if (m_map >= getColourMapCount()) return Qt::white;
    StandardMap map = (StandardMap)m_map;

    switch (map) {

    case DefaultColours:
        return QColor(255, 150, 50);

    case WhiteOnBlack:
        return Qt::red;

    case BlackOnWhite:
        return Qt::darkGreen;

    case RedOnBlue:
        return Qt::green;

    case YellowOnBlack:
        return QColor::fromHsv(240, 255, 255);

    case BlueOnBlack:
        return Qt::red;

    case Sunset:
        return Qt::white;

    case FruitSalad:
        return Qt::white;

    case Banded:
        return Qt::cyan;

    case Highlight:
        return Qt::red;

    case Printer:
        return Qt::red;

    case HighGain:
        return Qt::red;
    }

    return Qt::white;
}

bool
ColourMapper::hasLightBackground() const
{
    if (m_map >= getColourMapCount()) return false;
    StandardMap map = (StandardMap)m_map;

    switch (map) {

    case BlackOnWhite:
    case Printer:
    case HighGain:
        return true;

    default:
        return false;
    }
}