Mercurial > hg > svgui
view widgets/PropertyBox.h @ 133:9e6b3e239b9d
* Add zoom thumbwheels to Pane. Implement horizontal thumbwheel, and
vertical depending on layer type (supported for waveform and spectrogram,
though wrong for log-scale spectrogram at the moment).
* Add bare bones of a spectrum layer.
* Add window icon
* Add shortcut for "insert time instant" on laptops without keypad enter (";")
* Delete FFT processing thread when it exits (at least, next time we're asked
for something interesting)
* Get audio file extensions from the file readers, and thus from libsndfile for
the wave file reader -- leads to rather a wide combo box in file dialog though
* Better refresh order for spectrogram (redraw centre section first)
author | Chris Cannam |
---|---|
date | Fri, 04 Aug 2006 17:01:37 +0000 |
parents | bf196d6e8998 |
children | dd932fe5f3ff |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _PROPERTY_BOX_H_ #define _PROPERTY_BOX_H_ #include "base/PropertyContainer.h" #include <QFrame> #include <map> class QLayout; class QWidget; class QGridLayout; class QVBoxLayout; class QLabel; class PropertyBox : public QFrame { Q_OBJECT public: PropertyBox(PropertyContainer *); ~PropertyBox(); PropertyContainer *getContainer() { return m_container; } signals: void changePlayGain(float); void changePlayGainDial(int); void changePlayPan(float); void changePlayPanDial(int); void showLayer(bool); public slots: void propertyContainerPropertyChanged(PropertyContainer *); void pluginConfigurationChanged(QString); protected slots: void propertyControllerChanged(int); void playGainChanged(float); void playGainDialChanged(int); void playPanChanged(float); void playPanDialChanged(int); void populateViewPlayFrame(); void unitDatabaseChanged(); void editPlugin(); protected: void updatePropertyEditor(PropertyContainer::PropertyName); QLabel *m_nameWidget; QWidget *m_mainWidget; QGridLayout *m_layout; PropertyContainer *m_container; QFrame *m_viewPlayFrame; QVBoxLayout *m_mainBox; std::map<QString, QLayout *> m_groupLayouts; std::map<QString, QWidget *> m_propertyControllers; }; #endif