view widgets/WheelCounter.h @ 1615:911330a28a7c

Where the "below" view represents only a subset of the "above" view, cut off the feature mappings at the outer edges of the "below" view - don't map everything outside this (it would all just map onto the same single points at beginning and end, which is excessive, confusing and not useful)
author Chris Cannam
date Thu, 02 Jul 2020 15:37:43 +0100
parents 13f5f84fbfad
children
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef SV_WHEEL_COUNTER_H
#define SV_WHEEL_COUNTER_H

#include <QWheelEvent>

/**
 * Manage the little bit of tedious book-keeping associated with
 * translating vertical wheel events into up/down notch counts
 */
class WheelCounter
{
public:
    WheelCounter() : m_pendingWheelAngle(0) { }

    ~WheelCounter() { }

    int count(QWheelEvent *e) {
        
        e->accept();
    
        int delta = e->angleDelta().y();
        if (delta == 0) {
            return 0;
        }

        if (e->phase() == Qt::ScrollBegin ||
            std::abs(delta) >= 120 ||
            (delta > 0 && m_pendingWheelAngle < 0) ||
            (delta < 0 && m_pendingWheelAngle > 0)) {
            m_pendingWheelAngle = delta;
        } else {
            m_pendingWheelAngle += delta;
        }

        if (abs(m_pendingWheelAngle) >= 600) {
            // Sometimes on Linux we're seeing absurdly extreme angles
            // on the first wheel event -- discard those entirely
            m_pendingWheelAngle = 0;
            return 0;
        }

        int count = m_pendingWheelAngle / 120;
        m_pendingWheelAngle -= count * 120;
        return count;
    }

private:
    int m_pendingWheelAngle;
};

#endif