Mercurial > hg > svgui
view widgets/LevelPanWidget.h @ 925:76f4b81b766d tonioni
Try using audio level fader logic
author | Chris Cannam |
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date | Tue, 24 Mar 2015 16:02:45 +0000 |
parents | 2a9f1eb6e0ed |
children | 20698aa6a517 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef LEVEL_PAN_WIDGET_H #define LEVEL_PAN_WIDGET_H #include <QWidget> /** * A simple widget for coarse level and pan control. * * For this initial implementation at least, pan is in five steps only * (hard left, mid-left, centre, mid-right, hard right) and level is * in five plus mute. */ class LevelPanWidget : public QWidget { Q_OBJECT public: LevelPanWidget(QWidget *parent = 0); ~LevelPanWidget(); /// Return level as a gain value in the range [0,1] float getLevel() const; /// Return pan as a value in the range [-1,1] float getPan() const; /// Find out whether the widget is editable bool isEditable() const; public slots: /// Set level in the range [0,1] -- will be rounded void setLevel(float); /// Set pan in the range [-1,1] -- will be rounded void setPan(float); /// Specify whether the widget is editable or read-only (default editable) void setEditable(bool); signals: void levelChanged(float); void panChanged(float); protected: virtual void mousePressEvent(QMouseEvent *ev); virtual void mouseMoveEvent(QMouseEvent *ev); virtual void mouseReleaseEvent(QMouseEvent *ev); virtual void wheelEvent(QWheelEvent *ev); virtual void paintEvent(QPaintEvent *ev); void emitLevelChanged(); void emitPanChanged(); int m_level; int m_pan; bool m_editable; QSizeF cellSize() const; QPointF cellCentre(int level, int pan) const; QSizeF cellLightSize() const; QRectF cellLightRect(int level, int pan) const; double thinLineWidth() const; void toCell(QPointF loc, int &level, int &pan) const; }; #endif