view widgets/ModelDataTableDialog.cpp @ 1553:76e4302a3fc2

Fix note numbering - ensure stable across whole track (as it used to be, but without scanning all notes in paint in order to do that)
author Chris Cannam
date Fri, 22 Nov 2019 14:12:50 +0000
parents 0ca4ca37809e
children
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2008 QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "ModelDataTableDialog.h"

#include "data/model/ModelDataTableModel.h"
#include "data/model/TabularModel.h"
#include "data/model/Model.h"

#include "CommandHistory.h"
#include "IconLoader.h"

#include <QTableView>
#include <QLineEdit>
#include <QGridLayout>
#include <QLabel>
#include <QGroupBox>
#include <QDialogButtonBox>
#include <QHeaderView>
#include <QApplication>
#include <QScreen>
#include <QAction>
#include <QToolBar>

#include <iostream>

//#define DEBUG_MODEL_DATA_TABLE_DIALOG 1

ModelDataTableDialog::ModelDataTableDialog(ModelId tabularModelId,
                                           QString title, QWidget *parent) :
    QMainWindow(parent),
    m_currentRow(0),
    m_trackPlayback(true)
{
    setWindowTitle(tr("Data Editor"));

    QToolBar *toolbar;

    toolbar = addToolBar(tr("Playback Toolbar"));
    m_playToolbar = toolbar;
    toolbar = addToolBar(tr("Play Mode Toolbar"));
    
    IconLoader il;

    QAction *action = new QAction(il.load("playfollow"), tr("Track Playback"), this);
    action->setStatusTip(tr("Toggle tracking of playback position"));
    action->setCheckable(true);
    action->setChecked(m_trackPlayback);
    connect(action, SIGNAL(triggered()), this, SLOT(togglePlayTracking()));
    toolbar->addAction(action);

    toolbar = addToolBar(tr("Edit Toolbar"));

    action = new QAction(il.load("draw"), tr("Insert New Item"), this);
    action->setShortcut(tr("Insert"));
    action->setStatusTip(tr("Insert a new item"));
    connect(action, SIGNAL(triggered()), this, SLOT(insertRow()));
    toolbar->addAction(action);

    action = new QAction(il.load("datadelete"), tr("Delete Selected Items"), this);
    action->setShortcut(tr("Delete"));
    action->setStatusTip(tr("Delete the selected item or items"));
    connect(action, SIGNAL(triggered()), this, SLOT(deleteRows()));
    toolbar->addAction(action);

    CommandHistory::getInstance()->registerToolbar(toolbar);

    QFrame *mainFrame = new QFrame;
    setCentralWidget(mainFrame);

    QGridLayout *grid = new QGridLayout;
    mainFrame->setLayout(grid);
    
    QGroupBox *box = new QGroupBox;
    if (title != "") {
        box->setTitle(title);
    } else {
        box->setTitle(tr("Data in Layer"));
    }
    grid->addWidget(box, 0, 0);
    grid->setRowStretch(0, 15);

    QGridLayout *subgrid = new QGridLayout;
    box->setLayout(subgrid);

    subgrid->setSpacing(0);
    subgrid->setMargin(5);

    subgrid->addWidget(new QLabel(tr("Find:")), 1, 0);
    subgrid->addWidget(new QLabel(tr(" ")), 1, 1);
    m_find = new QLineEdit;
    subgrid->addWidget(m_find, 1, 2);
    connect(m_find, SIGNAL(textChanged(const QString &)),
            this, SLOT(searchTextChanged(const QString &)));
    connect(m_find, SIGNAL(returnPressed()),
            this, SLOT(searchRepeated()));

    m_tableView = new QTableView;
    subgrid->addWidget(m_tableView, 0, 0, 1, 3);

    m_tableView->setSortingEnabled(true);
    m_tableView->sortByColumn(0, Qt::AscendingOrder);

    m_table = new ModelDataTableModel(tabularModelId);
    m_tableView->setModel(m_table);

    m_tableView->horizontalHeader()->setStretchLastSection(true);

    connect(m_tableView, SIGNAL(clicked(const QModelIndex &)),
            this, SLOT(viewClicked(const QModelIndex &)));
    connect(m_tableView, SIGNAL(pressed(const QModelIndex &)),
            this, SLOT(viewPressed(const QModelIndex &)));
    connect(m_tableView->selectionModel(),
            SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)),
            this,
            SLOT(currentChanged(const QModelIndex &, const QModelIndex &)));
    connect(m_table, SIGNAL(addCommand(Command *)),
            this, SLOT(addCommand(Command *)));
    connect(m_table, SIGNAL(currentChanged(const QModelIndex &)),
            this, SLOT(currentChangedThroughResort(const QModelIndex &)));
    connect(m_table, SIGNAL(modelRemoved()),
            this, SLOT(modelRemoved()));

    QDialogButtonBox *bb = new QDialogButtonBox(QDialogButtonBox::Close);
    connect(bb, SIGNAL(rejected()), this, SLOT(close()));
    grid->addWidget(bb, 2, 0);
    grid->setRowStretch(2, 0);
    
    QScreen *screen = QGuiApplication::primaryScreen();
    QRect available = screen->availableGeometry();

    int width = available.width() / 3;
    int height = available.height() / 2;
    if (height < 370) {
        if (available.height() > 500) height = 370;
    }
    if (width < 650) {
        if (available.width() > 750) width = 650;
        else if (width < 500) {
            if (available.width() > 650) width = 500;
        }
    }

    resize(width, height);
}

ModelDataTableDialog::~ModelDataTableDialog()
{
    delete m_table;
}

void
ModelDataTableDialog::userScrolledToFrame(sv_frame_t frame)
{
#ifdef DEBUG_MODEL_DATA_TABLE_DIALOG
    SVDEBUG << "ModelDataTableDialog::userScrolledToFrame " << frame << endl;
#endif

    // The table may contain more than one row with the same frame. If
    // our current row has the same frame as the one passed in, we
    // should do nothing - this avoids e.g. the situation where the
    // user clicks on the second of two equal-framed rows, we fire
    // scrollToFrame() from viewClicked(), that calls back here, and
    // we end up switching the selection to the first of the two rows
    // instead of the one the user clicked on.

    if (m_table->getFrameForModelIndex(m_table->index(m_currentRow, 0)) ==
        frame) {
#ifdef DEBUG_MODEL_DATA_TABLE_DIALOG
        SVDEBUG << "ModelDataTableDialog::userScrolledToFrame: Already have this frame current; calling makeCurrent" << endl;
#endif
        return;
    }
    
    QModelIndex index = m_table->getModelIndexForFrame(frame);
    makeCurrent(index.row());
}

void
ModelDataTableDialog::playbackScrolledToFrame(sv_frame_t frame)
{
    if (m_trackPlayback) {
        QModelIndex index = m_table->getModelIndexForFrame(frame);
        makeCurrent(index.row());
    }
}

void
ModelDataTableDialog::searchTextChanged(const QString &text)
{
    QModelIndex mi = m_table->findText(text);
    if (mi.isValid()) {
        makeCurrent(mi.row());
        m_tableView->selectionModel()->setCurrentIndex
            (mi, QItemSelectionModel::ClearAndSelect);
    }
}

void
ModelDataTableDialog::searchRepeated()
{
    QModelIndex mi = m_table->findText(m_find->text());
    if (mi.isValid()) {
        makeCurrent(mi.row());
        m_tableView->selectionModel()->setCurrentIndex
            (mi, QItemSelectionModel::ClearAndSelect);
    }
}

void
ModelDataTableDialog::makeCurrent(int row)
{
    if (m_table->rowCount() == 0 ||
        row >= m_table->rowCount() ||
        row < 0) {
        return;
    }
    
    int rh = m_tableView->height() / m_tableView->rowHeight(0);
    int topRow = row - rh/4;
    if (topRow < 0) topRow = 0;
    
    // should only scroll if the desired row is not currently visible

    // should only select if no part of the desired row is currently selected

//    cerr << "rh = " << rh << ", row = " << row << ", scrolling to "
//              << topRow << endl;

    int pos = m_tableView->rowViewportPosition(row);

    if (pos < 0 || pos >= m_tableView->height() - rh) {
        m_tableView->scrollTo(m_table->index(topRow, 0));
    }

    bool haveRowSelected = false;
    for (int i = 0; i < m_table->columnCount(); ++i) {
        if (m_tableView->selectionModel()->isSelected(m_table->index(row, i))) {
            haveRowSelected = true;
            break;
        }
    }

    if (!haveRowSelected) {
        m_tableView->selectionModel()->setCurrentIndex
            (m_table->index(row, 0),
             QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
    }
}

void
ModelDataTableDialog::viewClicked(const QModelIndex &index)
{
#ifdef DEBUG_MODEL_DATA_TABLE_DIALOG
    SVDEBUG << "ModelDataTableDialog::viewClicked: " << index.row() << ", " << index.column() << endl;
#endif

    emit scrollToFrame(m_table->getFrameForModelIndex(index));
}

void
ModelDataTableDialog::viewPressed(const QModelIndex &)
{
#ifdef DEBUG_MODEL_DATA_TABLE_DIALOG
    SVDEBUG << "ModelDataTableDialog::viewPressed: " << index.row() << ", " << index.column() << endl;
#endif
}

void
ModelDataTableDialog::currentChanged(const QModelIndex &current,
                                     const QModelIndex &previous)
{
#ifdef DEBUG_MODEL_DATA_TABLE_DIALOG
    SVDEBUG << "ModelDataTableDialog::currentChanged: from "
            << previous.row() << ", " << previous.column()
            << " to " << current.row() << ", " << current.column() 
            << endl;
#else
    (void)previous; // unused
#endif
    m_currentRow = current.row();
    m_table->setCurrentRow(m_currentRow);
}

void
ModelDataTableDialog::insertRow()
{
    m_table->insertRow(m_currentRow);
}

void
ModelDataTableDialog::deleteRows()
{
    std::set<int> selectedRows;
    if (m_tableView->selectionModel()->hasSelection()) {
        for (const auto &ix: m_tableView->selectionModel()->selectedIndexes()) {
            selectedRows.insert(ix.row());
        }
    }
    // Remove rows in reverse order, so as not to pull the rug from
    // under our own feet
    for (auto ri = selectedRows.rbegin(); ri != selectedRows.rend(); ++ri) {
#ifdef DEBUG_MODEL_DATA_TABLE_DIALOG
        SVDEBUG << "ModelDataTableDialog: removing row " << *ri << endl;
#endif
        m_table->removeRow(*ri);
    }
}

void
ModelDataTableDialog::editRow()
{
}

void
ModelDataTableDialog::addCommand(Command *command)
{
    CommandHistory::getInstance()->addCommand(command, false, true);
}

void
ModelDataTableDialog::togglePlayTracking()
{
    m_trackPlayback = !m_trackPlayback;
}

void
ModelDataTableDialog::currentChangedThroughResort(const QModelIndex &index)
{
#ifdef DEBUG_MODEL_DATA_TABLE_DIALOG
    SVDEBUG << "ModelDataTableDialog::currentChangedThroughResort: row = " << index.row() << endl;
#endif
    makeCurrent(index.row());
}

void
ModelDataTableDialog::modelRemoved()
{
    close();
}