Mercurial > hg > svgui
view view/ViewManager.h @ 869:6c08e99ca0f3 tonioni
Merge from default branch
author | Chris Cannam |
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date | Mon, 10 Nov 2014 09:20:06 +0000 |
parents | d974ed657176 |
children | d4446f267e12 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _VIEW_MANAGER_H_ #define _VIEW_MANAGER_H_ #include <QObject> #include <QTimer> #include <QPalette> #include <map> #include "base/ViewManagerBase.h" #include "base/Selection.h" #include "base/Command.h" #include "base/Clipboard.h" class AudioPlaySource; class Model; enum PlaybackFollowMode { /** * View scrolls continuously during playback, keeping the playback * position at the centre. */ PlaybackScrollContinuous, /** * View follows playback page-by-page, but dragging the view * relocates playback to the centre frame. This is the classic * Sonic Visualiser behaviour. */ PlaybackScrollPageWithCentre, /** * View follows playback page-by-page, and the play head is moved * (by the user) separately from dragging the view. This is * roughly the behaviour of a typical DAW or audio editor. */ PlaybackScrollPage, /** * View is detached from playback. It doesn't follow playback, and * dragging the view does not affect the play head. */ PlaybackIgnore }; class View; /** * The ViewManager manages properties that may need to be synchronised * between separate Views. For example, it handles signals associated * with changes to the global pan and zoom, and it handles selections. * * Views should be implemented in such a way as to work * correctly whether they are supplied with a ViewManager or not. */ class ViewManager : public ViewManagerBase { Q_OBJECT public: ViewManager(); virtual ~ViewManager(); void setAudioPlaySource(AudioPlaySource *source); bool isPlaying() const; int getGlobalCentreFrame() const; // the set method is a slot int getGlobalZoom() const; int getPlaybackFrame() const; // the set method is a slot // Only meaningful in solo mode, and used for optional alignment feature Model *getPlaybackModel() const; void setPlaybackModel(Model *); int alignPlaybackFrameToReference(int) const; int alignReferenceToPlaybackFrame(int) const; bool haveInProgressSelection() const; const Selection &getInProgressSelection(bool &exclusive) const; void setInProgressSelection(const Selection &selection, bool exclusive); void clearInProgressSelection(); const MultiSelection &getSelection() const; const MultiSelection::SelectionList &getSelections() const; void setSelection(const Selection &selection); void addSelection(const Selection &selection); void removeSelection(const Selection &selection); void clearSelections(); int constrainFrameToSelection(int frame) const; /** * Adding a selection normally emits the selectionChangedByUser * signal. Call this to add a selection without emitting that signal. * This is used in session file load, for example. */ void addSelectionQuietly(const Selection &selection); /** * Return the selection that contains a given frame. * If defaultToFollowing is true, and if the frame is not in a * selected area, return the next selection after the given frame. * Return the empty selection if no appropriate selection is found. */ Selection getContainingSelection(int frame, bool defaultToFollowing) const; Clipboard &getClipboard() { return m_clipboard; } enum ToolMode { NavigateMode, SelectMode, EditMode, DrawMode, EraseMode, MeasureMode, NoteEditMode //GF: Tonioni: this tool mode will be context sensitive. }; ToolMode getToolMode() const { return m_toolMode; } void setToolMode(ToolMode mode); /// Override the tool mode for a specific view void setToolModeFor(const View *v, ToolMode mode); /// Return override mode if it exists for this view or global mode otherwise ToolMode getToolModeFor(const View *v) const; /// Clear all current view-specific overrides void clearToolModeOverrides(); bool getPlayLoopMode() const { return m_playLoopMode; } void setPlayLoopMode(bool on); bool getPlaySelectionMode() const { return m_playSelectionMode; } void setPlaySelectionMode(bool on); bool getPlaySoloMode() const { return m_playSoloMode; } void setPlaySoloMode(bool on); bool getAlignMode() const { return m_alignMode; } void setAlignMode(bool on); void setIlluminateLocalFeatures(bool i) { m_illuminateLocalFeatures = i; } void setShowWorkTitle(bool show) { m_showWorkTitle = show; } void setShowDuration(bool show) { m_showDuration = show; } /** * The sample rate that is used for playback. This is usually the * rate of the main model, but not always. Models whose rates * differ from this will play back at the wrong speed -- there is * no per-model resampler. */ int getPlaybackSampleRate() const; /** * The sample rate of the audio output device. If the playback * sample rate differs from this, everything will be resampled at * the output stage. */ int getOutputSampleRate() const; /** * The sample rate of the current main model. This may in theory * differ from the playback sample rate, in which case even the * main model will play at the wrong speed. */ int getMainModelSampleRate() const { return m_mainModelSampleRate; } void setMainModelSampleRate(int sr) { m_mainModelSampleRate = sr; } enum OverlayMode { NoOverlays, GlobalOverlays, StandardOverlays, AllOverlays }; void setOverlayMode(OverlayMode mode); OverlayMode getOverlayMode() const { return m_overlayMode; } void setShowCentreLine(bool show); bool shouldShowCentreLine() const { return m_showCentreLine; } bool shouldShowDuration() const { return m_overlayMode != NoOverlays && m_showDuration; } bool shouldShowFrameCount() const { return m_showCentreLine && shouldShowDuration(); } bool shouldShowVerticalScale() const { return m_overlayMode != NoOverlays; } bool shouldShowVerticalColourScale() const { return m_overlayMode == AllOverlays; } bool shouldShowSelectionExtents() const { return m_overlayMode != NoOverlays && m_overlayMode != GlobalOverlays; } bool shouldShowLayerNames() const { return m_overlayMode == AllOverlays; } bool shouldShowScaleGuides() const { return m_overlayMode != NoOverlays; } bool shouldShowWorkTitle() const { return m_showWorkTitle; } bool shouldIlluminateLocalFeatures() const { return m_illuminateLocalFeatures; } bool shouldShowFeatureLabels() const { return m_overlayMode != NoOverlays && m_overlayMode != GlobalOverlays; } void setZoomWheelsEnabled(bool enable); bool getZoomWheelsEnabled() const { return m_zoomWheelsEnabled; } void setGlobalDarkBackground(bool dark); bool getGlobalDarkBackground() const; signals: /** Emitted when user causes the global centre frame to change. */ void globalCentreFrameChanged(int frame); /** Emitted when user scrolls a view, but doesn't affect global centre. */ void viewCentreFrameChanged(View *v, int frame); /** Emitted when a view zooms. */ void viewZoomLevelChanged(View *v, int zoom, bool locked); /** Emitted when the playback frame changes. */ void playbackFrameChanged(int frame); /** Emitted when the output levels change. Values in range 0.0 -> 1.0. */ void outputLevelsChanged(float left, float right); /** Emitted whenever the selection has changed. */ void selectionChanged(); /** Emitted when the selection has been changed through an * explicit selection-editing action. *Not* emitted when the * selection has been changed through undo or redo. */ void selectionChangedByUser(); /** Emitted when the in-progress (rubberbanding) selection has changed. */ void inProgressSelectionChanged(); /** Emitted when the tool mode has been changed. */ void toolModeChanged(); /** Emitted when the play loop mode has been changed. */ void playLoopModeChanged(); void playLoopModeChanged(bool); /** Emitted when the play selection mode has been changed. */ void playSelectionModeChanged(); void playSelectionModeChanged(bool); /** Emitted when the play solo mode has been changed. */ void playSoloModeChanged(); void playSoloModeChanged(bool); /** Emitted when the alignment mode has been changed. */ void alignModeChanged(); void alignModeChanged(bool); /** Emitted when the overlay mode has been changed. */ void overlayModeChanged(); /** Emitted when the centre line visibility has been changed. */ void showCentreLineChanged(); /** Emitted when the zoom wheels have been toggled. */ void zoomWheelsEnabledChanged(); /** Emitted when any loggable activity has occurred. */ void activity(QString); public slots: void viewCentreFrameChanged(int, bool, PlaybackFollowMode); void viewZoomLevelChanged(int, bool); void setGlobalCentreFrame(int); void setPlaybackFrame(int); void playStatusChanged(bool playing); protected slots: void checkPlayStatus(); void seek(int); //!!! void considerZoomChange(void *, int, bool); protected: AudioPlaySource *m_playSource; int m_globalCentreFrame; int m_globalZoom; mutable int m_playbackFrame; Model *m_playbackModel; //!!! int m_mainModelSampleRate; float m_lastLeft; float m_lastRight; MultiSelection m_selections; Selection m_inProgressSelection; bool m_inProgressExclusive; Clipboard m_clipboard; ToolMode m_toolMode; std::map<const View *, ToolMode> m_toolModeOverrides; bool m_playLoopMode; bool m_playSelectionMode; bool m_playSoloMode; bool m_alignMode; void setSelections(const MultiSelection &ms, bool quietly = false); void signalSelectionChange(); class SetSelectionCommand : public Command { public: SetSelectionCommand(ViewManager *vm, const MultiSelection &ms); virtual ~SetSelectionCommand(); virtual void execute(); virtual void unexecute(); virtual QString getName() const; protected: ViewManager *m_vm; MultiSelection m_oldSelection; MultiSelection m_newSelection; }; OverlayMode m_overlayMode; bool m_zoomWheelsEnabled; bool m_showCentreLine; bool m_illuminateLocalFeatures; bool m_showWorkTitle; bool m_showDuration; QPalette m_lightPalette; QPalette m_darkPalette; }; #endif