Mercurial > hg > svgui
view layer/Colour3DPlotLayer.cpp @ 53:68869408f5c7
* Restore proper channel selection support for new layers
* Use binary mode for SV file I/O on Windows
* Commands for selection
author | Chris Cannam |
---|---|
date | Wed, 15 Mar 2006 18:11:23 +0000 |
parents | ad214997dddb |
children | 8dae7f6732c1 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #include "Colour3DPlotLayer.h" #include "base/View.h" #include "base/Profiler.h" #include <QPainter> #include <QImage> #include <QRect> #include <iostream> #include <cassert> Colour3DPlotLayer::Colour3DPlotLayer() : Layer(), m_model(0), m_cache(0) { } Colour3DPlotLayer::~Colour3DPlotLayer() { } void Colour3DPlotLayer::setModel(const DenseThreeDimensionalModel *model) { m_model = model; if (!m_model || !m_model->isOK()) return; connect(m_model, SIGNAL(modelChanged()), this, SIGNAL(modelChanged())); connect(m_model, SIGNAL(modelChanged(size_t, size_t)), this, SIGNAL(modelChanged(size_t, size_t))); connect(m_model, SIGNAL(completionChanged()), this, SIGNAL(modelCompletionChanged())); connect(m_model, SIGNAL(modelChanged()), this, SLOT(cacheInvalid())); connect(m_model, SIGNAL(modelChanged(size_t, size_t)), this, SLOT(cacheInvalid(size_t, size_t))); emit modelReplaced(); } void Colour3DPlotLayer::cacheInvalid() { delete m_cache; m_cache = 0; } void Colour3DPlotLayer::cacheInvalid(size_t, size_t) { cacheInvalid(); } bool Colour3DPlotLayer::isLayerScrollable(const View *v) const { QPoint discard; return !v->shouldIlluminateLocalFeatures(this, discard); } QString Colour3DPlotLayer::getFeatureDescription(View *v, QPoint &pos) const { if (!m_model) return ""; int x = pos.x(); int y = pos.y(); size_t modelStart = m_model->getStartFrame(); size_t modelWindow = m_model->getWindowSize(); int sx0 = modelWindow * int((v->getFrameForX(x) - long(modelStart)) / long(modelWindow)); int sx1 = sx0 + modelWindow; float binHeight = float(v->height()) / m_model->getYBinCount(); int sy = (v->height() - y) / binHeight; float value = m_model->getBinValue(sx0, sy); QString binName = m_model->getBinName(sy); if (binName == "") binName = QString("[%1]").arg(sy + 1); else binName = QString("%1 [%2]").arg(binName).arg(sy + 1); QString text = tr("Time:\t%1 - %2\nBin:\t%3\nValue:\t%4") .arg(RealTime::frame2RealTime(sx0, m_model->getSampleRate()) .toText(true).c_str()) .arg(RealTime::frame2RealTime(sx1, m_model->getSampleRate()) .toText(true).c_str()) .arg(binName) .arg(value); return text; } int Colour3DPlotLayer::getVerticalScaleWidth(View *v, QPainter &paint) const { if (!m_model) return 0; QString sampleText("123"); int tw = paint.fontMetrics().width(sampleText); for (size_t i = 0; i < m_model->getYBinCount(); ++i) { if (m_model->getBinName(i).length() > sampleText.length()) { sampleText = m_model->getBinName(i); } } if (sampleText != "123") { tw = std::max(tw, paint.fontMetrics().width(sampleText)); } return tw + 13; } void Colour3DPlotLayer::paintVerticalScale(View *v, QPainter &paint, QRect rect) const { if (!m_model) return; int h = rect.height(), w = rect.width(); float binHeight = float(v->height()) / m_model->getYBinCount(); // int textHeight = paint.fontMetrics().height(); // int toff = -textHeight + paint.fontMetrics().ascent() + 2; for (size_t i = 0; i < m_model->getYBinCount(); ++i) { int y0 = v->height() - (i * binHeight) - 1; QString text = m_model->getBinName(i); if (text == "") text = QString("[%1]").arg(i + 1); paint.drawLine(0, y0, w, y0); int cy = y0 - binHeight/2; int ty = cy + paint.fontMetrics().ascent()/2; // int tx = w - 10 - paint.fontMetrics().width(text); paint.drawText(10, ty, text); } } void Colour3DPlotLayer::paint(View *v, QPainter &paint, QRect rect) const { // Profiler profiler("Colour3DPlotLayer::paint"); // std::cerr << "Colour3DPlotLayer::paint(): m_model is " << m_model << ", zoom level is " << v->getZoomLevel() << std::endl; //!!! This doesn't yet accommodate the fact that the model may //have a different sample rate from an underlying model. At the //moment our paint mechanism assumes all models have the same //sample rate. If that isn't the case, they won't align and the //time ruler will match whichever model was used to construct it. //Obviously it is not going to be the case in general that models //will have the same samplerate, so we need a pane samplerate as //well which we trivially realign to. (We can probably require //the waveform and spectrogram layers to display at the pane //samplerate.) int completion = 0; if (!m_model || !m_model->isOK() || !m_model->isReady(&completion)) { if (completion > 0) { paint.fillRect(0, 10, v->width() * completion / 100, 10, QColor(120, 120, 120)); } return; } long startFrame = v->getStartFrame(); int zoomLevel = v->getZoomLevel(); size_t modelStart = m_model->getStartFrame(); size_t modelEnd = m_model->getEndFrame(); size_t modelWindow = m_model->getWindowSize(); size_t cacheWidth = (modelEnd - modelStart) / modelWindow + 1; size_t cacheHeight = m_model->getYBinCount(); if (m_cache && (m_cache->width() != cacheWidth || m_cache->height() != cacheHeight)) { delete m_cache; m_cache = 0; } if (!m_cache) { m_cache = new QImage(cacheWidth, cacheHeight, QImage::Format_Indexed8); m_cache->setNumColors(256); DenseThreeDimensionalModel::BinValueSet values; /* for (int pixel = 0; pixel < 256; ++pixel) { int hue = 256 - pixel; // int hue = 220 - pixel; // if (hue < 0) hue += 360; QColor color = QColor::fromHsv(hue, pixel/2 + 128, pixel); m_cache->setColor(pixel, qRgb(color.red(), color.green(), color.blue())); } */ float min = m_model->getMinimumLevel(); float max = m_model->getMaximumLevel(); if (max == min) max = min + 1.0; // int min = lrintf(m_model->getMinimumLevel()); // int max = lrintf(m_model->getMaximumLevel()); for (int value = 0; value < 256; ++value) { // int spread = ((value - min) * 256) / (max - min); // int hue = 256 - spread; // QColor color = QColor::fromHsv(hue, spread/2 + 128, spread); int hue = 256 - value; QColor colour = QColor::fromHsv(hue, value/2 + 128, value); m_cache->setColor(value, qRgba(colour.red(), colour.green(), colour.blue(), 80)); // std::cerr << "Colour3DPlotLayer: Index " << value << ": hue " << hue << std::endl; } m_cache->fill(min); for (size_t f = modelStart; f <= modelEnd; f += modelWindow) { values.clear(); m_model->getBinValues(f, values); for (size_t y = 0; y < m_model->getYBinCount(); ++y) { float value = min; if (y < values.size()) value = values[y]; //!!! divide-by-zero! int pixel = int(((value - min) * 256) / (max - min)); if (pixel == 256) pixel = 255; m_cache->setPixel(f / modelWindow, y, pixel); } } } int x0 = rect.left(); int x1 = rect.right() + 1; // int y0 = rect.top(); // int y1 = rect.bottom(); int w = x1 - x0; int h = v->height(); // The cache is from the model's start frame to the model's end // frame at the model's window increment frames per pixel. We // want to draw from our start frame + x0 * zoomLevel to our start // frame + x1 * zoomLevel at zoomLevel frames per pixel. //!!! Strictly speaking we want quite different paint mechanisms //for models that have more than one bin per pixel in either //direction. This one is only really appropriate for models with //far fewer bins in both directions. int sx0 = int((v->getFrameForX(x0) - long(modelStart)) / long(modelWindow)); int sx1 = int((v->getFrameForX(x1) - long(modelStart)) / long(modelWindow)); int sw = sx1 - sx0; int sh = m_model->getYBinCount(); /* std::cerr << "Colour3DPlotLayer::paint: w " << w << ", h " << h << ", sx0 " << sx0 << ", sx1 " << sx1 << ", sw " << sw << ", sh " << sh << std::endl; std::cerr << "Colour3DPlotLayer: sample rate is " << m_model->getSampleRate() << ", window size " << m_model->getWindowSize() << std::endl; */ QPoint illuminatePos; bool illuminate = v->shouldIlluminateLocalFeatures(this, illuminatePos); for (int sx = sx0 - 1; sx <= sx1; ++sx) { int fx = sx * int(modelWindow); if (fx + modelWindow < int(modelStart) || fx > int(modelEnd)) continue; for (int sy = 0; sy < sh; ++sy) { int rx0 = v->getXForFrame(fx + int(modelStart)); int rx1 = v->getXForFrame(fx + int(modelStart) + int(modelWindow)); int ry0 = h - (sy * h) / sh - 1; int ry1 = h - ((sy + 1) * h) / sh - 2; QRgb pixel = qRgb(255, 255, 255); if (sx >= 0 && sx < m_cache->width() && sy >= 0 && sy < m_cache->height()) { pixel = m_cache->pixel(sx, sy); } QColor pen(255, 255, 255, 80); // QColor pen(pixel); QColor brush(pixel); brush.setAlpha(160); // paint.setPen(pen); paint.setPen(Qt::NoPen); paint.setBrush(brush); int w = rx1 - rx0; if (w < 1) w = 1; QRect r(rx0, ry0 - h / sh - 1, w, h / sh + 1); if (illuminate) { if (r.contains(illuminatePos)) { paint.setPen(Qt::black);//!!! } } paint.drawRect(r); if (sx >= 0 && sx < m_cache->width() && sy >= 0 && sy < m_cache->height()) { if (w > 10) { int dv = m_cache->pixelIndex(sx, sy); // if (dv != 0 && paint.fontMetrics().height() < (h / sh)) { if (paint.fontMetrics().height() < (h / sh)) { float value = m_model->getBinValue(fx, sy); QString text = QString("%1").arg(value); //dv); if (paint.fontMetrics().width(text) < w - 3) { paint.setPen(Qt::white); paint.drawText(rx0 + 2, ry0 - h / sh - 1 + 2 + paint.fontMetrics().ascent(), QString("%1").arg(value)); } } } } } } /* QRect targetRect(x0, 0, w, h); QRect sourceRect(sx0, 0, sw, sh); QImage scaled(w, h, QImage::Format_RGB32); for (int x = 0; x < w; ++x) { for (int y = 0; y < h; ++y) { int sx = sx0 + (x * sw) / w; int sy = sh - (y * sh) / h - 1; // std::cerr << "Colour3DPlotLayer::paint: sx " << sx << ", sy " << sy << ", cache w " << m_cache->width() << ", cache h " << m_cache->height() << std::endl; if (sx >= 0 && sy >= 0 && sx < m_cache->width() && sy < m_cache->height()) { scaled.setPixel(x, y, m_cache->pixel(sx, sy)); } else { scaled.setPixel(x, y, qRgba(255, 255, 255, 80)); } } } paint.drawImage(x0, 0, scaled); */ } bool Colour3DPlotLayer::snapToFeatureFrame(View *v, int &frame, size_t &resolution, SnapType snap) const { if (!m_model) { return Layer::snapToFeatureFrame(v, frame, resolution, snap); } resolution = m_model->getWindowSize(); int left = (frame / resolution) * resolution; int right = left + resolution; switch (snap) { case SnapLeft: frame = left; break; case SnapRight: frame = right; break; case SnapNearest: case SnapNeighbouring: if (frame - left > right - frame) frame = right; else frame = left; break; } return true; } #ifdef INCLUDE_MOCFILES #include "Colour3DPlotLayer.moc.cpp" #endif