Mercurial > hg > svgui
view layer/SpectrogramLayer.h @ 1060:5eb4d79334b9 spectrogram-minor-refactor
Replace old logic with calls to new functions; basic refactor part A done, the code now compiles again
author | Chris Cannam |
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date | Wed, 15 Jun 2016 09:46:20 +0100 |
parents | e1c2dcc7790e |
children | a0f234acd6e7 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef SPECTROGRAM_LAYER_H #define SPECTROGRAM_LAYER_H #include "SliceableLayer.h" #include "base/Window.h" #include "base/MagnitudeRange.h" #include "base/RealTime.h" #include "base/Thread.h" #include "base/PropertyContainer.h" #include "data/model/PowerOfSqrtTwoZoomConstraint.h" #include "data/model/DenseTimeValueModel.h" #include "data/model/FFTModel.h" #include "ScrollableImageCache.h" #include <QMutex> #include <QWaitCondition> #include <QImage> #include <QPixmap> class View; class QPainter; class QImage; class QPixmap; class QTimer; class FFTModel; class Dense3DModelPeakCache; /** * SpectrogramLayer represents waveform data (obtained from a * DenseTimeValueModel) in spectrogram form. */ class SpectrogramLayer : public SliceableLayer, public PowerOfSqrtTwoZoomConstraint { Q_OBJECT public: enum Configuration { FullRangeDb, MelodicRange, MelodicPeaks }; SpectrogramLayer(Configuration = FullRangeDb); ~SpectrogramLayer(); virtual const ZoomConstraint *getZoomConstraint() const { return this; } virtual const Model *getModel() const { return m_model; } virtual void paint(LayerGeometryProvider *v, QPainter &paint, QRect rect) const; virtual void setSynchronousPainting(bool synchronous); virtual int getVerticalScaleWidth(LayerGeometryProvider *v, bool detailed, QPainter &) const; virtual void paintVerticalScale(LayerGeometryProvider *v, bool detailed, QPainter &paint, QRect rect) const; virtual bool getCrosshairExtents(LayerGeometryProvider *, QPainter &, QPoint cursorPos, std::vector<QRect> &extents) const; virtual void paintCrosshairs(LayerGeometryProvider *, QPainter &, QPoint) const; virtual QString getFeatureDescription(LayerGeometryProvider *v, QPoint &) const; virtual bool snapToFeatureFrame(LayerGeometryProvider *v, sv_frame_t &frame, int &resolution, SnapType snap) const; virtual void measureDoubleClick(LayerGeometryProvider *, QMouseEvent *); virtual bool hasLightBackground() const; void setModel(const DenseTimeValueModel *model); virtual PropertyList getProperties() const; virtual QString getPropertyLabel(const PropertyName &) const; virtual QString getPropertyIconName(const PropertyName &) const; virtual PropertyType getPropertyType(const PropertyName &) const; virtual QString getPropertyGroupName(const PropertyName &) const; virtual int getPropertyRangeAndValue(const PropertyName &, int *min, int *max, int *deflt) const; virtual QString getPropertyValueLabel(const PropertyName &, int value) const; virtual QString getPropertyValueIconName(const PropertyName &, int value) const; virtual RangeMapper *getNewPropertyRangeMapper(const PropertyName &) const; virtual void setProperty(const PropertyName &, int value); /** * Specify the channel to use from the source model. * A value of -1 means to mix all available channels. * The default is channel 0. */ void setChannel(int); int getChannel() const; void setWindowSize(int); int getWindowSize() const; void setWindowHopLevel(int level); int getWindowHopLevel() const; void setWindowType(WindowType type); WindowType getWindowType() const; void setZeroPadLevel(int level); int getZeroPadLevel() const; /** * Set the gain multiplier for sample values in this view. * The default is 1.0. */ void setGain(float gain); float getGain() const; /** * Set the threshold for sample values to qualify for being shown * in the FFT, in voltage units. * * The default is 0.0. */ void setThreshold(float threshold); float getThreshold() const; void setMinFrequency(int); int getMinFrequency() const; void setMaxFrequency(int); // 0 -> no maximum int getMaxFrequency() const; enum ColourScale { LinearColourScale, MeterColourScale, dBSquaredColourScale, dBColourScale, PhaseColourScale }; /** * Specify the scale for sample levels. See WaveformLayer for * details of meter and dB scaling. The default is dBColourScale. */ void setColourScale(ColourScale); ColourScale getColourScale() const; enum FrequencyScale { LinearFrequencyScale, LogFrequencyScale }; /** * Specify the scale for the y axis. */ void setFrequencyScale(FrequencyScale); FrequencyScale getFrequencyScale() const; enum BinDisplay { AllBins, PeakBins, PeakFrequencies }; /** * Specify the processing of frequency bins for the y axis. */ void setBinDisplay(BinDisplay); BinDisplay getBinDisplay() const; enum Normalization { NoNormalization, NormalizeColumns, NormalizeVisibleArea, NormalizeHybrid }; /** * Specify the normalization mode for bin values. */ void setNormalization(Normalization); Normalization getNormalization() const; /** * Specify the colour map. See ColourMapper for the colour map * values. */ void setColourMap(int map); int getColourMap() const; /** * Specify the colourmap rotation for the colour scale. */ void setColourRotation(int); int getColourRotation() const; virtual VerticalPosition getPreferredFrameCountPosition() const { return PositionTop; } virtual bool isLayerOpaque() const { return true; } virtual ColourSignificance getLayerColourSignificance() const { return ColourHasMeaningfulValue; } double getYForFrequency(const LayerGeometryProvider *v, double frequency) const; double getFrequencyForY(const LayerGeometryProvider *v, int y) const; virtual int getCompletion(LayerGeometryProvider *v) const; virtual QString getError(LayerGeometryProvider *v) const; virtual bool getValueExtents(double &min, double &max, bool &logarithmic, QString &unit) const; virtual bool getDisplayExtents(double &min, double &max) const; virtual bool setDisplayExtents(double min, double max); virtual bool getYScaleValue(const LayerGeometryProvider *, int, double &, QString &) const; virtual void toXml(QTextStream &stream, QString indent = "", QString extraAttributes = "") const; void setProperties(const QXmlAttributes &attributes); virtual void setLayerDormant(const LayerGeometryProvider *v, bool dormant); virtual bool isLayerScrollable(const LayerGeometryProvider *) const { return false; } virtual int getVerticalZoomSteps(int &defaultStep) const; virtual int getCurrentVerticalZoomStep() const; virtual void setVerticalZoomStep(int); virtual RangeMapper *getNewVerticalZoomRangeMapper() const; virtual const Model *getSliceableModel() const; protected slots: void cacheInvalid(); void cacheInvalid(sv_frame_t startFrame, sv_frame_t endFrame); void preferenceChanged(PropertyContainer::PropertyName name); protected: const DenseTimeValueModel *m_model; // I do not own this int m_channel; int m_windowSize; WindowType m_windowType; int m_windowHopLevel; int m_zeroPadLevel; int m_fftSize; float m_gain; float m_initialGain; float m_threshold; float m_initialThreshold; int m_colourRotation; int m_initialRotation; int m_minFrequency; int m_maxFrequency; int m_initialMaxFrequency; ColourScale m_colourScale; int m_colourMap; QColor m_crosshairColour; FrequencyScale m_frequencyScale; BinDisplay m_binDisplay; Normalization m_normalization; int m_lastEmittedZoomStep; bool m_synchronous; mutable bool m_haveDetailedScale; enum { NO_VALUE = 0 }; // colour index for unused pixels class Palette { public: QColor getColour(unsigned char index) const { return m_colours[index]; } void setColour(unsigned char index, QColor colour) { m_colours[index] = colour; } private: QColor m_colours[256]; }; Palette m_palette; typedef std::map<int, ScrollableImageCache> ViewImageCache; // key is view id void invalidateImageCaches(); mutable ViewImageCache m_imageCaches; ScrollableImageCache &getImageCacheReference(const LayerGeometryProvider *) const; /** * When painting, we draw directly onto the draw buffer and then * copy this to the part of the image cache that needed refreshing * before copying the image cache onto the window. (Remind me why * we don't draw directly onto the cache?) */ mutable QImage m_drawBuffer; bool m_exiting; void initialisePalette(); void rotatePalette(int distance); unsigned char getDisplayValue(LayerGeometryProvider *v, double input) const; int getColourScaleWidth(QPainter &) const; void illuminateLocalFeatures(LayerGeometryProvider *v, QPainter &painter) const; double getEffectiveMinFrequency() const; double getEffectiveMaxFrequency() const; // Note that the getYBin... methods return the nominal bin in the // un-smoothed spectrogram. This is not necessarily the same bin // as is pulled from the spectrogram and drawn at the given // position, if the spectrogram has oversampling smoothing. Use // getSmoothedYBinRange to obtain that. bool getXBinRange(LayerGeometryProvider *v, int x, double &windowMin, double &windowMax) const; bool getYBinRange(LayerGeometryProvider *v, int y, double &freqBinMin, double &freqBinMax) const; bool getSmoothedYBinRange(LayerGeometryProvider *v, int y, double &freqBinMin, double &freqBinMax) const; bool getYBinSourceRange(LayerGeometryProvider *v, int y, double &freqMin, double &freqMax) const; bool getAdjustedYBinSourceRange(LayerGeometryProvider *v, int x, int y, double &freqMin, double &freqMax, double &adjFreqMin, double &adjFreqMax) const; bool getXBinSourceRange(LayerGeometryProvider *v, int x, RealTime &timeMin, RealTime &timeMax) const; bool getXYBinSourceRange(LayerGeometryProvider *v, int x, int y, double &min, double &max, double &phaseMin, double &phaseMax) const; int getWindowIncrement() const { if (m_windowHopLevel == 0) return m_windowSize; else if (m_windowHopLevel == 1) return (m_windowSize * 3) / 4; else return m_windowSize / (1 << (m_windowHopLevel - 1)); } int getZeroPadLevel(const LayerGeometryProvider *v) const; int getFFTSize(const LayerGeometryProvider *v) const; FFTModel *getFFTModel(const LayerGeometryProvider *v) const; Dense3DModelPeakCache *getPeakCache(const LayerGeometryProvider *v) const; void invalidateFFTModels(); typedef std::map<int, FFTModel *> ViewFFTMap; // key is view id typedef std::map<int, Dense3DModelPeakCache *> PeakCacheMap; // key is view id mutable ViewFFTMap m_fftModels; mutable PeakCacheMap m_peakCaches; const int m_peakCacheDivisor; mutable Model *m_sliceableModel; typedef std::map<int, MagnitudeRange> ViewMagMap; // key is view id mutable ViewMagMap m_viewMags; mutable std::vector<MagnitudeRange> m_columnMags; void invalidateMagnitudes(); bool updateViewMagnitudes(LayerGeometryProvider *v) const; int paintDrawBuffer(LayerGeometryProvider *v, int w, int h, const std::vector<int> &binforx, const std::vector<double> &binfory, bool usePeaksCache, MagnitudeRange &overallMag, bool &overallMagChanged, bool rightToLeft, double softTimeLimit) const; int paintDrawBufferPeakFrequencies(LayerGeometryProvider *v, int w, int h, const std::vector<int> &binforx, int minbin, int maxbin, double displayMinFreq, double displayMaxFreq, bool logarithmic, MagnitudeRange &overallMag, bool &overallMagChanged, bool rightToLeft, double softTimeLimit) const; std::vector<float> getColumnFromFFTModel(FFTModel *model, int sx, int minbin, int bincount) const; std::vector<float> getColumnFromGenericModel(DenseThreeDimensionalModel *model, int sx, int minbin, int bincount) const; std::vector<float> scaleColumn(const std::vector<float> &in) const; std::vector<float> distributeColumn(const std::vector<float> &in, int h, const std::vector<double> &binfory, int minbin, bool interpolate) const; void recordColumnExtents(const std::vector<float> &col, int sx, MagnitudeRange &overallMag, bool &overallMagChanged) const; std::vector<float> normalizeColumn(const std::vector<float> &in) const; std::vector<float> peakPickColumn(const std::vector<float> &in) const; std::vector<float> applyDisplayGain(const std::vector<float> &in) const; virtual void updateMeasureRectYCoords(LayerGeometryProvider *v, const MeasureRect &r) const; virtual void setMeasureRectYCoord(LayerGeometryProvider *v, MeasureRect &r, bool start, int y) const; }; #endif