view widgets/Panner.cpp @ 299:5c59c433b358

* Show colour swatch next to layer name in pane (if available) * Fix for incorrect layer name prefix handling (was making some layers appear to have the same model name in cases where the model names differed by the final character only)
author Chris Cannam
date Wed, 05 Sep 2007 15:17:15 +0000
parents c492902dba40
children 755243c67f59
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "Panner.h"

#include <QMouseEvent>
#include <QPaintEvent>
#include <QWheelEvent>
#include <QPainter>

#include <iostream>
#include <cmath>

Panner::Panner(QWidget *parent) :
    QWidget(parent),
    m_rectX(0),
    m_rectY(0),
    m_rectWidth(1),
    m_rectHeight(1),
    m_scrollUnit(0),
    m_defaultCentreX(0),
    m_defaultCentreY(0),
    m_defaultsSet(false),
    m_thumbColour(palette().highlightedText().color()),
    m_backgroundAlpha(255),
    m_thumbAlpha(255),
    m_clicked(false)
{
}

Panner::~Panner()
{
}

void
Panner::setAlpha(int backgroundAlpha, int thumbAlpha)
{
    m_backgroundAlpha = backgroundAlpha;
    m_thumbAlpha = thumbAlpha;
}

void
Panner::setScrollUnit(float unit)
{
    m_scrollUnit = unit;
}

void
Panner::scroll(bool up)
{
    float unit = m_scrollUnit;
    if (unit == 0.f) {
        unit = float(m_rectHeight) / (6 * float(height()));
        if (unit < 0.01) unit = 0.01;
    }

    if (!up) {
        m_rectY += unit;
    } else {
        m_rectY -= unit;
    }

    normalise();
    emitAndUpdate();
}

void
Panner::mousePressEvent(QMouseEvent *e)
{
    if (e->button() == Qt::MidButton ||
        ((e->button() == Qt::LeftButton) &&
         (e->modifiers() & Qt::ControlModifier))) {
        resetToDefault();
    } else if (e->button() == Qt::LeftButton) {
        m_clicked = true;
        m_clickPos = e->pos();
        m_dragStartX = m_rectX;
        m_dragStartY = m_rectY;
    }
}

void
Panner::mouseDoubleClickEvent(QMouseEvent *e)
{
    if (e->button() != Qt::LeftButton) {
        return;
    }

    emit doubleClicked();
}

void
Panner::mouseMoveEvent(QMouseEvent *e)
{
    if (!m_clicked) return;

    float dx = float(e->pos().x() - m_clickPos.x()) / float(width());
    float dy = float(e->pos().y() - m_clickPos.y()) / float(height());
    
    m_rectX = m_dragStartX + dx;
    m_rectY = m_dragStartY + dy;
    
    normalise();
    repaint();
    emit rectExtentsChanged(m_rectX, m_rectY, m_rectWidth, m_rectHeight);
    emit rectCentreMoved(centreX(), centreY());
}

void
Panner::mouseReleaseEvent(QMouseEvent *e)
{
    if (!m_clicked) return;

    mouseMoveEvent(e);
    m_clicked = false;
}

void
Panner::wheelEvent(QWheelEvent *e)
{
    scroll(e->delta() > 0);
}

void
Panner::enterEvent(QEvent *)
{
    emit mouseEntered();
}

void
Panner::leaveEvent(QEvent *)
{
    emit mouseLeft();
}

void
Panner::paintEvent(QPaintEvent *)
{
    QPainter paint(this);
    paint.setRenderHint(QPainter::Antialiasing, false);

    QColor bg(palette().background().color());
    bg.setAlpha(m_backgroundAlpha);

    paint.setPen(palette().dark().color());
    paint.setBrush(bg);
    paint.drawRect(0, 0, width(), height());

    QColor hl(m_thumbColour);
    hl.setAlpha(m_thumbAlpha);

    paint.setBrush(hl);

    paint.drawRect(lrintf(width() * m_rectX),
                   lrintf(height() * m_rectY),
                   lrintf(width() * m_rectWidth),
                   lrintf(height() * m_rectHeight));
}

void
Panner::normalise()
{
    if (m_rectWidth > 1.0) m_rectWidth = 1.0;
    if (m_rectHeight > 1.0) m_rectHeight = 1.0;
    if (m_rectX + m_rectWidth > 1.0) m_rectX = 1.0 - m_rectWidth;
    if (m_rectX < 0) m_rectX = 0;
    if (m_rectY + m_rectHeight > 1.0) m_rectY = 1.0 - m_rectHeight;
    if (m_rectY < 0) m_rectY = 0;

    if (!m_defaultsSet) {
        m_defaultCentreX = centreX();
        m_defaultCentreY = centreY();
        m_defaultsSet = true;
    }
}

void
Panner::emitAndUpdate()
{
    emit rectExtentsChanged(m_rectX, m_rectY, m_rectWidth, m_rectHeight);
    emit rectCentreMoved(centreX(), centreY());
    update();
}  

void
Panner::getRectExtents(float &x0, float &y0, float &width, float &height)
{
    x0 = m_rectX;
    y0 = m_rectY;
    width = m_rectWidth;
    height = m_rectHeight;
}

void
Panner::setRectExtents(float x0, float y0, float width, float height)
{
//    std::cerr << "Panner::setRectExtents(" << x0 << ", " << y0 << ", "
//              << width << ", " << height << ")" << std::endl;

    if (m_rectX == x0 &&
        m_rectY == y0 &&
        m_rectWidth == width &&
        m_rectHeight == height) {
        return;
    }

    m_rectX = x0;
    m_rectY = y0;
    m_rectWidth = width;
    m_rectHeight = height;

    normalise();
    emitAndUpdate();
}

void
Panner::setRectWidth(float width)
{
    if (m_rectWidth == width) return;
    m_rectWidth = width;
    normalise();
    emitAndUpdate();
}

void
Panner::setRectHeight(float height)
{
    if (m_rectHeight == height) return;
    m_rectHeight = height;
    normalise();
    emitAndUpdate();
}

void
Panner::setRectCentreX(float x)
{
    float x0 = x - m_rectWidth/2;
    if (x0 == m_rectX) return;
    m_rectX = x0;
    normalise();
    emitAndUpdate();
}

void
Panner::setRectCentreY(float y)
{
    float y0 = y - m_rectHeight/2;
    if (y0 == m_rectY) return;
    m_rectY = y0;
    normalise();
    emitAndUpdate();
}

QSize
Panner::sizeHint() const
{
    return QSize(30, 30);
}

void
Panner::setDefaultRectCentre(float cx, float cy)
{
    m_defaultCentreX = cx;
    m_defaultCentreY = cy;
    m_defaultsSet = true;
}

void
Panner::resetToDefault()
{
    float x0 = m_defaultCentreX - m_rectWidth/2;
    float y0 = m_defaultCentreY - m_rectHeight/2;
    if (x0 == m_rectX && y0 == m_rectY) return;
    m_rectX = x0;
    m_rectY = y0;
    normalise();
    emitAndUpdate();
}