Mercurial > hg > svgui
view layer/SliceLayer.h @ 299:5c59c433b358
* Show colour swatch next to layer name in pane (if available)
* Fix for incorrect layer name prefix handling (was making some layers appear
to have the same model name in cases where the model names differed by the
final character only)
author | Chris Cannam |
---|---|
date | Wed, 05 Sep 2007 15:17:15 +0000 |
parents | cd2492c5fe45 |
children | c0b9eec70639 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _SLICE_LAYER_H_ #define _SLICE_LAYER_H_ #include "SingleColourLayer.h" #include "base/Window.h" #include "data/model/DenseThreeDimensionalModel.h" #include <QColor> class SliceLayer : public SingleColourLayer { Q_OBJECT public: SliceLayer(); ~SliceLayer(); // virtual void setModel(const Model *model); // virtual const Model *getModel() const { return m_model; } virtual const Model *getModel() const { return 0; } void setSliceableModel(const Model *model); virtual void paint(View *v, QPainter &paint, QRect rect) const; virtual QString getFeatureDescription(View *v, QPoint &) const; virtual int getVerticalScaleWidth(View *v, QPainter &) const; virtual void paintVerticalScale(View *v, QPainter &paint, QRect rect) const; virtual ColourSignificance getLayerColourSignificance() const { return ColourAndBackgroundSignificant; } virtual PropertyList getProperties() const; virtual QString getPropertyLabel(const PropertyName &) const; virtual PropertyType getPropertyType(const PropertyName &) const; virtual QString getPropertyGroupName(const PropertyName &) const; virtual int getPropertyRangeAndValue(const PropertyName &, int *min, int *max, int *deflt) const; virtual QString getPropertyValueLabel(const PropertyName &, int value) const; virtual RangeMapper *getNewPropertyRangeMapper(const PropertyName &) const; virtual void setProperty(const PropertyName &, int value); virtual void setProperties(const QXmlAttributes &); virtual bool getValueExtents(float &min, float &max, bool &logarithmic, QString &unit) const; virtual bool hasTimeXAxis() const { return false; } virtual bool isLayerScrollable(const View *) const { return false; } enum EnergyScale { LinearScale, MeterScale, dBScale }; enum SamplingMode { NearestSample, SampleMean, SamplePeak }; enum PlotStyle { PlotLines, PlotSteps, PlotBlocks, PlotFilledBlocks }; enum BinScale { LinearBins, LogBins, InvertedLogBins }; void setFillColourMap(int); int getFillColourMap() const { return m_colourMap; } void setEnergyScale(EnergyScale); EnergyScale getEnergyScale() const { return m_energyScale; } void setSamplingMode(SamplingMode); SamplingMode getSamplingMode() const { return m_samplingMode; } void setPlotStyle(PlotStyle style); PlotStyle getPlotStyle() const { return m_plotStyle; } void setBinScale(BinScale scale); BinScale getBinScale() const { return m_binScale; } void setThreshold(float); int getThreshold() const { return m_threshold; } void setGain(float gain); float getGain() const; void setNormalize(bool n); bool getNormalize() const; virtual QString toXmlString(QString indent = "", QString extraAttributes = "") const; public slots: void sliceableModelReplaced(const Model *, const Model *); void modelAboutToBeDeleted(Model *); protected: virtual float getXForBin(int bin, int totalBins, float w) const; virtual int getBinForX(float x, int totalBins, float w) const; virtual float getYForValue(float value, const View *v, float &norm) const; virtual float getValueForY(float y, const View *v) const; virtual QString getFeatureDescription(View *v, QPoint &, bool includeBinDescription, int &minbin, int &maxbin, int &range) const; // This curve may, of course, be flat -- the spectrum uses it for // normalizing the fft results by the fft size (with 1/(fftsize/2) // in each bin). typedef std::vector<float> BiasCurve; virtual void getBiasCurve(BiasCurve &) const { return; } virtual float getThresholdDb() const; virtual int getDefaultColourHint(bool dark, bool &impose); const DenseThreeDimensionalModel *m_sliceableModel; int m_colourMap; EnergyScale m_energyScale; SamplingMode m_samplingMode; PlotStyle m_plotStyle; BinScale m_binScale; bool m_normalize; float m_threshold; float m_initialThreshold; float m_gain; mutable std::vector<int> m_scalePoints; mutable std::map<const View *, int> m_xorigins; mutable std::map<const View *, int> m_yorigins; mutable std::map<const View *, int> m_heights; mutable size_t m_currentf0; mutable size_t m_currentf1; mutable std::vector<float> m_values; }; #endif